L.U.R.K. 1.1
Jun 19, 2010 Full Version 118 commentsThe latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.
10 comments by Panzerdraco on Mar 23rd, 2013
Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.
The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.
Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.
This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...
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Rain on clothes audio!? I've wanted that since I first played SoC. I even made a thread about it when LURK was first released. Thank you SO much, daemonion. I am that much more excited for the release. It's funny, I was *just* having a conversation about this exact thing on Reddit.
[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\ SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\games\stalker shoc\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\ sounds\wpn\rifle\g3\g3_draw.ogg
Theres no file for the g3_draw?
Try copying some other draw sound file and renaming it for that path
Thankyou very much!
Question.
Will you be doing anything to up the realism in the game? I saw Zone of Alienation and it looks astounding with the realism features it has, but it doesn't have as much sheer amount of little, seemingly insignificant detailing as L.U.R.K. The gun models are great, but I personally am more interested as to how the mod will make my game more oppressively realistic. I remember a couple of months ago you guys mentioned that you might switch to a magazine system instead of buying ammo in bulk. Do you still plan on this?
Again, keep up the good work. You guys impress me more every day. Don't rush it.
Right on, we got some Aussies! Keep it up fellas!
Will it have a feel of real red dot or it'll be just a polygon part of the model that reacts on the location lightning?
It's an overlay texture, unfortunately; just like the scopes in the game.
Might it be better to try and Align the 1st Person Model so its a Physical Dot Instead of an Overlay, dosnt make much sense having a Seperate Overlay for something like a Kobra
Not really possible..