The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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"Bandit" Turanic Interceptor Experimenting with Normal Maps Kharak
Blog RSS Feed Report abuse Latest News: HWR Inside#10 - Second Demo release this weekend!!! (delayed)

2 comments by Krnt on Jun 13th, 2014

Hi people, The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project like:

-Most of the basic ships from HW1 (up to the Destroyer, Including the Mothership)
-First Campaign mission
-Completely new flight maneuvers for fighters
-Most formations for fighters and corvettes
-Fuel and AI auto dock script
-Complete research tech tree
-Challenging AI
-Ship Test Duel Gamemode (for you to test individual ships in a controlled situation)
-Full multiplayer experience, with new maps and broad gamemode customization (settings for research, resource injections, injections intervals, fuel, a nice variety of unitcaps).

Here is a peek of some of the maps that you are going to be using:

EDIT: Sorry people, we have had some delays because of the 1st mission crashing sometimes at the end (cutting sometime that is already working correctly can lead to bugs), we need a little more time to look out for the bugs, we encourage some patience, because we need it too.

But we got the demo out, even if it like a preliminary version, an update could be out any moment.

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HWR Demo 671

HWR Demo 671

Jun 16, 2014 Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (20 - 30 of 248)
LeviathansWrath Oct 7 2013, 12:52pm says:

Any progress guys? Would love to see the remastered Kushan Avatar aka the HC.

+1 vote     reply to comment
Chimas Oct 12 2013, 10:19am replied:

Stuck with some LUA files at the moment ...

+1 vote     reply to comment
LeviathansWrath Nov 6 2013, 12:28pm replied:

would love to get mole mans NEW roids ;P cough

+1 vote     reply to comment
Guest Jul 22 2013, 12:01pm says:

AND Gearbox plans to make a HD remake of both Homeworld and Homeworld 2. Your thoughts?

+3 votes     reply to comment
Jkberna Creator
Jkberna Jul 22 2013, 2:02pm replied:

They should focus on HW3, leave HW1 to us...

+4 votes   reply to comment
Forloftol Aug 6 2013, 10:54pm replied:

You know what the question on my mind is? Which will look better: Gearbox's HD remake, or Remastered? I'm thinking the latter.

+1 vote     reply to comment
***Geroj*** Aug 16 2013, 2:20pm replied:

I dont give a F about gearbox, I am still your hardcore fan :-D
I think it will end like all new games, dumbed down with capture the flag, perk tree, achievements and another nonsense that create dynamic and fast games, because today people-gamers cant focus on one thing more than few minutes and everything tactical and strategical is considered slow and boring

+1 vote     reply to comment
InForTheQ Jul 20 2013, 1:58pm says:

Will you guys be bringing back the ghost ship?

+1 vote     reply to comment
Jkberna Creator
Jkberna Jul 25 2013, 4:30am replied:

yes, in the sp campaign.

+1 vote   reply to comment
Pcmaster Jul 8 2013, 9:12am says:

I know this one is still in the works and all, but damn! All the eye candy strewn about the screenshot gallery makes it almost unbearable. Almost, ;P Keep it up, I'm itchin' to have a crack at an HD Taiidani Missile Destroyer, >:D

+1 vote     reply to comment
Pcmaster Jul 8 2013, 9:20am replied:

On a side note, would it be possible to work in energy cannons as they worked in Homeworld: Cataclysm? Functionally and overall, they were actually superior to the old mass driver weapons used previously (bullets and heavy shells, basically), yet, the Hiigarans lack the better tech entirely during Homeworld 2 for reasons only the old Relic and Sierra knew.

+1 vote     reply to comment
Krnt Jul 17 2013, 2:27pm replied:

HW2 mass drivers are far superior to Cata energy weapons, in speed and range, that is why Higs don't use them anymore(maybe?). Also this mod is not about Cataclysm, yet?...

+1 vote     reply to comment
Pcmaster Jul 19 2013, 5:27am replied:

Speed and range weren't the primary focus with the energy cannons as far as I understand. What you lost in range and projectile velocity, you compensated with increased damage, and I think they also had a small amount of auto tracking, so even capital ships could fend off small numbers of strike craft.

I think they also got a noticable increase in the average rate of fire for all applications. And the energy cannons replaced mass drivers on ALL ships. Meaning any cannon that once used bullets got energy cannons, from the smallest acoylte strike craft, all the way to the static hull defenses of the Kuun-Laan.

+1 vote     reply to comment
LeviathansWrath Jul 8 2013, 11:22am replied:

AH hw 2 uses hit ratios and Cata is not canon it was made by another group.

-2 votes     reply to comment
Forloftol Jul 13 2013, 8:57am replied:

Cataclysm is definitely canon. Don't know where you got the idea that it isn't from. o_o

+2 votes     reply to comment
Pcmaster Jul 10 2013, 10:33am replied:

Well, the only major difference with involvement in Cataclysm was that Barking Dog Studios handled the stuff that Relic did for Homeworld 1 and 2, while Sierra handled their end for all 3 games. That's my understanding, anyway.

+4 votes     reply to comment
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