LATEST UPDATES
-Complex 12.2 [HW Remastered], 1/6/2018, Patreon.com
-Complex 9.1 [HW Classic], 12/13/2013, Steamcommunity.com

DEVELOPMENT
-Complex 13 dev. build 36 [HW Remastered], 5/20/2018, Patreon.com

COMPLEX
Developed by Homeworld Remastered core team members, Complex is scripted from scratch, recovers the original ships maneuverability and the battle behavior before the Gearbox patch 2.1, fixes all critical bugs, like the disappearing debris and the sticking ships during the docking maneuvers.
Improves the complexity of the original Homeworld gameplay to extent, where player has to take into account a lot of variables during space battle in order to prevail. This version of Complex works on the updated Homeworld Remastered engine and has a lot of new improvements: new ships, new graphics and FXs, new UI (unit interface), new environments and complete optimization for newer hardware, thus allowing smooth gameplay.
You can download the public version 12, the new improved version 13 is in progress at Patreon.com, becoming a Patron you can play the dev. builds and help us to reach the next public release. The project Complex is supported and funded by over 300 Patrons, join our mission and help us to make Complex the most perfect space RTS ever.

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Complex 13 - dev. build 35

News

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www.patreon.com/beghins
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Complex 13 dev. log

dev. build 35:
-now you can switch between colored or black/white unit icons
-Power Cell implemented for the Vaygr
-now the Complex UI is no more affected by the HWRM UI scale, less glitches and typo imperfections
-ships energy system has been fully reworked, no more based on ship fire, more logic and intuitive, UI improved
-fixed several bugs for the Hiigaran Battleship, now it can rearm/retire slots properly
-Nuclear Reactor implemented for the Kushan
-Nuclear Reactor implemented for the Turanic Raiders
-Kushan Twister Missile (full implementation)
-Drone attack, the Kushan Mothership can launch an attack of 100 drones as special attack
-Kushan Shockwave Bomb (full implementation)
-Kushan Plasma Blast Turret (full implementation)
-the Hiigaran research system now is family-based, leading to a non-linear gameplay
-Kushan Wiper (full implementation)
-the Miner Missile now is available for Turanic Raiders
-the gravity well generator now works properly on capital ships
-Kushan Heavy Cruiser (full implementation)
-remote weapons now are more responsive avoiding strange dancing around their targets
-Kushan Support Frigate (full implementation)
-the camera pan speed is now tweakable by the gameplay options
-the camera shake strength due to the explosions of nearby ships is now tweakable by the gameplay options
-Kushan Carrier (full implementation)
-improvements for the docking operations of Taiidan/Kushan research ships
-Kushan Tanker (full implementation)
-Kushan Drone Frigate (full implementation)
-miner missile now available for all motherships
-several adjustments on the formations/strike groups space, alignments and behaviour
-Kushan Gravity Well Generator (full implementation)
-general adjustments for the Kushan build/research system and bug fixing
-Kushan Resource Controller (full implementation)
-fixed a bug where UI wasn't loaded after a saved game
-Support Module implemented for all races
-Kushan Missile Destroyer (full implementation)
-improvements on ship icons size and layout
-Kushan Multigun Corvette (full implementation)
-new weapon sound FX for the kinetic cannons
-added an UI option to select the ATI interface more slight
-Kushan Heavy Corvette (full implementation)
-the Taiidan now has an heavy ion cannon, the Siege Cannon
-containers now are available for Turanic Raiders
-less accuracy VS fighters and corvettes for Taiidan and Kushan Heavy Corvettes

dev. build 34:
-improvements to the Turanic Raiders anti-missile systems
-adjustments for the Turanic Raiders ship icons
-tweaking on the calibration/movement of bombers guns/arms due to the "666" bug fixing
-tweaking on fighters/corvettes weapon accuracy due to "666" bug fixing
-Turanic Raiders Guardian (new unit, full implementation)
-Turanic Raiders Paladin (new unit, full implementation)
-textures optimization for asteroids, better performance
-removed the upgrades effects from Drones and remote weapons
-building the "copy slot on ship" and the "rearm slot" commands at the same time no more generates a game crash
-Kushan Shadow Fighter (full implementation)
-Kushan Sensor Array (full implementation)
-Kushan Minelayer (full implementation)
-minelayers and command corvettes no more are affected by the player command orders
-typo corrections for Turanic Raiders build/research options
-Kushan Bomber (full implementation)
-Kushan Salvage Corvette (full implementation)
-Kushan Destroyer wreck and model adjustments
-Kushan Repair Corvette (full implementation)
-Kushan Defender (full implementation)
-Hiigaran Scavenger wreck deformation
-Kushan Ion Cannon Frigate wreck and model adjustments

