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Blog RSS Feed Report abuse Latest News: L.U.R.K. 1.2 Dev Diary - Panzerdraco

10 comments by Panzerdraco on Mar 23rd, 2013

Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 118 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 11 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 96 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (20 - 30 of 5,208)
ryeguy146
ryeguy146 May 3 2013, 2:16am says:

Rain on clothes audio!? I've wanted that since I first played SoC. I even made a thread about it when LURK was first released. Thank you SO much, daemonion. I am that much more excited for the release. It's funny, I was *just* having a conversation about this exact thing on Reddit.

+2 votes     reply to comment
slimmedirk
slimmedirk May 3 2013, 12:13am says:

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\ SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\games\stalker shoc\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\ sounds\wpn\rifle\g3\g3_draw.ogg

Theres no file for the g3_draw?

+1 vote     reply to comment
Millenia
Millenia May 3 2013, 11:13am replied:

Try copying some other draw sound file and renaming it for that path

+1 vote     reply to comment
slimmedirk
slimmedirk May 4 2013, 2:55am replied:

Thankyou very much!

+1 vote     reply to comment
[Tox(sic)]
[Tox(sic)] May 2 2013, 10:46am says:

Question.
Will you be doing anything to up the realism in the game? I saw Zone of Alienation and it looks astounding with the realism features it has, but it doesn't have as much sheer amount of little, seemingly insignificant detailing as L.U.R.K. The gun models are great, but I personally am more interested as to how the mod will make my game more oppressively realistic. I remember a couple of months ago you guys mentioned that you might switch to a magazine system instead of buying ammo in bulk. Do you still plan on this?
Again, keep up the good work. You guys impress me more every day. Don't rush it.

+1 vote     reply to comment
StrelokMarkedOne
StrelokMarkedOne Apr 30 2013, 9:49am says:

Right on, we got some Aussies! Keep it up fellas!

+1 vote     reply to comment
Fukuryu
Fukuryu Apr 29 2013, 12:55am replied:

Will it have a feel of real red dot or it'll be just a polygon part of the model that reacts on the location lightning?

+1 vote     reply to comment
Millenia
Millenia Apr 29 2013, 8:57am replied:

It's an overlay texture, unfortunately; just like the scopes in the game.

+1 vote     reply to comment
WolveNZ
WolveNZ Apr 29 2013, 8:13pm replied:

Might it be better to try and Align the 1st Person Model so its a Physical Dot Instead of an Overlay, dosnt make much sense having a Seperate Overlay for something like a Kobra

+1 vote     reply to comment
Millenia
Millenia May 1 2013, 2:58am replied:

Not really possible..

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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L.U.R.K. Team
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