Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Follow us at Twitter: Twitter.com
Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Blog RSS Feed Report abuse Latest News: Release 1.09

23 comments by 880Zero on Oct 31st, 2012

Excuse me if this update is more lackluster than other HHF updates as this is my first, and all my updates posted to HHF have been sad or depressing thus far. :(

That being said, I hope everyone is having/has had a wonderful Halloween. Or, if you're not celebrating (probably because you're too cool to suit up or not cool enough or whatever cool factor you are), I wish you a good day. Two things first, I picked Halloween because it gives me an excuse to go out partying on the night of, and so I could actually enjoy Forza Horizon (great racing game btw) before Halo 4 comes out. I'm a busy man you know, and spending about 16+ hours on textures is very taxing, especially on a mechanical engineering major. But I did it!

I want to apologize before we dive deeper, as I didn't have enough time to redo the Hermes, Orthrus, Scaffold and Gantry. Furthermore, the ships I did do major overhauls on (Anchor 12, Corvetteyard, Gyges) are not 100% complete in texture detail, and it will be somewhat obvious compared to other ships. Speaking of completed texture detail, remember those pictures of the Longswords where I said I was only going to do those for now? I lied. I know what you're thinking, "But Zero, lying is wrong! It can get you in to trouble!" I'll take my chances.

Defense fleet over Reach

In case you missed it a while ago, we've also incorporated Star Trek: Continuum's explosion effects. They're really great and really cinematic.

New explosion FX

That's not the only part of this update that's new, either! Last week, we had shown off our new UI for the mod. That was pretty tricky to get right, as it's more than just a simple re-skin of the traskbar, but we're happy with the way it turned out.

New UI

Don't worry, those old blue holographic icons have been replaced with white ones to fit the new UI theme better.

Now for some technical stuff. HW2 is an old engine after all, and just like old people, massive amounts of calculations and work tend to wear them both out. In the past, our weapons fired more realistically in terms of rate of fire and such. However, in an attempt to get the game to run a whole lot smoother, fire times have been drastically reduced to fit more with vanilla fire speeds. Not to worry though! Damage has been increased to compensate for lack of bullets. Larger guns will remain mostly the same, the smaller, more faster firing ones such as the frigate guns or the AA turrets have been reduced. Missiles also have their own missile mesh, so if you can catch one speeding down range towards its target, I would high suggest checking those out. You'll also be pleased to hear that all stock sounds have been replaced by the very talented Cas943. You can give him your thanks when you hear the boom of a Marathon's double MAC salvo, or the firing of the small frigate guns bearing down on an unlucky target.

Sadly, no Covenant this release, though we are testing them in private. So far we only have the one ship, and one ship doesn't make a very good fleet. If you ask about the Covenant, the force of a thousand suns will fall upon you. There is also no ODB as of yet, either. What's in the mod is what we have, and without a whole lot of content coming through the door, this is probably going to be it. If it is, not to worry as I plan on finishing up those ships listed above so everything looks the same in the mod: awesome.

Again, I hope you guys enjoy the new release. Have fun blowing stuff up, and have a great Halloween.

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HHF v1.09B

HHF v1.09B

Dec 26, 2012 Patch 85 comments

This is version B of the 1.09 release. It includes final polishing fixes to the AI, as well as fixing team color errors in the last release.

HHF v1.09A

HHF v1.09A

Nov 30, 2012 Patch 62 comments

Version 1.09A fixes AI problems, re-implements the vanilla races and maps, streamlines research, re-balances weapons, and adds more resources to the maps...

Post comment Comments  (0 - 10 of 6,149)
880Zero Apr 21 2014, 12:49am says:

Happy 420 everyone.

+1 vote     reply to comment
mrripley9 Apr 21 2014, 12:55am replied:


+1 vote     reply to comment
HK52 Apr 20 2014, 5:22am says:

Hope that the up-date is going well.

Keep up the good work.

+2 votes     reply to comment
Yorky101 Apr 21 2014, 5:48am replied:

hope u had a Good Easter HK52 u r a trooper

+3 votes     reply to comment
HK52 Apr 22 2014, 8:38am replied:

Fairly Good Easter thanks. hope you had a good Easter.

+3 votes     reply to comment
McChaffe Apr 17 2014, 10:22am says:

On Vacation, just thought I'd throw that out there.

+3 votes     reply to comment
spartan-G257 Apr 16 2014, 11:57am replied:

I have to agree with you on that one through and through.

As for what happened it was a mix up and it was a very long time ago.

I was wondering if it would be possible at some point when we have the covenant up and running to combine the mass effect mod you guys have and the halo mod. Because it would be great to see an actual battle between them.

0 votes     reply to comment
mrripley9 Apr 16 2014, 8:46pm replied:

UNSC would kick the Alliance's but all day long!

+2 votes     reply to comment
McChaffe Apr 16 2014, 12:07pm replied:

Sorry Spartan, but no.

Thanks for the review Erayser, hopefully future content lives up to your expectations!

+4 votes     reply to comment
spartan-G257 Apr 20 2014, 1:39am replied:

AAAAWWWWWWW you would make ever vs battler very very happy

+1 vote     reply to comment
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Release Date
Released Dec 4, 2010
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314 votes submitted.

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Highest Rated (23 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (8 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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