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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (50 - 60 of 5,611)
Meowjar Oct 16 2014 says:

So will you guys release lurk 1.2 or what?

+1 vote     reply to comment
ShadowFear Oct 19 2014 replied:

HEY! YOU WATCH YOUR MOUTH! You're in the realm of gods here!

+1 vote     reply to comment
stalkerforever Oct 23 2014 replied:

Are they close to releasing it?

+1 vote     reply to comment
Meowjar Oct 21 2014 replied:


+1 vote     reply to comment
Konig91 Oct 3 2014 says:

Oh and also, why so many people choose L.U.R.K. 1.05 over the 1.1 version?

They say that 1.1 is missing some features. What features exactly?

+2 votes     reply to comment
stalkerforever Oct 3 2014 says:

During rain, when transitioning to another level, the rain sound gets muted? is this a lurk mod issue or vanilla? how do i fix it?

+1 vote     reply to comment
Meowjar Oct 4 2014 replied:

I beleve that this is an vanilla issue. Because,same thing happens for me in a un-moded version of the game. In my case ,rain sound gets muted but then after some time you can hear it again.

+1 vote     reply to comment
Konig91 Oct 3 2014 says:

Hello! I really love this mod, but there is one apparently slight inconvenience: the font is too big. By that I mean letters don't fit properly in their spot and in general the font is too big for me to adjust in a comfortable manner.

Any solutions?

+1 vote     reply to comment
Mr_Hamfi Sep 29 2014 says:

Good job !

+1 vote     reply to comment
PlasmaDavid Online
PlasmaDavid Sep 28 2014 says:

Looking forwards to hearing about this new project soon! Just hopeful that the open world scope and intelligent AI is possible in Unreal Engine!

+4 votes     reply to comment
Jubelu Sep 14 2014 says:

I have just finished Lurk 1.0552, and I like it more than the 1.1 version.

Just a couple of things as humble suggestions:

- If you guys can incorporate scripts that allow NPCs to trade with player, for example let player sell guns to NPCs so they can re-equip themselves, then this is great! This feature has been incorporated in other mods such as AMK or Oblivion lost.

- There is a feature in AMK 1.4.1 Realism by Wolkolak that I really like, namely to pick up armors from the dead body. Someone has come up with a really brilliant script to allow you to pick up armors from a dead's body inventory. This script must be stored somehwhere in Wolkolak's version, sadly I don't have it now. I have to say this is a wonderful feature. Likewise, when NPCs pick up armors from dead bodies, they wear it and their appearance changes accordingly.

- The third feature is companion feature, which is found in Stalker OGSE the latest version written by Kamikaze. Well if you guys can get this feature, man, I don't know what to say...Big bang!

So that's just my suggestion, I know it's easy as **** to talk, but to do it is another thing, so I can only suggest you to incorporate these features to enhance the gameplay.

+1 vote     reply to comment
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