Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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As the title states, the Homefront mod will be changing focus from the tried and true Homeworld series to the prequel, Deserts of Kharak. At this time, I do not know if modding is supported, but we would love to shift focus to a game with new technologies that allow space and land capabilities.

Transferring the mod from classic to remastered as posed quite a problem with how the game files have been structured in terms of models and textures. This means that in order to move the mod to remastered, everything has to be redone. With a new game on the horizon, we have decided to push into new territory rather than try and reclaim old territories. That isn't to say we won't come back to the remastering of Homefront, but our focus will be on trying to learn new techniques and abilities with a fresh game that can take advantage of today's newer technologies.

Homeworld: Deserts of Kharak releases on January 20th, 2016.

Homeworld Remastered Collection is now on Steam

Homeworld Remastered Collection is now on Steam

News 28 comments

The Homeworld Remastered collection is close to finally being released to the public and it looks amazing.

Homefront 12/21/2014

Homefront 12/21/2014

News 1 comment

Greetings, and welcome to Homefront, a total conversion mod for Homeworld 2 set in the Halo universe.

Homefront in Halo: Escalation Issue #6

Homefront in Halo: Escalation Issue #6

News 24 comments

V3LO's old supercarrier model makes a guest appearance in Halo: Escalation Issue #6!

A Homefront Review

A Homefront Review

News 8 comments

A review of the Closed Beta so far... the game has definitely progressed from version 1.09b that i can tell you this review lists only a few of the things...

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Homefront

Homefront

Full Version 87 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (0 - 10 of 6,696)
HK52
HK52

Hope that everyone is well.

Keep up the good work.

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2004351
2004351

Why on Earth would you guys switch to DoK? Homefront as it is now isn't even done, you've just finished switching to the Remastered engine, and suddenly you want to switch from space- to ground-based combat? Half the fun of the original games was the 3D aspect of the gameplay! Seriously, what the hell?

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Damagd
Damagd

Plus, Halo is more ground based anyway

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Jafod
Jafod

Cuz they felt like it. Ultimately, everything to do with the mod is their choice. Besides, it's not like you won't be able to download the versions for Homeworld/Remastered/2. DoK is, in itself, a fun enough game. Besides, it's not a bad thing to want to keep up to date with games that are coming out.

Another thing that ties into what's above is that they do this for free, in their spare time (outside of work, family, friends, significant others). I'm willing to bet that you haven't dropped a cent on them, so you don't get to choose where the mod goes. Like I had said, it's up to them as to what to do with the mod.

So, cool your jets and accept what's happening, or leave if you can't handle the change. It's as simple as that.

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2004351
2004351

I totally get that it's their choice, as they put in the time to make this mod a reality; I'm questioning why they would completely change the focus of the mod after years of hard work, rendering all of their previous efforts useless-it's not as though we can expect to see giant starships duking it out on the surface of a planet, unless they intend to use a SOASE approach like SOTP already has...

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HK52
HK52

Hope that everything is well.

Keep up the good work.

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HK52
HK52

Hope that the next up date is going well.

Keep up the good work.

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shanewallis123
shanewallis123

Looks like people on the DoK website have figured out how to mod in new models and textures and know for sure how to modify unit stats/traits

looks like modding is going to be a decent posibility even without mod tools, yay

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HK52
HK52

Hope that everyone is well.

Keep up the good work.

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Petroph
Petroph

Seriously hope that there will be a remastered of this. Homeworld: Deserts of Kharak is ONLY ground based, with no space combat involved. Sure you can bring in the ground combat aspect of things in the Halo universe. But would much rather have a remastered Homefront then ground combat.

Would be nice to have ground combat, but Halo Wars pretty much had covered that.

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Isimiel
Isimiel

But halo wars sucked

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Darth_Cameroth
Darth_Cameroth

My issue is Halo Wars ain't on pc, the device where i spend all my time.

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334 votes submitted.

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Highest Rated (28 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not…

Jan 31 2011 by Kylialiel

Lowest Rated (10 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013 by xotor62

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