The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Blog RSS Feed Report abuse Latest News: Gameplay footage to help developement

0 comments by Krnt on Jan 23rd, 2015

I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary. This time Mister_Meh, have offered us some very interesting footage showing us some important bugs that we didn't noticed before. Have fun watching!

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HWR Demo 712

HWR Demo 712

Jan 29, 2015 Demo 16 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 "Christmas Release"

HWR Demo 710 "Christmas Release"

Dec 25, 2014 Demo 9 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

HWR Demo 671

Jun 16, 2014 Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (50 - 60 of 268)
Pcmaster Jul 8 2013, 9:12am says:

I know this one is still in the works and all, but damn! All the eye candy strewn about the screenshot gallery makes it almost unbearable. Almost, ;P Keep it up, I'm itchin' to have a crack at an HD Taiidani Missile Destroyer, >:D

+1 vote     reply to comment
Pcmaster Jul 8 2013, 9:20am replied:

On a side note, would it be possible to work in energy cannons as they worked in Homeworld: Cataclysm? Functionally and overall, they were actually superior to the old mass driver weapons used previously (bullets and heavy shells, basically), yet, the Hiigarans lack the better tech entirely during Homeworld 2 for reasons only the old Relic and Sierra knew.

+1 vote     reply to comment
Krnt Jul 17 2013, 2:27pm replied:

HW2 mass drivers are far superior to Cata energy weapons, in speed and range, that is why Higs don't use them anymore(maybe?). Also this mod is not about Cataclysm, yet?...

+1 vote     reply to comment
Pcmaster Jul 19 2013, 5:27am replied:

Speed and range weren't the primary focus with the energy cannons as far as I understand. What you lost in range and projectile velocity, you compensated with increased damage, and I think they also had a small amount of auto tracking, so even capital ships could fend off small numbers of strike craft.

I think they also got a noticable increase in the average rate of fire for all applications. And the energy cannons replaced mass drivers on ALL ships. Meaning any cannon that once used bullets got energy cannons, from the smallest acoylte strike craft, all the way to the static hull defenses of the Kuun-Laan.

+1 vote     reply to comment
LeviathansWrath Online
LeviathansWrath Jul 8 2013, 11:22am replied:

AH hw 2 uses hit ratios and Cata is not canon it was made by another group.

-2 votes     reply to comment
Forloftol Jul 13 2013, 8:57am replied:

Cataclysm is definitely canon. Don't know where you got the idea that it isn't from. o_o

+2 votes     reply to comment
Pcmaster Jul 10 2013, 10:33am replied:

Well, the only major difference with involvement in Cataclysm was that Barking Dog Studios handled the stuff that Relic did for Homeworld 1 and 2, while Sierra handled their end for all 3 games. That's my understanding, anyway.

+4 votes     reply to comment
Gorfreeze Jun 19 2013, 9:10am says:

Just a stupid question ... Is the fighter squadron system from HW2 gonna be kept or replaced by the old one from HW1 with fighter by fighter production and control ?

+1 vote     reply to comment
Moleman2009 Jun 20 2013, 9:26am replied:

Squadrons? we have decided it would be best to keep it as single units instead of the squadron system, our goal is to keep the remastery as true as possible to the original HW1

+3 votes     reply to comment
Jkberna Creator
Jkberna Jun 13 2013, 1:09pm says:

I know i'm teasing, but if only you guys that love HW1 and eager to see it with better graphics, could see what we the modding team see while playtesting the missions...
Wont be long guys, wont be long...

+1 vote   reply to comment
***Geroj*** Jun 29 2013, 8:19am replied:

Thats really cruel from you, teasing us like that! :-D

+2 votes     reply to comment
SaigOmaristos Jun 8 2013, 12:41pm says:

I am very impressed with your work and I want to applaud you !
But I have some questions:
- I guess we can play multiplayer, right ?
- The mod out there within 3 days of the game's release languages ​​(English (of course) but also French and German)? Left to wait longer exit French and German versions, it would be nice and would only promote your work !
- Will we have the original multiplayer maps ?
- And finally: if the mod is a huge success, would you be willing to continue working with Homeworld Cataclysm this time ?

I shared your project on my facebook page hoping to make your project the ancients fan or curious players and I am sending you all my support !

Thanks in advance for your job ! =')

+1 vote     reply to comment
Jkberna Creator
Jkberna Jun 13 2013, 8:05am replied:

About the release languages, it's something we can do, if we have community help in translating...

+1 vote   reply to comment
Forloftol Jun 8 2013, 1:34pm replied:

I'll answer what I know, but I'm not on the team, so don't quote me on this:
- Yes, you can play multiplayer, there's even a download currently available for a demo of it. Integrating the multiplayer options such as disabling research, enabling resource injections, etc. are planned.
- There are no plans for translations to other languages. It'll be up to members of the community to volunteer for translating.
- Yes, fully remastered and playable, as well as some new ones.
- Making a Homeworld Cataclysm: Remastered is possible if the mod is a success, but no promises.

+2 votes     reply to comment
Chimas Jun 8 2013, 9:41pm replied:

complementing Forloftol:
- try our DEMO in download section - 14 ships in Skirmish
- Localization not planned. Fans can extract the mod and submit a version in the add-on section
- Our coder is engaged in his own MOD involving Cataclism universe - called BEAST EVOLUTION MOD. We are not thinking about Cataclism, because it's still too far away in time. Believe me: a MOD team is very vulnerable to real life issues. And is certainly a miracle to have put together a great designer and a great coder to resurrect and update this game ...

+2 votes     reply to comment
Jkberna Creator
Jkberna Jun 13 2013, 7:58am replied:

A great designer?? Who?? :p

+1 vote   reply to comment
Moleman2009 Jun 20 2013, 9:25am replied:

lol, In reguards to localization, it is a definite possability, but as was stated before, we just havnt had the time to do all of the conversions for them. The community is welcome to submit their localizations but they would have to be verified as well and we all know how unreliable google translate it :P

+1 vote     reply to comment
radar33 Creator
radar33 Mar 22 2014, 5:02pm replied:

It is possible, it's already been done. Homeworld 1 has already got localization for us! We just have to fill in the gaps where it is missing.

+1 vote   reply to comment
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