The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Kill the Traitor
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TheBleachDoctor
TheBleachDoctor Mar 24 2014, 8:11pm says:

Looks like a rather intense battle.

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Railgunner2160
Railgunner2160 Mar 25 2014, 3:01am says:

Did you at least make it so they disable the vessel they're boarding??

I remember that the old salvage corvettes used to....

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Krnt
Krnt Mar 25 2014, 11:26am replied:

I think I know how to do that but need to test it first

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formoia
formoia Mar 25 2014, 5:51pm says:

actually prefer the idea of corvettes designed for boarding than salvage corvettes one of the few things i liked on homeworld 2 compared to homeworld original. fave homeworld one ships were multi-gun corvette and repair corvette for kushan. hoping sphere formation will be put back in used to sell all captured frigate ships just before entering the nebula to create drone frigates and create a sphere formation of them around my mother-ship then using them to wipe out kadesh.

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Description

Since the Salvage script is yet to be researched, as a placeholder we are using the HW2 style capturing style, but with 80 seconds per capture point, to make it more challenging since HW1 use corvettes rather than frigates, also the disabling time it is extended to 300 seconds making it more punishing.

Image Details
Type
Demonstration
Date
Mar 24th, 2014
By
Krnt
Size
1920×1080
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