The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Testing the new doppler effect (listen to the helicopter) and the placeholder iron sight sounds (these are not my sounds - borrowing them for testing).
Thank Lyo and Andrew for the doppler!
Why would there be noise when raising the gun up like that? unless you have a bunch of gear on you that would rattle as you move your arms. I suppose different armors could have different noises and wearing a lighter armor, like a jacket instead of a armored suit, could make it a more stealth viable option. Assuming that that noise could alert enemies of course.
If I'm reading the description right, those are just placeholder sounds. That's a good thing too, because they do seem excessive.
bingo!
I liked your "Zoom in" "Zoom OOUUT!" sounds!
*EPIC FACEPALM*
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*Russian cries for help*
*nonchalantly executes him*
I laughed more at this than I should have.
I have to admit, I noticed this too and I'm still laughing while typing this
Ditto! Wet myself laughing. I have saved his poor soul every single play through I have ever done. Brutal..
I think this **** need a own meme.
Doppler effect?
Jesus, you're really going all in.
Thank god they are; I can't wait to see the final product...I just hope it arrives within the decade. :P
Interesting! Cool doppler implementation!
omg I almost spit my drink all over my monitor when you shot him
So can the X-Ray engine really simulate the Doppler effect or is it just some clever work-around to only imitate it?
Either way it sounds really good!
Lyokanthrope found that OpenAL has a ton of audio features built-in it, one of which is real-time Doppler simulation. They spent a whole day implementing it!
We still have a little bit of tweaking to do, but it is a welcome addition to the sound engine. It makes the helicopters, especially, so much more tolerable.
Wow, that's awesome!