Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Visit our Discord: Discord.gg
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Today, the teams behind
Sins of the Prophets, Sins of a Galactic Empire, Operation: HOMEFRONT, and Evolutions: Real-Time Strategy Evolved — renowned mods for Sins of a Solar Empire, Homeworld, and Command & Conquer 3: Tiberium Wars respectively — are proud to announce that they are joining forces to create Chokepoint Games, a fan development studio to pool their collective knowledge, talent, and skill.

Previously, each mod team operated under different fan studio names: Slugfest Studios, Broken Line Studios, and 363 Productions; however, the overlap of staffing between these projects was extremely high and each team’s leadership worked in concert with one another throughout the development process for each project (going so far as to deconflict release schedules). The reality is that these teams shared so much manpower and planning that they were essentially one large group and the separation was largely due to precedent and modding norms.

The sharing of resources and manpower became more pronounced last year as several members from each team began working together on a new modding project for Arma 3. The line between who worked where became much fuzzier after that point. Discussion about the appropriate home for this new project started to cement and it was decided that Slugfest would “own” the new mod. Credit and attribution are important in modding because these projects are often centerpiece items on portfolios for aspiring game developers, so these types of discussions are natural when enough people are involved.

With the understanding that Slugfest was about to become more public-facing, we realized that Slugfest’s studio name should change due to legal concerns with younger, but more official, entities with that name. As we continued to work on our respective projects and shared resources for the joint project it became clearer that it would benefit us all to become a unified studio, share a digital workspace, and formalize our unified planning. So, the decision was made among the studio heads that we would form one studio under the name Chokepoint Games. Each mod still has a coherent development team within Chokepoint, but with a unified workspace, the flow of information and assistance between these projects is more fluid.

A chokepoint is an area where a combined force can utilize a team of limited manning to maximize its force projection and increase their overall effect on the battlefield. This term felt like it rung true for what we’re trying to do with this new experiment. We’re all working together, to varying degrees, to bring you the finest Halo mods we can muster. And maybe someday more.

Above we mentioned a joint project for Arma 3, as that was the catalyst for much of this discussion, but we’re not quite ready to talk about that project yet. Keep your ear to the ground and early next year we’ll begin directing you to the appropriate places to get caught up on what we’ve been doing when we’re not starside.

Thank you for your continued support and patience,

Unikraken
Studio Head, Chokepoint Games

chokepoint games black horizonta

What's Going On? The Future is Near!

What's Going On? The Future is Near!

News 10 comments

Gearbox brings news of Update 2.0, which includes the long awaited HODOR/RODOH shader fixes and updates!

Homefront moving to Deserts of Kharak

Homefront moving to Deserts of Kharak

News 29 comments

Homefront will be changing from Homeworld 2 to Deserts of Kharak, the RTS prequel to the Homeworld series.

Homeworld Remastered Collection is now on Steam

Homeworld Remastered Collection is now on Steam

News 26 comments

The Homeworld Remastered collection is close to finally being released to the public and it looks amazing.

Homefront 12/21/2014

Homefront 12/21/2014

News 3 comments

Greetings, and welcome to Homefront, a total conversion mod for Homeworld 2 set in the Halo universe.

RSS Files
Homefront

Homefront

Full Version 99 comments

This is the latest version of Homefront, released on 12/21/2014.

Comments  (0 - 10 of 7,074)
Guest
Guest

Is there any news on the Remastered version of this?

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NateTheGreat868
NateTheGreat868

none :(

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MrSpoon
MrSpoon

I think the remaster will be well worth the wait.

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Guest
Guest

The mod isn't dead, we must be patient. I am very excited for the remaster keep up the good work

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NateTheGreat868
NateTheGreat868

this mod is dead, its not going to be updated

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Guest
Guest

Why when I try and select the mod it just takes me back to my desktop

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mrpotatohead595
mrpotatohead595

is a remaster coming?

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nhieng
nhieng

I'm stuck on how to install the mod and the tutorial to install is 10 years old.

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thekingofanime95
thekingofanime95

somos 2 bro no se como descargar eh instalar el mod

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Guest
Guest

How do I download the updated version of this mod, the only one I see is from 5+ years ago

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problems78
problems78

well the only other version of the mod present is on the steam workshop but i don't think it's that much more up to date

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