HW Remastered - DEMO
Dec 12, 2012 Demo 29 commentsThe nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...
The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.
5 comments by Chimas on May 5th, 2013
Well,The last days have been ... interesting:
On our MOD, we started to study how to develop the Kushan campaign. It was proposed to Moleman to join us once he is studying SP missions for his MOD. So we are all over finishing the Turanic Raiders ships and structures for M1 and M2, recovering speech files, tons and tons of codings and tweakings.
In parallel, we started moving on from SugarSync to SVN/Tortoise as a management system for the project. If we approve, which is most likely, SVN's version numbering system will be adopted. It will also help us sum up better the changes from one release to another.
We've suspended/changed the next release. We haven't stopped working on it. We need to study and establish the research trees, the research ships game-play and behavior. And the Youtube VIDEOS will be displayed at moddb too.
Moleman, welcome aboard, enjoy your stay and we hope to reach Hiigara sooner than we expect ; ]
HWR team
The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...
Here's a sneak at what were doing, the old Hw1 ships in full Hw2 graphics, not just putting them ingame, but giving them enhanced textures and 3d details...
This is a skirmish map showcase of the first level. PLEASE NOTE: The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement...
Are the proximity sensors,probes and the Sensor array going to be in the mod?
Definitively!
Hows the sensor array going to work though as HW2 can't show ships movements without showing the entire map as in HW1 shows ship movements in the sensor manager as coloured dots when you have built a sensor array?
That is a good question, and the only way I can think of is using the secondary sensors, and it will have the problem you mentioned, but there are some ships that will not be shown in secondary (fighters and corvettes), but these things can be subject to changes.
thank you as it was my second fave thing capturing enemy ships but hated having to leave my computer run as it spent 30mins slowly moving the ships all the way back to my mother-ship. just looking forward to having my squadrons of multi-gun corvettes backing up my scouts
are you going to put in the salvage corvette or replace it with a heavily armored plated marine corvette for salvaging/capturing other ships?
We have some ideas for that, which are still in discussion, nothing definitive.
Will fighters be built one by one or in squadrons? It's lookin great, keep it up ;)
One by one, and they are pretty badass.
And you wont have to wait long;)