Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 139 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (20 - 30 of 5,611)
DEAD_FiSH
DEAD_FiSH

Essential mod for playing Stalker. Improves the game in many ways.
I recommend it to anyone! Great work, you guys!

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Guest
Guest

Just asking maybe if u release what ever files you have for 1.2 maybe someone can take them recreate them/revive the mod?

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Semi_II
Semi_II

Quoting Daemonion from the same page as this:

"We swapped builds for 1.2 so often that there isn't really anything meaningful to share; our indecisiveness led to some of the difficulties we had.

Even sharing little pieces here and there in isolation are difficult, because they may be tied to all.spawns for particular versions of the game. It makes merging difficult. I hope that makes sense."

Don't think that'll happen. :[

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assquatch
assquatch

Ok so i copied the gamedata to my SoC directory, i also replaced the Graphical options with the default ones, change fsgame to true and when i launch the game it shows up the sponsors or whatever and it crashes saying "stopped working"

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CheekyBreeky
CheekyBreeky

Go to Properties on your Stalker launch Icon. Type this near "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -nointro -nomblur -noprefetch. -nointro is what you want, same with -noprefetch.

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Guest
Guest

Daemonion Hello, I am a fan of Lurk and I thank you for giving us the 1.1 that I think 'the most beautiful mod .If you have not finished the 1.2 you had problems and I respect that, but do not talk about another project, rather you have a beta of 1.2 or an alpha version?

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Daemonion Creator
Daemonion

Hi there, just to clarify, I don't deserve any credit for 1.1 as I was not part of the team when that was released. Holden was the lead then; he and his team deserve the credit.

We swapped builds for 1.2 so often that there isn't really anything meaningful to share; our indecisiveness led to some of the difficulties we had.

Even sharing little pieces here and there in isolation are difficult, because they may be tied to all.spawns for particular versions of the game. It makes merging difficult. I hope that makes sense.

Reply Good karma+2 votes
Guivitorino
Guivitorino

Hello, i noticed that you guys are not working on this mod anymore, that's sad, i was waiting like a child to play Stalker again, and to be honest Lurk and Aurora are the best mods for the game.

May i ask, are you guys going to release a new mod using the Unreal Engine 4? Or you guys are planing on creating your own game, based on Stalker?

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Faxxy
Faxxy

Hi Daemonion.

I have been playing LURK ever since it got out, and to be honest I was a little bit disappointed when you announced you wouldn't continue the work on LURK 1.2. However, I am also delighted to hear that you are planning to make a successor on UE4. Just please don't abandon that project.

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Daemonion Creator
Daemonion

I understand the disappoint. Sorry to have let you down. Thanks for the kind words and I hope we can make it up to you :)

Reply Good karma+1 vote
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