Ever since Halo: Combat Evolved's iconic opening scene, featuring the descent of the Pillar of Autumn towards the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, settings and cinematics of Bungie's masterpiece series. While the games follow the UNSCDF's fight from a ground-side perspective, there is always a back drop that the war is being waged on two fronts - While the infantry and vehicles of both factions clash on the ground, their monumental warships clash for supremacy in orbit, kilometer long vessels battling their counterparts in titanic, decisive conflicts that often decide the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and the stars. Command warships that stretch for kilometers and field dozens of weapons, nimble frigates which dip and weave in combat against their counter parts and strafe larger ships, heavily specialised carriers able to dispatch dozens of fighters or drones, or explore more specialised, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and agile Covenant. Both sides will be polar to each other, providing a very varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Reach, Onyx and even the Halo rings them selves.
  • New UI features, new music, new voices, new ships - We intend to replace as much as we can from the vanilla homeworld 2 experience.
  • A tailored, well rounded game - our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. We are not including things such as the flood, the Covenant supercarrier, "hero" units, the forerunner dreadnought or sentinels. In addition to this, the "new" UNSC, Covenant, and any enemies from the new halo trilogy can be counted in that list.
  • Revival of multiplayer and competative play - while we do provide an excelent AI in skirmish, our goal is for Homefront to be played against other humans. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but we don't follow canon like sheep, especially when it comes to ship design. If we feel we can improve on something, we will.

For those generous few who would like to see us set up with a new BLS site/forums and possibly more:

Follow us at Twitter: Twitter.com
Our forums: Z13.invisionfree.com
Our IRC: Webchat.quakenet.org

[Halo:Homefront] was created under Microsoft’s “Game Content Usage Rules” using assets from HALO, © Microsoft Corporation.

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38 comments by V3LO on Dec 3rd, 2011

User Posted Image

So. We're finally here.

4 years of on and (very much) off development, good times and bad, and a tremendous experience that i'm glad i stuck with later; and HHF is in a position that i feel happy with releasing to the public.

It's fitting that we're choosing to release this now, obviously MOTY is in full swing, but we're also officially in the festive season, 3 (or 4) days into the advent calendar. It seems the best time to finally let what for so long i've kept quite tightly wrapped up and secure out into the wilds of the internet.

I'm aware the above is very focused on my self, and i'm going to give some time to the other people who probably deserve more credit than my self for bringing you what you'll be playing today, but i'd like to take a short time to express how much this means to my self - to finally release something i've thought about and worked on pretty much daily for the last 4 years, and just generally be a bit more personal about HHF.

4 years ago (When i was 15 and had silly hair), i started HHF with a few users off the Halowars forums - no doubt they will pop up in the comments below and stake their claims to credit. We loved Halo with a passion, we'd all played Homeworld 2, it seemed to us silly that no one had ever combined the two. What should have seemed sillier is that a group of people who'd never modded or really been involved in any modding communities decided they could create what was becoming a more and more ambitious mod on an engine which even then was half a decade old.

Still, we were ambitious - For some reason i assigned my self the role of 3D modelling, something that before i started HHF i had always thought of as some sort of black art that only other people could understand while i hid away doodling on paper and making forum signitures. Not only that, but i'd also unconciously made my self leader of the entire project with a team that were all very independant and half under the impression they were also in charge.

We were recieved warmly by the moddb community, and ever since have made our home almost exclusively here - I thank the staff here immensely for creating such a great community, which was integral to us continuing the project even through the harder times, and the community it's self for supporting us for so long and after so many broken promises from us.

Months turned to years, things went from bad, to great, to worse, we had alot of great people join and leave, until last christmas i was ready to give up. I have to thank Insanelymatt for stopping that from happening, he kept the mod afloat for long enough for Zero to join, bringing with him something we never really had before - Good quality textures, as well as the will to simply learn what ever he could to help out. With solid models and solid textures, we managed to attract a more than solid coder - Aliah, who brought the other element we never really had before; the ability to change fundamental things in homeworld such as AI behaviour, ship mechanics, and general gameplay. With both of them, we finally had a team capable of making a real mod, one with great visuals as well as great gameplay, which you'll see a glimpse of with this release.

So, thank you to both of you, everyone else who has contributed to HHF over the years (Even NT.), the members of various other mod teams who have helped immensely, the moddb staff, and the moddb community and fans. A massive <3 to you all.

Now, don't take that as a "Cool, we're finished with this now". What you're playing is still very unfinished, but unlike previous builds you may have played, this build will be completely supported, constantly patched and updated - We're releasing this fully aware of the problems with it, but we're happy with it in it's current state, and in the belief that this is simply a foundation for what we have to come.

User Posted Image

We have a lot to show off in this build that you probably haven't seen before unless you stalk Zero's majhost, as stated, there's no Covenant currently in - We're leaving them until we feel happy with the UNSC as a stand-alone faction, and then devoting our full time to them. This build is also lacking something that we really did want to include, and all blame for not including it falls upon my self, however we will hopefully patch it in some time around or after Christmas - Along with a new miner ship and the Marathon.

