Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 139 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (50 - 60 of 5,611)
mastermaniac
mastermaniac

"We're off to become big-time game developers using UE4! Weeeeeee!"
I fear that reality, when it hits, is going to hit you very, very hard indeed.

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stalkerforever
stalkerforever

I don't get it, whats going on? did they abandon lurk mod cause they got hired somewhere?

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mastermaniac
mastermaniac

From the tenor of their last update, it sounds as though they're pretending to be able to make their very own spiritual successor from scratch in UE4.

I guess that's their way of lessening the blow for those less informed about how game development works. At least that's what I'm hoping, because if they're sincere then the reality check is going to be terrible indeed.

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stalkerforever
stalkerforever

So they're remaking S.T.A.L.K.E.R. Shadow of Chernobyl in their own way or an inspired game from it? And is Unreal Engine 4 a bad engine, is that what you mean?

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mastermaniac
mastermaniac

No. What I am saying is that creating a Stalker-style game from scratch is a massive, ridiculously over-complicated undertaking. To casually suggest that four, maybe five guys can do such a thing in their spare time is an obvious symptom of delusions of grandeur.

"Screw it, we're making our own Stalker game in Unreal Engine 3!" That's essentially the statement, possibly just intended to make LURK fans feel better. No matter the reason they said it, it's a pretty ridiculous notion.

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Meowjar
Meowjar

So will you guys release lurk 1.2 or what?

Reply Good karma Bad karma+1 vote
ShadowFear
ShadowFear

HEY! YOU WATCH YOUR MOUTH! You're in the realm of gods here!

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stalkerforever
stalkerforever

Are they close to releasing it?

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Meowjar
Meowjar

wat?

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Konig91
Konig91

Oh and also, why so many people choose L.U.R.K. 1.05 over the 1.1 version?

They say that 1.1 is missing some features. What features exactly?

Reply Good karma Bad karma+2 votes
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