The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

Upload a file Report abuse HW Remastered - DEMO
Dec 12th, 2012
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The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and Taiidan in small strike forces to play with. Enjoy!

We have updated our DEMO, now called 510.

The main purpose of this DEMO is to collect feedbacks. The more you can suggest, more options you'll probably have in further releases. Those suggestions are naturally restricted to our time and skilled people available.

You'll find both Kushan and Taiidan in a small strike force to play with.
It includes:
- Light and Heavy Interceptors
- Bombers
- Light Corvettes
- Resource Collectors
- Ion Frigates and
- Carrier.
The game menu allows only CPU x Player and is presented in Deathmatch mode only, for the moment. Not only ship enhancements, but new textures, decklights, navigation lights, explosion effects, damage effects, light effects, badges, etc.It's everywhere.

All GLOW textures redone, except the TDN frigate; some textures realigned and redone; more dock paths; DOGFIGHT of Dynamic Fighters mini-MOD, new stats (fighters live longer so you can have fun), "larger" hangars, starting fleets with 2 Carriers, KSN probe anime similar to VGR probe, LODs.

Extract the HWRDEMO.BIG from the ZIP file and drop it in your C:\...\HOMEWORLD2\DATA folder. We recommend the use of a MOD launcher.Contact HW Remastered Team for more instructions, if needed.

There is a file in *.BIG format inside the ZIP file. We have had few time for quality assurement. We will try to address all bugs and flaws so it might take some time to coordinate and republish. Patience is recommended.

The nature of this MOD is the graphic enhancement of the stock ships present in HW1. This DEMO is a temporary tool and has a short and specific credit section. If you notice anything missing in particular, be kind to contact us before any public move so we can solve the eventual problem without harm to any parties and by consequence, without annoying the rest of the community.

No ships can be used publicly in any MOD without our permission.We haven't defined yet where and how these ships will be used outside Homeworld Remastered.We are using this DEMO so people can come over and tell us where they plan to use our work and we will define a public policy later. Your MOD must really add value to apply for the usage of Homeworld Remastered, but you should not give up on your request. Just let us know about it and together we can find a way for your MOD.

After this DEMO we will start to debate inside HWR, our Features & Release Strategy that will clarify what will come next. Thus and again, your feedback is a key asset.

The Homeworld Remastered Team
would like to thank to
Relic for creating such amazing game
Leviathan's Wrath and The Homeworld Universe Team for providing the basic Hods
Xangle and the Homeworld FX team for their magnificent Fathership and some effects
Dark sentinel for his fantastic Taiidan frigates Mr Thi for the working AI
Dark Sajuuk
Sorry if anyone was forgotten for the moment.


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HW Remastered - DEMO
Post comment Comments
TheVidmaster Dec 13 2012, 4:13am says:

the page tells me its "unavailable at the moment"

+2 votes     reply to comment
Chimas Author
Chimas Dec 13 2012, 6:57am replied:

Hi Vidmaster, I think this is related to
Right now, it is available on my end.

+2 votes   reply to comment
Jkberna Creator
Jkberna Dec 13 2012, 7:21am says:

The release was probably still on approval by the site team.
Don't forget to post some feedback to help us improve our work.

+2 votes   reply to comment
Pouk Dec 13 2012, 8:34am replied:

So may I? I wasn't going to say any of the below, but then you said this.
My fighters die too fast, frigates, carriers and especially collectors move way too slow.
And it's not to say I don't like single fighters. Getting rid of squadrons is a valid gameplay decision, I don't argue against that and I respect that. It's just that it felt painful when I was attempting to micromanage them. My old habbits combined with an inability to save them regardles lead to a bit of a frustration. The obvious solution is of course armor them up a bit. But maybe it can be done more elegantly with tuning the accuracy and weapons in general, so the hits are maybe more damaging, but spread further apart so your chance to escape increases.
I know it's probably not healthy to micromanage single fighters, but I believe a lot of players (including me) will. And so it probably might be done more friendly in that manner.

Fighter unit cap felt a bit restrictive. Speaking about unit caps, what are your views about the old HW system (although a word "system" isn't maybe a right way to describe a complete lack of class based unit caps).

