The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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2 comments by Chimas on Apr 14th, 2014

Hi everyone,

I've been the spokesman of our mod and have been publishing news and comments here. This has happened informally as for most of us modding has been a hobby. I have set new projects with new goals and although I'm always willing to help JK, Moleman and Krnt, I won't be publishing things in the name of HWR. So, no fights, nor vanities, just coherence.

To be honest, you don't loose anything, once I am the less skilled in the team. I just brought this up in the case you notice any new spokesman. HWR has a lot of things done and to be done, but it will be brought by somebody else. Also, at the moment HWR is the mod far ahead of any other concerning HW universe in terms of content. Not because "we are better" and all these vanities, but because most modders are in an interval, waiting for Gearbox and their new technology.

Talking about that, the "new-renderer" statement is powerful, hã? You might not think so, but I've been noticing "old" modders dusting off some ideas, so we should expect good news in the future, not only those brought by Gearbox.

See you around.

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HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (60 - 70 of 241)
Nakamura14 Mar 29 2013, 8:51am says:

Freaking brilliant. Ships look better than anything in hw2.

+3 votes     reply to comment
Forloftol Mar 25 2013, 10:26pm says:

I've just thought of more questions... Will you be remastering the soundtracks, cinematics, and backgrounds as well? (And, at a stretch, the voices?)

+2 votes     reply to comment
Jkberna Mar 28 2013, 12:49pm replied:

The soundtracks, cinematics and the voices are perfect just has they are, the is no need to touch them.
The backgrounds we are working on, we have a very talented artist that offered to do them, lets hope he has the time to help us with that, if he does, prepare to be amazed;).

+3 votes     reply to comment
Hidamari May 9 2013, 6:59pm replied:

do the AI make comments still during fights? :) like the doubtful "ooooh man..." or, the boastful "I almost feel bad about this.." ?

I loved that.

+1 vote     reply to comment
Chimas May 10 2013, 10:36am replied:

this is the battle chat: for the moment, we kept HW2's chat. The speeches in HW1 comprises 5000 files. The battle chatter must be together somewhere, but we didn't have the time to deal with this yet.

+1 vote     reply to comment
Moleman2009 May 10 2013, 9:20pm replied:

It's not particularly difficult, just extremely time consuming, especial since sound FX are not labeled like speech events are.

+1 vote     reply to comment
Chimas May 10 2013, 10:34am replied:

this is the battle chat: for the moment, we kept HW2's chat. The speeches in HW1 comprises 5000 files. The battle chatter must be together somewhere, but we didn't have the time to deal with this yet.

+1 vote     reply to comment
Chimas Mar 18 2013, 1:47pm replied:

Moleman restarted one of his MODs: that will deal with the HWC universe to some extent.
We have thought about it and left the decision for a later moment, after HWR would be closer to ready.
But at the moment the answer is "NO", because we want to spend our time improving the quality of HWR and maybe creating new stuff, in a extended mode, after release. We haven't decide anything yet.

+2 votes     reply to comment
Hammerghast Mar 18 2013, 7:22pm replied:

I see he has a fairly in-depth progress list in his description to keep everyone in the loop concerning progress- might I humbly request something similar here? Thanks for all your hard work!

+2 votes     reply to comment
Chimas Mar 18 2013, 9:07pm replied:

Hi Hammer,
For the next release we will have 10 more ships: Hvy corvettes (2), special fighters (2), Std Frigs (2), Resource controller (2) and the research ships (2). Not finished: AI for resop, research tree, lab modules (I think it's not gonna happen), controller's dockpaths, ship icons. We are not far from the next release, but we are out of time and one member less temporarily. Can't tell you more than that for now.

+2 votes     reply to comment
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