The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

Report RSS Doppler Effect and Iron Sight Test
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l3wdandcr3wd
l3wdandcr3wd - - 20 comments

Why would there be noise when raising the gun up like that? unless you have a bunch of gear on you that would rattle as you move your arms. I suppose different armors could have different noises and wearing a lighter armor, like a jacket instead of a armored suit, could make it a more stealth viable option. Assuming that that noise could alert enemies of course.

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RRCM_Rico
RRCM_Rico - - 368 comments

If I'm reading the description right, those are just placeholder sounds. That's a good thing too, because they do seem excessive.

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Daemonion Author
Daemonion - - 529 comments

bingo!

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EnZuLian
EnZuLian - - 233 comments

I liked your "Zoom in" "Zoom OOUUT!" sounds!

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Toron
Toron - - 25 comments

*EPIC FACEPALM*

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Guest
Guest - - 690,431 comments

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SolidJames
SolidJames - - 1,326 comments

*Russian cries for help*

*nonchalantly executes him*

I laughed more at this than I should have.

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Lоnerboner
Lоnerboner - - 8,303 comments

I have to admit, I noticed this too and I'm still laughing while typing this

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LeNimble
LeNimble - - 80 comments

Ditto! Wet myself laughing. I have saved his poor soul every single play through I have ever done. Brutal..

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HeinrichBhaal
HeinrichBhaal - - 125 comments

I think this **** need a own meme.

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Etcetera
Etcetera - - 170 comments

Doppler effect?
Jesus, you're really going all in.

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KimJ0ngillest
KimJ0ngillest - - 41 comments

Thank god they are; I can't wait to see the final product...I just hope it arrives within the decade. :P

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alexeistukov87
alexeistukov87 - - 247 comments

Interesting! Cool doppler implementation!

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Anna_Maniac
Anna_Maniac - - 319 comments

omg I almost spit my drink all over my monitor when you shot him

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0rpheus
0rpheus - - 433 comments

So can the X-Ray engine really simulate the Doppler effect or is it just some clever work-around to only imitate it?

Either way it sounds really good!

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Daemonion Author
Daemonion - - 529 comments

Lyokanthrope found that OpenAL has a ton of audio features built-in it, one of which is real-time Doppler simulation. They spent a whole day implementing it!

We still have a little bit of tweaking to do, but it is a welcome addition to the sound engine. It makes the helicopters, especially, so much more tolerable.

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0rpheus
0rpheus - - 433 comments

Wow, that's awesome!

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Description

Testing the new doppler effect (listen to the helicopter) and the placeholder iron sight sounds (these are not my sounds - borrowing them for testing).

Thank Lyo and Andrew for the doppler!