Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

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In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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0 comments by 880Zero on Dec 21st, 2014

Greetings, and welcome to Homefront, a total conversion mod for Homeworld 2 set in the Halo universe. I am Nola, Serial Number NLA 0326-9 and I am the custodian for OPERATION: HOMEFRONT. Together, we will strike at the heart of the Covenant and drive them out of UNSC controlled space or die trying.

OPERATION: HOMEFRONT is a top secret program that is spearheaded by the highest echelons of HIGHCOM. Due to the success of the Anchor Program, which involves the construction and deployment of heavily modular space station configurations, and amidst the overwhelming failure of securing and protecting UNSC colonies, a large station has been constructed to support the needs of a expeditionary fleet into Covenant controlled space. Anchor 12 will be your base of operations, and it is up to you as its commander to overwhelm the opposition with what resources you can gather.

Your mission: eradicate any threat against the UNSC and Humanity as a whole. Our outer colonies are falling one by one and if our calculations are correct, UNSC forces will be routed and eliminated in less than a few years time. We cannot stay on the defensive and it is time to launch our most ambitious operation since the SPARTAN III campaign. Reach still stands as our stronghold, and HIGHCOM isn't going to wait for it to fall.

You will face a difficult challenge on the frontier of UNSC space. The resources you need to build your fleet must be gathered from nomad asteroid clusters. You will have no backup and your enemy will be as cunning as they are ruthless. This is a suicide mission and we can't guarantee you'll come back in one piece. If you succeed in finding and destroying the Covenant homeworld, you and your crew will be heralded as heroes to Humanity and will have halted it's greatest adversary. This is your time to shine, commander, don't waste your opportunities.


As of right now, the mod is up on ModDB in its most final state. I have dropped any version numbering/lettering in an attempt to make installation as easy for the end user as possible. In this version comes a wealth of new toys for you to play with that are, but not limited to:

  • An unfinished Covenant faction that is playable and fun
  • A revamped research tree that gates late game technologies for an expanded playthrough
  • Station and ship subsystems to customize how you play and win Homefront
  • New textures and models for old favorites
  • New maps, courtesy of Star Trek Continuum, which contain new backgrounds and planets
  • A fully functioning tutorial mission that takes place during the Eridanus Insurrection, a prologue to the current timeline of Homefront and a shout out to our friends at The Eridanus Insurrection, a total conversion mod for ARMAIII: Moddb.com

As always, please direct all feedback/bugs/issues/suggestions to our new forums, located on the SOTP hub forums here: Sinsoftheprophets.com
We hope you enjoy the mod as much as we enjoy making it. This project has come a long way since it first started as the pioneer of almost every Halo space mod. Please be an active part of our forum community if you aren't already, it might just land you a spot as a playtester!

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Dec 21, 2014 Full Version 65 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (0 - 10 of 6,502)
HK52 Jan 24 2015, 6:07am says:

Hope the next up-date is going well.

Keep up the good work, really enjoying this mod.

+1 vote     reply to comment
zombie-yellow Jan 23 2015, 3:51pm says:

I've not been on Moddb regularly in the past year, but I'm happy to know you finally released the long awaited update (working on it since 2012 ? :P) Congratz Zero and all the team !

+1 vote     reply to comment
880Zero Creator
880Zero Jan 24 2015, 5:58am replied:

Its been a long time coming.

+2 votes   reply to comment
Darmanator Jan 21 2015, 7:35pm says:

Apologies if this has already been asked, but will this mod work with the upcoming Homeworld 2 remastered digital release?

+1 vote     reply to comment
TheDidact Jan 23 2015, 5:00pm replied:

We hope so, if it does we might be able to add in more detailed assets, though this isn't a promise.

+1 vote     reply to comment
Spartan627 Jan 21 2015, 8:21pm replied:


+1 vote     reply to comment
Spartan627 Jan 21 2015, 4:47pm says:

I've been enjoying the mod for a while now and im having a lot of fun with it, but I have to say, I feel like the Covenant is a little overpowered. Not only do they not require any research (which makes sense) they build ships REALLY quickly. So its really easy to build a few Capital ships before the UNSC can even build cruisers. That being said, the Covy capital ships also feel a little weak for their size. I pit one of mine against two Covy cruisers (sorry I forgot the names of them) and it almost blew up. One more thing I noticed, the energy projector (sniper beam, I think) seems to come out of where the Capital ships ventral beam (planet glass-er) should be, I thought its supposed to come out of the top of the ship? Its also almost never used.

+1 vote     reply to comment
Spartan627 Jan 21 2015, 4:53pm replied:

Oh and one more thing I forgot to add, its not too important but it would look cooler if you could get Covy Capital ships to stop moving so much in combat. It seems that when ever it has fighters as its primary target it'll try VERY hard to try and face them and ends up looking ridiculous flopping around.

+1 vote     reply to comment
Guest Jan 21 2015, 2:01pm says:

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WS8SKILLZ Jan 19 2015, 5:18pm says:

No luck with the new shortcut either :/
NVM you have made a amasing mod well done (:
I am currently taking level 3 Btec ICT and I am doing programming at the moment. If I get good enough I suppose I could help you out and maybe send you the work I have done .

+1 vote     reply to comment
880Zero Creator
880Zero Jan 19 2015, 9:22pm replied:

I'm really at a loss for what is going on at your end. If the shortcut is fine and you're updated to v1.1 and the big file is in the data folder, it should run fine. What does the shortcut target line look like? Can you copy and paste it?

+1 vote   reply to comment
WS8SKILLZ Jan 21 2015, 4:46pm replied:

I am unable to copy and paste the target line as the comment setion treats it as been a word with more than 50 characters.

+1 vote     reply to comment
880Zero Creator
880Zero Jan 21 2015, 7:29pm replied:

Just copy the end. Thats the only part that matters.

+1 vote   reply to comment
880Zero Creator
880Zero Jan 24 2015, 5:58am replied:

Or PM it to me and we can try and settle it there.

+1 vote   reply to comment
johnstar145 Jan 21 2015, 10:35pm replied:

Hi, I have played your latest release but, 1 thing concerns me....

I have played in skirmish me and a team of AI I am team with UNSC AI against team Covenant AI all AI is set on standard difficulty.

but my concern is.... why is the covenant Standard AI only build multiple refinery ships?

Idk if it's the conflict with the PDS mod that is I recently download and install (and yes I know the PDS mod is already been inactive cause they are already been done)

I'll reinstall the game with your mod and see if it's the conflict on that ^^

+1 vote     reply to comment
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Release Date
Released Dec 4, 2010
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324 votes submitted.

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Highest Rated (25 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (9 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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