Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Follow us at Twitter: Twitter.com
Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Blog RSS Feed Report abuse Latest News: Homefront in Halo: Escalation Issue #6

23 comments by 880Zero on May 29th, 2014

Halo: Escalation Issue #6 came out today. Although they changed it up a bit, this ship was in one of the panels:


This ship has appeared in canon before, and it closely resembles this old model V3LO did a long time ago (2008):

Note that the Marathon-class Heavy Cruiser is still located in the aft section of the ship in the comic, except that it looks to be fully implemented into the ship's design. They've taken artistic liberties and the aft side armor looks like a blend of SOTP's supercarrier, which was also partially influenced by V3LO.

We're very proud to have contributed to Halo canon in some way, wether or not we've been credited. After all, Homefront is made non-profit and follows Microsoft's EULA so everything we've done for Halo belongs to Microsoft and 343i and is free for them to use.

Screenshot above credit to TheDidact. Yes that is my Facebook picture on the side.

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HHF v1.09B

HHF v1.09B

Dec 26, 2012 Patch 89 comments

This is version B of the 1.09 release. It includes final polishing fixes to the AI, as well as fixing team color errors in the last release.

HHF v1.09A

HHF v1.09A

Nov 30, 2012 Patch 62 comments

Version 1.09A fixes AI problems, re-implements the vanilla races and maps, streamlines research, re-balances weapons, and adds more resources to the maps...

Post comment Comments  (0 - 10 of 6,287)
JoshHepburn
JoshHepburn Jul 23 2014, 4:12pm says:

hey I don't want to sound like a drag but do you guys have an estimated time frame the covies will be a playable fraction??

+3 votes     reply to comment
McChaffe
McChaffe Jul 24 2014, 8:57pm replied:

Negative. The Covenant are still WiP, but a Covenant alpha release might be possible soon depending on if we can finish some key things.

+2 votes     reply to comment
2004351
2004351 Jul 21 2014, 11:55pm says:

Take a look at the Covenant corvette sketches at 2:34...

Youtube.com

+1 vote     reply to comment
2004351
2004351 Jul 21 2014, 11:56pm replied:

Also, the various sketches at 4:35...

Youtube.com

+1 vote     reply to comment
Hiramaky
Hiramaky Jul 21 2014, 3:50pm says:

Oh that's it. As soon as I get Homeworld 2 I'm downloading the hell out of this baby.

+2 votes     reply to comment
Bl00dyDruid
Bl00dyDruid Jul 21 2014, 11:16am says:

Could you guys (anyone) please post an up-to-date guide on installation. I've tried everything to get this mod to work but nothing works. All I want is to experience the awesome you guys made! Please help!

P.S. - I heard that this mod is compatible with Complex, is that true?

+1 vote     reply to comment
880Zero
880Zero Jul 21 2014, 2:27pm replied:

No it is not.

What is the issue you are having?

+1 vote     reply to comment
Bl00dyDruid
Bl00dyDruid Jul 21 2014, 10:13pm replied:

Really? There's a YouTube video of two guys playing 1.09, and they say they're running both. Whatever...

My issue is that I can't get the mod to load. When i download the 1.09 I get the 1.09B.big file, some smaller files and that's it. Then i place them in the homeworld 2 data folder and create the -1.09B.big shortcut. When i start its regular homeworld no mod. Note I have other working mods in separate folders, but none us the -override.big filepath so I am not sure if that's the issue.

Windows 7 64bit

+1 vote     reply to comment
880Zero
880Zero Jul 21 2014, 10:53pm replied:

-mod HHF109B.big right?

+1 vote     reply to comment
HK52
HK52 Jul 19 2014, 5:42am says:

Hope that the up date is going well.

Keep up the good work.

+2 votes     reply to comment
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Release Date
Released Dec 4, 2010
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Highest Rated (24 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (8 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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