Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Follow us at Twitter: Twitter.com
Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Blog RSS Feed Report abuse Latest News: Homefront in Halo: Escalation Issue #6

23 comments by 880Zero on May 29th, 2014

Halo: Escalation Issue #6 came out today. Although they changed it up a bit, this ship was in one of the panels:


This ship has appeared in canon before, and it closely resembles this old model V3LO did a long time ago (2008):

Note that the Marathon-class Heavy Cruiser is still located in the aft section of the ship in the comic, except that it looks to be fully implemented into the ship's design. They've taken artistic liberties and the aft side armor looks like a blend of SOTP's supercarrier, which was also partially influenced by V3LO.

We're very proud to have contributed to Halo canon in some way, wether or not we've been credited. After all, Homefront is made non-profit and follows Microsoft's EULA so everything we've done for Halo belongs to Microsoft and 343i and is free for them to use.

Screenshot above credit to TheDidact. Yes that is my Facebook picture on the side.

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HHF v1.09B

HHF v1.09B

Dec 26, 2012 Patch 90 comments

This is version B of the 1.09 release. It includes final polishing fixes to the AI, as well as fixing team color errors in the last release.

HHF v1.09A

HHF v1.09A

Nov 30, 2012 Patch 62 comments

Version 1.09A fixes AI problems, re-implements the vanilla races and maps, streamlines research, re-balances weapons, and adds more resources to the maps...

Post comment Comments  (10 - 20 of 6,273)
Battle8111
Battle8111 Jun 25 2014, 10:32pm says:

Love this mod; Keep up the good work, take your time to make this wonderful mod become more of a reality.

+1 vote     reply to comment
Gonztah
Gonztah Jun 24 2014, 11:55am says:

Are you planning on adding orbital MACs or perhaps even SMACs to this mod? (I shudder to think of fighting a super carrier or other major covenant vessels without the assistance of a SMAC.) If not, well... then I better learn how to manouver my ships damn well. Anyway, looking forward to the addition of the covenant and all that, amazing mod.

Oh yeah, and is there a way to make ships hold still and order them to attack so they'd stay at range and preferably use their MAC cannons instead of charging in? I might just be blind but I haven't noticed a way to do that.

+3 votes     reply to comment
880Zero
880Zero Jun 26 2014, 5:09pm replied:

Yeah though I don't think any official screenshots have shown what it looks like in game yet. It was supposed to be a surprise back when I wanted to release late December but that didn't happen unfortunately.

Also what you're asking is not possible as ships will always get within range of their smallest weapon. Frigates are designed to knife fight while cruisers slug it out.

+2 votes     reply to comment
Gonztah
Gonztah Jun 27 2014, 11:36am replied:

Shame that they get that close, I'd honestly prefer to keep a few destroyers and frigates in the back, pummeling those damn capitals with Macs rather than plink away at them with their relatively ineffective smaller guns.

+1 vote     reply to comment
880Zero
880Zero Jun 27 2014, 2:28pm replied:

The smaller guns are a lot more effective than you may think. The mod is designed to be played like this, its based off the Halo Reach battle. Though engagement ranges have been increased.

+1 vote     reply to comment
Gonztah
Gonztah Jun 27 2014, 2:54pm replied:

Are we talking about the battle we see in the game or the one that's in the Fall of Reach book?

+2 votes     reply to comment
880Zero
880Zero Jun 27 2014, 5:20pm replied:

The one that was between Savannah and Ardent Prayer.

0 votes     reply to comment
Battle8111
Battle8111 Jun 25 2014, 10:23pm replied:

Yes they are my friend: Moddb.com

+2 votes     reply to comment
Gonztah
Gonztah Jun 26 2014, 4:21am replied:

Hm, wonder how I missed that, well no matter. I love it. Thank you for the link.

+2 votes     reply to comment
spartan-G257
spartan-G257 Jun 27 2014, 6:59pm replied:

also if you look at the news post i made a while ago you will find that there is a picture of it in there

Moddb.com

+1 vote     reply to comment
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Release Date
Released Dec 4, 2010
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Highest Rated (24 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (8 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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