Also I've seen some problems in smoothing groups (namely I remember a weird things around the Taiidan corvette cockpit).

The Taiidan carrier. Was it from FX or something? (the hologram remind me of something I've seen before) In any way, his texture work seemed a bit chaotic. Like a camouflage on a soldier it complicates the recognition of its shape.

I love what you're doing and it looks really tasty so far (I like the Kushan Ion frigates). (feel free to delete this post, you might not want it here)

+4 votes     reply to comment
Chimas Author
Chimas Dec 13 2012, 8:55am replied:

Hi Pouk!
No, this is the perfect place. Some of your thoughts/requests are in development or in our minds and debates. For other issues like unit caps we had few or none debate. We know the carriers are spiting frigates after a time like one other MOD. But, there, it is a desired feature. Here, we haven't started debating yet.
We will probably agree with you about giving more life to strikecraft, but I can't grant it now. It's on our list. All things noted.
Thanks anyway!

+3 votes   reply to comment
Jkberna Creator
Jkberna Dec 13 2012, 9:14am replied:

You already know i suck at smooth groups rigth? :p
the Carrier is mine, it was a terrible texture work by relic, i had little to go on, so yes, but not chaotic more like exaggerated texturing, specially with strong team colors... I will have to keep working on it.

+2 votes   reply to comment
Krnt Dec 13 2012, 1:16pm replied:

Since we are using as much HW1 stats as possible speeds were far slower than its HW2 counterparts, and we want to keep that the same as HW1 so they are not going to change just as fighters health (which is far higher than in HW2) and damage, but as you said accuracy levels are the key and they need to be worked on, also are the unitcaps, I think we are going to discuss that deeply.

Also hyperspace will be enabled in the future completely, and we need more maps variety (smaller maps maybe?).

+2 votes     reply to comment
Chimas Author
Chimas Dec 13 2012, 1:25pm replied:

It seems that the fighters are shooting at 80ยบ angles without turning. If there is a "fire cone" for fighters, we could change that, so fighters will live longer without having to change other stats ...

+2 votes   reply to comment
Krnt Dec 13 2012, 1:41pm replied:

Yeah I saw the files and the angles seems to be way off that could help a lot.

+2 votes     reply to comment
Pouk Dec 13 2012, 9:24pm replied:

Understandeable. My only question is, if the speed 100 in the HW is the same thing as speed 100 in HW2.

+3 votes     reply to comment
Krnt Dec 13 2012, 9:56pm replied:

Nope, the speed in HW1 UI was really feet per second even if it says meters per seconds (because it makes much more sense), I know a lot of people would argue on that.

So if you compared Hw1 vs our mod you would see that speeds are correct(I think).

+2 votes     reply to comment
Pouk Dec 13 2012, 11:57pm replied:

I wish I had HW disc with me right now, I would fraps it, put the footage from HW and HWR on top of each other and see for myself.

+2 votes     reply to comment
Krnt Dec 14 2012, 12:03am replied:

Yep that would be good for a comparison, I have mine installed always and with nlips deactivated.

+2 votes     reply to comment
Cysta Jun 2 2013, 8:42am replied:

Problem with the fighters?
In HW2 (for example) the interceptor squadron
-costs 500RUs,
-contains 5 fighters,
-it has a build time of X
(let's just say X 'cause I don't know how much time it actually takes)
-"consumes" one of the unit cap.

So it should be like
-100RUs/ship (or maybe less considering you can't really save 1-2 of the squadron to "repair" them),
-1/5 X build time,
-it should take one/fighter of the unit cap but the available unit cap should be like 5 times of the original.

I don't really speak of this mod now, but of the idea of single ships in HW2.
Also I don't have problems -at all- with single ships, as long as the RU balance is OK. I think it'd be even better this way. o.o

+1 vote     reply to comment
maxdamage Dec 14 2012, 7:36pm says:

Busy downloading this demo mod atm :D.I am going to delete the mini-mod of the kushan scout after I have finished the download.

