The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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"Rancor" Turanic Raider Attack Carrier Merry Christmas "Bandit" Turanic Interceptor
Blog RSS Feed Report abuse Latest News: Gameplay footage to help developement

0 comments by Krnt on Jan 23rd, 2015

I really appreciate any input that is given to help us improve in future releases, and what its better that gameplay footage with commentary. This time Mister_Meh, have offered us some very interesting footage showing us some important bugs that we didn't noticed before. Have fun watching!


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HWR Demo 712

HWR Demo 712

Jan 29, 2015 Demo 16 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. And now the Turanic Raiders as a Bonus, Enjoy!

HWR Demo 710 "Christmas Release"

HWR Demo 710 "Christmas Release"

Dec 25, 2014 Demo 9 comments

In this DEMO pack you'll find both Kushan and Taiidan capable to build basic fleets. Now with better balance and Full AI. Enjoy!

HWR Demo 671

HWR Demo 671

Jun 16, 2014 Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

HW Remastered - DEMO

HW Remastered - DEMO

Dec 12, 2012 Demo 34 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

Scout Remastered

Scout Remastered

Oct 30, 2011 Demo 9 comments

Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...

Mission 01 (showcase/test release)

Mission 01 (showcase/test release)

Aug 31, 2011 Demo 8 comments

This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...

Post comment Comments  (70 - 80 of 271)
Forloftol
Forloftol Jun 8 2013, 11:56am says:

Okay, so I know you're doing the campaign (And hopefully the Cataclysm campaign after you're done here. :D ), but will you be adding the Raider Retreat mission into the campaign as part of the full thing? I, personally, would like that to be a thing. :D

+2 votes     reply to comment
Chimas
Chimas Jun 8 2013, 9:12pm replied:

Yes, we want to do it, but it's unlikely it will be done. We will think about that only after most part of the campaign is complete.

+1 vote     reply to comment
Guest
Guest Jun 5 2013, 4:53am says:

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Forloftol
Forloftol Jun 8 2013, 11:54am replied:

They'll release it when they think it's in a playable and appropriate state, be patient, they're working as fast are they're able.

+1 vote     reply to comment
Cysta
Cysta Jun 2 2013, 8:24am says:

when will this mod be fully functional with all (or most of) the features? I simply can't stay put, it looks so good! I miss HW(1) but it's a pain to see those graphics, also it ruins my memories...

+2 votes     reply to comment
Chimas
Chimas Jun 7 2013, 10:52am replied:

Hi Cysta,
This weekend I'll publish a log update.
We are working on M1 and M2 and hope to have them released soon, like 30 days, but I can't promise, once tweaking for refinements is a painful job. After the next release, we will probably have a new MP release with 10 more "new" ships that was halted.

+1 vote     reply to comment
i2D
i2D Jun 5 2013, 5:01am replied:

Yes, I want to play this mod.

+1 vote     reply to comment
Guest
Guest May 28 2013, 4:16pm says:

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Jkberna Creator
Jkberna Jun 2 2013, 2:27pm replied:

I see what you mean, well, there's always limits, i sincerely don't think i have taken it to the limit, i just think it looks good enough now without it being a lag problem for people in th future, i know todays tech can handle a lot more polys, but i don't know how the game engine will handle it. And remember it's a rts, it will have a lot of models ingame.

+1 vote   reply to comment
Moleman2009
Moleman2009 May 28 2013, 4:26pm replied:

yes there are limits to the poly counts, I would check with JK about that though he knows more about the limits

+1 vote     reply to comment
Guest
Guest May 19 2013, 6:23pm says:

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Jkberna Creator
Jkberna May 24 2013, 8:58am replied:

Maybe...

+1 vote   reply to comment
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