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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (50 - 60 of 5,586)
Guest
Guest Jun 27 2014, 11:16am says:

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Genion23
Genion23 Jun 23 2014, 5:20pm says:

Do you guys plan on contacting the Gunslinger man STRIFER to make animations for you? They are sick!
Youtube.com (also full-auto Glock!)

+5 votes     reply to comment
mastermaniac
mastermaniac Aug 3 2014, 1:16am replied:

That video made my head asplode. That Glock...those gloves...them animations... Oh dear God that was incredible to bear witness to.

+1 vote     reply to comment
HectorShiroi
HectorShiroi Jul 12 2014, 10:48am replied:

That mod...plus this mod...would be...omg I die

+2 votes     reply to comment
Orset
Orset Jul 3 2014, 9:21am replied:

Watching that vid I found myself uncontrollably cuming in my pants. This needs to be in LURK.

+1 vote     reply to comment
Millenia Creator
Millenia Jun 25 2014, 9:52am replied:

He's likely too busy (at least he was when I last asked him), sadly.

+4 votes   reply to comment
Genion23
Genion23 Jun 25 2014, 1:03pm replied:

That's a shame, but it's nice to know you asked him already.

+3 votes     reply to comment
Guest
Guest Jun 23 2014, 2:28pm says:

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Guest Jun 22 2014, 4:08pm says:

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strelokgunslinger
strelokgunslinger Jun 17 2014, 8:01pm replied:

question, any custom shaders that you guys include with the mod... will they be able to be disabled if say we wanted to enable something like enable, or better yet would it be possible to use ENB with any custom shaders you may have with the mod.

Really love how this mod has progressed, it's being 5 years so looong xD Youtube.com

+1 vote     reply to comment
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