dev. build 33:
-"666" bug finally fixed, fighters squadrons and strike groups shoot correctly at their targets
-Kushan Interceptor (full implementation)
-now cinematic works for squadrons of fighters and corvettes
-Kushan Assault Frigate (full implementation)
-Kushan Destroyer (full implementation)
-Kushan Ion Cannon Frigate (full implementation)
-added the key "N" (next focus) for the cinematic, the auto zoom is strongly improved and the camera rotation is free
-script update rate lowered, better performance
-fuel management now is controlled by scripts instead of fake subsystems, better performance
-experience script removed from non-combat units, better performance
-the function "SobGroup_SetHardPointHealthCheck" is a performance killer if it points to 0, so it has been fixed in several parts of the code, general performance strongly improved
-new models for the Scaffold Fighter/Corvette/Frigate/Capital facilities
-now the fast game modality is really fast compared to the slow game modality
-more damage and resistence for the Turanic Raiders Carriers
-more damage and resistence for the Turanic Raiders Ion Array Frigates
-more max unit capacity for the Turanic Raiders Carriers, for all game modalities
-Kushan Resource Collector (full implementation)
-the megalith navigation bar now can focus on megaliths even if they change owner
-improvements on UI and tooltips
-Kushan Cloak Generator (full implementation)
-research speed exponent lowered, 0-6->0.5
-Kushan Scout (full implementation)
-added UI colours for the rank icons, so veterans/expert/leader/hero ships are more visible into battles
-improvements on explosion tumbling effect
-Kushan Probe (full implementation)
-fixed a bug where the research points went on negative values after 1000 research points
-less scout demand for cpu players
-Kushan Proximity Sensor (full implementation)
-the player/cpu race now is displayed in the diplomacy screen
-big Capital Ships can dock and hold Mobile Refineries
-secondary objectives, one level more: kill 920 enemy units
-Kushan Scaffold
-Kushan Mothership (full implementation)
-implementation of the race Kushan, basic elements and system integration

Complex 12

Complex 12

News 2 comments

The Complex 12 series is available - join the project, give back to Homeworld its old glory! Thank You very much, Beghins

Complex 12 - dev. build 32

Complex 12 - dev. build 32

News 1 comment

Complex 12 - dev. build 32, is available - join the project, try the latest version, give back to Homeworld its old glory!

Complex 12 - dev. build 31

Complex 12 - dev. build 31

News 1 comment

Complex 12 - dev. build 31, is available - join the project, try the latest version, give back to Homeworld its old glory!

Complex 12 - dev. build 30

Complex 12 - dev. build 30

News

Complex 12 - dev. build 30, is available - Join the project, try the latest version, give back to Homeworld its old glory!

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Complex 12.2

Complex 12.2

Full Version 16 comments

Here you can download the public version 12, the new improved series 13 is in progress at patreon.com/beghins, scheduled for June 2018. Before downloading...

Complex 10.5.7

Complex 10.5.7

Full Version

You can download the public version 10.5.7, the improved series 11 is in progress at www.patreon/beghins

Complex 11.4.3

Complex 11.4.3

Full Version

You can download the public version 11.4.3, the new improved series 12 is in progress at Patreon.com/beghins

Comments  (0 - 10 of 15)
Emperor_Riesstiu_IV
Emperor_Riesstiu_IV

My taiidan lords play this mod everyday. You have my respect, human

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lordvorminious
lordvorminious

Are there any Story-based campaigns on the Homeworld Complex Mod? I've been looking everywhere no clue yet. i dont play Multiplayer much, I'm looking for a great storyline like the original game on the new settings and possibilities created by Complex.

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bogsider
bogsider

I have never played a homeworld game. For a first time playthrough, would it be advisable to use this mod or not?

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maarty.88
maarty.88

I would say that you should try the HW1 and HW2 single player campaign in remastered ed. first, before some skirmish or multiplayer game. I am sure you will enjoy the story and the whole nice atmosphere! I envy you a little.. ;-)

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Tyberius44
Tyberius44

Dude, Max 28 fighters at max cap research seriously? at least make it 30 to have enough to make 6 full squadrons, original game has 70 cap for HW and 12 squads cap (60) for HW2. This renders light craft almost useless as a combat force...

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IronDeath84
IronDeath84

Followed directions on a fresh install and it didn't work. Does this require the HomeworldRM patch from a couple years ago?

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Abanamat
Abanamat

Also, is there a way to start a skirmish game (Deathmatch) with fewer ships? Like with just a carrier (no mothership). That would, I think, make for an interesting session (it'd be best if various player could have various size fleets at start).

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Abanamat
Abanamat

Are the Kushan planned to be a playable race in the game?

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mickeyharkeerat
mickeyharkeerat

No research center upgrade button, tried many matches with different version (including latest 12.2), waste.

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mickeyharkeerat
mickeyharkeerat

Tested again, Research center upgrade option is unavailable in "Special Subsystem" section of mother ship. you cannot go beyond lvl Zero research center upgrade.

Suggestion:- There should be a way to bypass this option via other means for example (shift + right click -> drop box -> upgrade module)

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