+2 votes     reply to comment
thor04 Dec 15 2012, 6:27pm says:

So will this have HW campaign ?

+2 votes     reply to comment
Jkberna Creator
Jkberna Dec 17 2012, 1:23pm replied:

Not for any time soon.

+2 votes   reply to comment
LeviathansWrath Dec 17 2012, 2:15pm replied:

modding for Multiplayer is easy doing anything related to campaigns is nearly impossible to do.

+3 votes     reply to comment
Fil.zp Dec 18 2012, 5:41am says:

If general speed is too low, create a new interval and arrange old speeds through normalization.

+2 votes     reply to comment
Fil.zp Dec 18 2012, 7:10pm says:

Models are very impressive, but we all already know that.

Keeping in mind that "Homeworld: Remastered" is still at a demo version...
- I don't know if it was finished but...Kushan probe: black textures and decentrated camera.
- Speed in general: ships are very slow, I think this could ruin the gameplay (it can't be considered a gameplay yet so let's see...although I would go for +50% already now]

Are you going to animate taiidan strikecraft's "wings" and kushan probe's arms as it was in the original game? I hope you will, it would be very nice...

Personal comments:
- No way! Holografic docking no, pleeeease!!
- The taiidan rotating probe is making me crazy...that's hypnotic, please stop it!!!!

+2 votes     reply to comment
Fil.zp Dec 18 2012, 7:23pm replied:

edit: between +30/+50%

+2 votes     reply to comment
Fil.zp Dec 18 2012, 7:57pm says:

Ok, I missed Krnt's reply to Pouk...I read it now.

Krnt, I have to disagree.
Take Homeworld stats of course, but you're supposed to adapt them to Homeworld 2 when they have a negative impact on the gameplay. Homeworld 2 is not Homeworld after all so you should not simply transfer Homeworld stats to Homeworld 2...and I'm speaking for the gameplay's sake, I'm not arguing on "feet-per-second vs. meters-per-second"-like matters.
I'm not saying to change the values, just arrange them to a higher/lower (it depends on the need) scale if the game requires it.

+2 votes     reply to comment
Krnt Dec 23 2012, 10:41am replied:

Maybe by doing some speed research options can make up with that, I 'm going to used that same approach to the build times, and also could make it optional for multiplayer matches.

+2 votes     reply to comment
Pouk Dec 23 2012, 6:11pm replied:

I installed HW just to compare the speeds (compare them simply visually -lame, but it would very quickly give you a rough idea), but as I said earlier I'm either blind, or HW simply does not have an option to turn off nlips.

+3 votes     reply to comment
Krnt Dec 27 2012, 9:41pm replied:

There is no option to turn nlips off, but it should be done by modding, maybe this could help you:

+3 votes     reply to comment
Pouk Dec 21 2012, 12:22pm says:

Installing HW. I'm curious about the speed results.

+2 votes     reply to comment
Pouk Dec 21 2012, 12:55pm replied:

I don't know how to turn off nlips, so anything I would capture would be terribly inconclusive.

+2 votes     reply to comment
Guest Feb 26 2013, 1:48am says:

Is there any chance we'll get some of the classic formation options? I sure miss being able to use X and Claw with my fighters.
Also Support Frigates. Heal beams are the make or break of every ship combat in Homeworld. Or at least any combat that isn't determined by salvage corvettes.

-Interceptors seem to die fast, much faster than scouts, though I suppose that's expected with less speed and maneuverability.

+1 vote     reply to comment
radar33 Creator
radar33 Mar 15 2013, 8:57pm replied:

We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.

+2 votes   reply to comment
radar33 Creator
radar33 Mar 15 2013, 9:06pm replied:

Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.

+2 votes   reply to comment
Guest May 26 2013, 12:12pm says:

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Chimas Author
Chimas Jun 7 2013, 10:59am replied:

sorry for the delay:

+1 vote   reply to comment
Guest Jul 15 2013, 5:54pm says:

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Chimas Author
Chimas Jul 20 2013, 11:11am replied:

We think HW1 and HW2 ships don't match each other. Their mixes break up the excitement, they are different games.

+1 vote   reply to comment
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