The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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We took the time to make some explanations of the mod features, talking about the new Gearbox's Homeworld Remastered and having some fun.

After the 1 hour mark I attempted a failed suicide attack, I wish you will like it.

Gameplay footage to help developement

Gameplay footage to help developement

News 0 comments

I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary.

Merry Christmas!

Merry Christmas!

News 0 comments

We know Christmas its about love and sharing, and the best way to show our love to the Homeworld fans is by making a new release.

HWR Inside#10 - Second Demo release this weekend!!! (delayed)

HWR Inside#10 - Second Demo release this weekend!!! (delayed)

News 2 comments

The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project...

HWR Inside#9 - Times of changes

HWR Inside#9 - Times of changes

News 2 comments

No big news, just comments on our project at the moment

HWR Demo 712

HWR Demo 712

Demo 16 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 "Christmas Release"

HWR Demo 710 "Christmas Release"

Demo 9 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

HWR Demo 671

Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (50 - 60 of 271)
InForTheQ
InForTheQ

Will you guys be bringing back the ghost ship?

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Jkberna Creator
Jkberna

yes, in the sp campaign.

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Talthos
Talthos

I know this one is still in the works and all, but damn! All the eye candy strewn about the screenshot gallery makes it almost unbearable. Almost, ;P Keep it up, I'm itchin' to have a crack at an HD Taiidani Missile Destroyer, >:D

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Talthos
Talthos

On a side note, would it be possible to work in energy cannons as they worked in Homeworld: Cataclysm? Functionally and overall, they were actually superior to the old mass driver weapons used previously (bullets and heavy shells, basically), yet, the Hiigarans lack the better tech entirely during Homeworld 2 for reasons only the old Relic and Sierra knew.

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Krnt
Krnt

HW2 mass drivers are far superior to Cata energy weapons, in speed and range, that is why Higs don't use them anymore(maybe?). Also this mod is not about Cataclysm, yet?...

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Talthos
Talthos

Speed and range weren't the primary focus with the energy cannons as far as I understand. What you lost in range and projectile velocity, you compensated with increased damage, and I think they also had a small amount of auto tracking, so even capital ships could fend off small numbers of strike craft.

I think they also got a noticable increase in the average rate of fire for all applications. And the energy cannons replaced mass drivers on ALL ships. Meaning any cannon that once used bullets got energy cannons, from the smallest acoylte strike craft, all the way to the static hull defenses of the Kuun-Laan.

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LeviathansWrath
LeviathansWrath

AH hw 2 uses hit ratios and Cata is not canon it was made by another group.

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Forloftol
Forloftol

Cataclysm is definitely canon. Don't know where you got the idea that it isn't from. o_o

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Talthos
Talthos

Well, the only major difference with involvement in Cataclysm was that Barking Dog Studios handled the stuff that Relic did for Homeworld 1 and 2, while Sierra handled their end for all 3 games. That's my understanding, anyway.

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Gorfreeze
Gorfreeze

Just a stupid question ... Is the fighter squadron system from HW2 gonna be kept or replaced by the old one from HW1 with fighter by fighter production and control ?

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Moleman2009
Moleman2009

Squadrons? we have decided it would be best to keep it as single units instead of the squadron system, our goal is to keep the remastery as true as possible to the original HW1

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