The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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We took the time to make some explanations of the mod features, talking about the new Gearbox's Homeworld Remastered and having some fun.

After the 1 hour mark I attempted a failed suicide attack, I wish you will like it.

Gameplay footage to help developement

Gameplay footage to help developement

News 0 comments

I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary.

Merry Christmas!

Merry Christmas!

News 0 comments

We know Christmas its about love and sharing, and the best way to show our love to the Homeworld fans is by making a new release.

HWR Inside#10 - Second Demo release this weekend!!! (delayed)

HWR Inside#10 - Second Demo release this weekend!!! (delayed)

News 2 comments

The HWR mod team is going to be releasing its second demo around this weekend, this demo is going to have some of the most important features of our project...

HWR Inside#9 - Times of changes

HWR Inside#9 - Times of changes

News 2 comments

No big news, just comments on our project at the moment

HWR Demo 712

HWR Demo 712

Demo 16 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 "Christmas Release"

HWR Demo 710 "Christmas Release"

Demo 9 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

HWR Demo 671

Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (70 - 80 of 271)
Forloftol
Forloftol

Okay, so I know you're doing the campaign (And hopefully the Cataclysm campaign after you're done here. :D ), but will you be adding the Raider Retreat mission into the campaign as part of the full thing? I, personally, would like that to be a thing. :D

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Chimas
Chimas

Yes, we want to do it, but it's unlikely it will be done. We will think about that only after most part of the campaign is complete.

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Guest
Guest

When will you release this mod? I want to play with the HW1 ships remastered. I really ant wait, can you let me know.

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Forloftol
Forloftol

They'll release it when they think it's in a playable and appropriate state, be patient, they're working as fast are they're able.

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Cysta
Cysta

when will this mod be fully functional with all (or most of) the features? I simply can't stay put, it looks so good! I miss HW(1) but it's a pain to see those graphics, also it ruins my memories...

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Chimas
Chimas

Hi Cysta,
This weekend I'll publish a log update.
We are working on M1 and M2 and hope to have them released soon, like 30 days, but I can't promise, once tweaking for refinements is a painful job. After the next release, we will probably have a new MP release with 10 more "new" ships that was halted.

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i2D
i2D

Yes, I want to play this mod.

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Guest
Guest

I really feel alot of the remade models could be taken an extra step beyond, if i may be so bold. Are there limits to the polycounts you guys are shooting for?

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Jkberna Creator
Jkberna

I see what you mean, well, there's always limits, i sincerely don't think i have taken it to the limit, i just think it looks good enough now without it being a lag problem for people in th future, i know todays tech can handle a lot more polys, but i don't know how the game engine will handle it. And remember it's a rts, it will have a lot of models ingame.

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Moleman2009
Moleman2009

yes there are limits to the poly counts, I would check with JK about that though he knows more about the limits

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Guest
Guest

My life is complete now. The best thing I saw about HW ever!

One question: are you going to do Cataclysm some day? :)

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Jkberna Creator
Jkberna

Maybe...

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