User Posted Image

Bundles of fury - A miniature Marathon with twice the attitude, the Talos is a class of ship designed to bridge a gap you will most likely notice - the massive gap between the power of Cruisers and Destroyers. While right now our best cure for that is the Kindjal bomber as a counter to Cruiser firepower, the Talos and the other light cruisers, when implimented, should hopefully make the game a bit less cruiser-end heavy.

Also to come is a complete research tree and a fully fleshed out resourcing system designed to stretch your economy accross a large portion of the map, and bring harrassment and map control into the spot light in terms of strategy. These will take longer to include, but we consider them top priority. All the while, we'll be fleshing out the unit roster with newly designed ships, modules, etc.

User Posted Image



You'll find the download links below - Please use the adfly link, it's safe, and it contributes a bit of cash towards the developers through no cost of your own - However, we've also set up a Donations link (We've looked at the Microsoft rules, it's perfectly legitimate) in case there's any of you who would like to help out a little more. While we'd like to make it clear we don't expect you guys to give us money, the money will go towards supporting the mod either by paying for a new domain name, or paying for all the caffeine products that fuel mod development.

Download

It's in .rar format, simply extract it and install the .big file to your homeworld 2 data folder, then modify the start up targetline. If you're unsure, there's a more detailed readme file inside.

And our forums for now:

Z13.invisionfree.com

Keep an eye out for events which may or may not happen such as live streams or developer matches - Remember, we made this for multiplayer, and while the AI we have is pretty good, you're going to enjoy it so much more playing with your friends and other fans. Using Hamachi or other similar services is a great way to connect, and Cas has set one up that hopefully should facilitate some games for you guys, but we encourage you to set up your own and organise your own matches with other fans, preferably via PM. We're working on setting up forums for this purpose, and if anyone has any experience with things like setting up IRC chats we'd appreciate them to get in contact with us about setting one up.

Have fun.

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Halo Homefront Release Candidate 1.07 No Shaders

Halo Homefront Release Candidate 1.07 No Shaders

Dec 14, 2011 Full Version 14 comments

No shader version of RC 1.07, same release notes as normal RC 1.07. Remember to add noshader to the end of the target line. The logic of the targetline...

Halo Homefront Release Candidate 1.07

Halo Homefront Release Candidate 1.07

Dec 13, 2011 Full Version 45 comments

Changelog: RC 1.07: Small changes to corvettes and the Orthrus destroyer, further modification to strikecraft try and strike an even balance. Narwhal...

Comments  (0 - 10 of 4,177)
spartanG-257
spartanG-257 May 24 2012, 10:15am says:

it's quieter than usual mind me it doesnt help that the exams are still going

i have my last two exams tommorrow yay how about any one else on here

+1 vote     reply to comment
880Zero
880Zero 18hours 16mins ago replied:

Two weeks for me. I've been playing Alpha Protocol as of late, though.

+1 vote     reply to comment
V3LO
V3LO 18hours 16mins ago replied:

I finished about 3 weeks ago, i've just not quite gotten back into the halo swing of modelling.

+1 vote     reply to comment
880Zero
880Zero 18hours 15mins ago replied:

This god damn guy.

+2 votes     reply to comment
Wecannothold
Wecannothold May 22 2012, 12:27am says:

I guess your developement progress is going well. Keep up the good work.

+2 votes     reply to comment
spartanG-257
spartanG-257 May 21 2012, 6:50am says:

Uh guys I just downloaded your HHF main menu music by using an app on my phone by getting it from the video page do you want me to send it to you

+1 vote     reply to comment
880Zero
880Zero May 21 2012, 5:32pm replied:

Yeah this issue was resolved and is already in game. :)

+1 vote     reply to comment
V3LO
V3LO May 21 2012, 10:15am replied:

No we've got the original.

+1 vote     reply to comment
spartanG-257
spartanG-257 May 20 2012, 6:44pm replied:

Ok first of find peer block
Install it and run it keep it running at all times as it is good at stopping unwanted things including possibly dangerous websites that contain malicious software and also stops anyone from viewing what you are doing

Second to utorrent download and install that

Third go to isohunt and find hw2 and it should take only a few minutes to download it

Fourth install the copy from isohunt and then add your own key in after that go back on moddb and find the 1.1 patch (whichever language is your first) and install that and then get HHF

Also always run the game with the disk in as it is the only way to run the game even with my one which I installed from the disk

I always do this if I have a legal copy but the stuff doesn't work it is unfortunate but it should be ok as you are not doing anything illegal

+1 vote     reply to comment
spartanG-257
spartanG-257 May 20 2012, 6:57pm replied:

Also forgot to mention always A) scan the download before opening it with utorrent it may be a virus B) it goes you download from isohunt you scan it and then you run it with utorrent. C) it is a bit like file protocol you jump to a random coordinate and the you jump back to a colony that is hopefully not under attack only this time you download the starter and then download it fro
An entirely new source D)always and I mean always scan the file that has the install stuff before you actually even open it

+1 vote     reply to comment
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Released Dec 4, 2010
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