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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (20 - 30 of 5,587)
stalkerforever
stalkerforever Oct 3 2014, 3:26pm says:

During rain, when transitioning to another level, the rain sound gets muted? is this a lurk mod issue or vanilla? how do i fix it?

+1 vote     reply to comment
Konig91
Konig91 Oct 3 2014, 1:14pm says:

Hello! I really love this mod, but there is one apparently slight inconvenience: the font is too big. By that I mean letters don't fit properly in their spot and in general the font is too big for me to adjust in a comfortable manner.

Any solutions?

+1 vote     reply to comment
Mr_Hamfi
Mr_Hamfi Sep 29 2014, 10:33am says:

Good job !

+1 vote     reply to comment
PlasmaDavid
PlasmaDavid Sep 28 2014, 9:10pm says:

Looking forwards to hearing about this new project soon! Just hopeful that the open world scope and intelligent AI is possible in Unreal Engine!

+4 votes     reply to comment
Jubelu
Jubelu Sep 14 2014, 6:22am says:

I have just finished Lurk 1.0552, and I like it more than the 1.1 version.

Just a couple of things as humble suggestions:

- If you guys can incorporate scripts that allow NPCs to trade with player, for example let player sell guns to NPCs so they can re-equip themselves, then this is great! This feature has been incorporated in other mods such as AMK or Oblivion lost.

- There is a feature in AMK 1.4.1 Realism by Wolkolak that I really like, namely to pick up armors from the dead body. Someone has come up with a really brilliant script to allow you to pick up armors from a dead's body inventory. This script must be stored somehwhere in Wolkolak's version, sadly I don't have it now. I have to say this is a wonderful feature. Likewise, when NPCs pick up armors from dead bodies, they wear it and their appearance changes accordingly.

- The third feature is companion feature, which is found in Stalker OGSE the latest version written by Kamikaze. Well if you guys can get this feature, man, I don't know what to say...Big bang!

So that's just my suggestion, I know it's easy as **** to talk, but to do it is another thing, so I can only suggest you to incorporate these features to enhance the gameplay.

+1 vote     reply to comment
LonelyAmerican
LonelyAmerican Sep 3 2014, 6:08pm says:

In my opinion the music makes this mod look much more beautiful overall. The odd thing is that I find this mod particularly more interesting than the core game itself -- judging by the atmosphere and immersive gameplay. It almost looks like it's on a completely different engine.

+4 votes     reply to comment
AdamPurtee
AdamPurtee Sep 2 2014, 12:37am says:

Is it possible to use only the ui files without the rest of the mod?
I just want the new interface. Please give me some directions. This isn't like modding Fallout or Skyrim, which I've done for years.

+1 vote     reply to comment
VirusCodeX
VirusCodeX Aug 22 2014, 5:01pm says:

Will LURK 1.2 be out this year? Is there a time frame that it could possibly be released in?

+9 votes     reply to comment
Lymphatic
Lymphatic Sep 26 2014, 6:46pm replied:

Daemonion is really busy with stuff IRL, and I (I've been doing scripting and engine mods) have also been busy with work. The inner workings of the team are kind of shifting around and the project looks like it's going to undergo some big changes. I'm really sorry, but I don't think LURK 1.2 is coming out this year.

However, on the modeling side of things, we've got a ton of brilliant work for weaponry that's been progressing smoothly (as this is rather independent of how the main game is going to work, since we have the look and feel down).

+1 vote     reply to comment
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