HW Remastered - DEMO
Dec 12, 2012 Demo 29 commentsThe nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...
The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
5 comments by Chimas on May 5th, 2013
Well,The last days have been ... interesting:
On our MOD, we started to study how to develop the Kushan campaign. It was proposed to Moleman to join us once he is studying SP missions for his MOD. So we are all over finishing the Turanic Raiders ships and structures for M1 and M2, recovering speech files, tons and tons of codings and tweakings.
In parallel, we started moving on from SugarSync to SVN/Tortoise as a management system for the project. If we approve, which is most likely, SVN's version numbering system will be adopted. It will also help us sum up better the changes from one release to another.
We've suspended/changed the next release. We haven't stopped working on it. We need to study and establish the research trees, the research ships game-play and behavior. And the Youtube VIDEOS will be displayed at moddb too.
Moleman, welcome aboard, enjoy your stay and we hope to reach Hiigara sooner than we expect ; ]
HWR team
The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...
Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...
This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...
Freaking brilliant. Ships look better than anything in hw2.
I've just thought of more questions... Will you be remastering the soundtracks, cinematics, and backgrounds as well? (And, at a stretch, the voices?)
The soundtracks, cinematics and the voices are perfect just has they are, the is no need to touch them.
The backgrounds we are working on, we have a very talented artist that offered to do them, lets hope he has the time to help us with that, if he does, prepare to be amazed;).
do the AI make comments still during fights? :) like the doubtful "ooooh man..." or, the boastful "I almost feel bad about this.." ?
I loved that.
this is the battle chat: for the moment, we kept HW2's chat. The speeches in HW1 comprises 5000 files. The battle chatter must be together somewhere, but we didn't have the time to deal with this yet.
It's not particularly difficult, just extremely time consuming, especial since sound FX are not labeled like speech events are.
this is the battle chat: for the moment, we kept HW2's chat. The speeches in HW1 comprises 5000 files. The battle chatter must be together somewhere, but we didn't have the time to deal with this yet.
Moleman restarted one of his MODs: Moddb.com that will deal with the HWC universe to some extent.
We have thought about it and left the decision for a later moment, after HWR would be closer to ready.
But at the moment the answer is "NO", because we want to spend our time improving the quality of HWR and maybe creating new stuff, in a extended mode, after release. We haven't decide anything yet.
I see he has a fairly in-depth progress list in his description to keep everyone in the loop concerning progress- might I humbly request something similar here? Thanks for all your hard work!
Hi Hammer,
For the next release we will have 10 more ships: Hvy corvettes (2), special fighters (2), Std Frigs (2), Resource controller (2) and the research ships (2). Not finished: AI for resop, research tree, lab modules (I think it's not gonna happen), controller's dockpaths, ship icons. We are not far from the next release, but we are out of time and one member less temporarily. Can't tell you more than that for now.