The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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"Bandit" Turanic Interceptor Experimenting with Normal Maps Kharak
Blog RSS Feed Report abuse Latest News: HWR Inside#10 - Second Demo release this weekend!!! (delayed)

2 comments by Krnt on Jun 13th, 2014

Hi people, The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project like:

 -Most of the basic ships from HW1 (up to the Destroyer, Including the Mothership)
-First Campaign mission
-Completely new flight maneuvers for fighters
-Most formations for fighters and corvettes
-Fuel and AI auto dock script
-Complete research tech tree
-Challenging AI
-Ship Test Duel Gamemode (for you to test individual ships in a controlled situation)
-Full multiplayer experience, with new maps and broad gamemode customization (settings for research, resource injections, injections intervals, fuel, a nice variety of unitcaps).

 Here is a peek of some of the maps that you are going to be using:
Krnt.deviantart.com

EDIT: Sorry people, we have had some delays because of the 1st mission crashing sometimes at the end (cutting sometime that is already working correctly can lead to bugs), we need a little more time to look out for the bugs, we encourage some patience, because we need it too.

But we got the demo out, even if it like a preliminary version, an update could be out any moment.

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HWR Demo 671

HWR Demo 671

Jun 16, 2014 Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (70 - 80 of 248)
Forloftol
Forloftol Mar 25 2013, 10:26pm says:

I've just thought of more questions... Will you be remastering the soundtracks, cinematics, and backgrounds as well? (And, at a stretch, the voices?)

+2 votes     reply to comment
Jkberna
Jkberna Mar 28 2013, 12:49pm replied:

The soundtracks, cinematics and the voices are perfect just has they are, the is no need to touch them.
The backgrounds we are working on, we have a very talented artist that offered to do them, lets hope he has the time to help us with that, if he does, prepare to be amazed;).

+3 votes     reply to comment
Hidamari
Hidamari May 9 2013, 6:59pm replied: Online

do the AI make comments still during fights? :) like the doubtful "ooooh man..." or, the boastful "I almost feel bad about this.." ?

I loved that.

+1 vote     reply to comment
Chimas
Chimas May 10 2013, 10:34am replied:

this is the battle chat: for the moment, we kept HW2's chat. The speeches in HW1 comprises 5000 files. The battle chatter must be together somewhere, but we didn't have the time to deal with this yet.

+1 vote     reply to comment
Yaksha
Yaksha Mar 17 2013, 5:46am says:

I really love the idea of this and hope to see a release soon (just wished HW2 worked on my computer.)
I was wondering if you will be remastering Cataclysm as well?
Cause ya'know that would be awesome.

+2 votes     reply to comment
Chimas
Chimas Mar 18 2013, 1:47pm replied:

Moleman restarted one of his MODs: Moddb.com that will deal with the HWC universe to some extent.
We have thought about it and left the decision for a later moment, after HWR would be closer to ready.
But at the moment the answer is "NO", because we want to spend our time improving the quality of HWR and maybe creating new stuff, in a extended mode, after release. We haven't decide anything yet.

+2 votes     reply to comment
Hammerghast
Hammerghast Mar 18 2013, 7:22pm replied:

I see he has a fairly in-depth progress list in his description to keep everyone in the loop concerning progress- might I humbly request something similar here? Thanks for all your hard work!

+2 votes     reply to comment
Chimas
Chimas Mar 18 2013, 9:07pm replied:

Hi Hammer,
For the next release we will have 10 more ships: Hvy corvettes (2), special fighters (2), Std Frigs (2), Resource controller (2) and the research ships (2). Not finished: AI for resop, research tree, lab modules (I think it's not gonna happen), controller's dockpaths, ship icons. We are not far from the next release, but we are out of time and one member less temporarily. Can't tell you more than that for now.

+2 votes     reply to comment
radar33
radar33 Mar 18 2013, 6:51am replied:

As of this moment right now, I am not aware of any plans to.

+2 votes     reply to comment
Hammerghast
Hammerghast Mar 27 2013, 10:44pm replied:

Right- Relic threw me for a loop with the identical sounding voices. Still, would cut these fine gentlemen's workload and I personally wouldn't be heartbroken. I just want my HW1 campaign on 2's engine, and quick :D

+2 votes     reply to comment
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