Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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An ancient evil has awoken... “The Forerunners... have returned.” Homeworld Free Mod support
Blog RSS Feed Report abuse Latest News: Homeworld Remastered Collection is now on Steam

27 comments by 880Zero on Jan 25th, 2015

The remastered collection adds a plethora of new features to the franchise, including normal map support, better ambient lighting and higher poly asset control. Sources from PAX South say its one of the best looking games they've ever seen! An official trailer was released by Gearbox, which can be seen here. The differences in quality is night and day.

Enjoy a few screenshots from the official site if you haven't seen them already. Homefront plans on supporting the remastered, which means the classic version will soon be nothing more than a legend. The pre-sale on Steam is 15% off so buy it before it rises in price. Not only does it come with the remastered versions, but the classic version and multiplayer supported by Steam as well!




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Homefront

Homefront

Dec 21, 2014 Full Version 80 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (70 - 80 of 6,617)
tuzi
tuzi Mar 7 2015, 7:26am says:

Can you do this halo modfor Homeworld: Remastered?

+1 vote     reply to comment
880Zero Creator
880Zero Mar 9 2015, 1:36am replied:

I dont think I will

+2 votes   reply to comment
Sprkl12
Sprkl12 Mar 9 2015, 1:44pm replied:

On the workshop someone asked about having the flood or forerunners added and you replied "Muldoon you never know what might be in store for the future of Homefront on Remaster. ;)" Does this mean you will be handing the project to someone else to do remastered since you aren't planning to?

+1 vote     reply to comment
880Zero Creator
880Zero Mar 9 2015, 3:09pm replied:

No I'm just slightly annoyed I have been bombarded with the same questions over and over when I have been clear from the start. Also people keep asking for a remastered version and its just not possible right now. Surely you understand my frustrations. :|

+3 votes   reply to comment
Sprkl12
Sprkl12 Mar 9 2015, 3:17pm replied:

Of course lol, I've watched this mod for over two years now and see how much time and effort it takes to go into it. As much as I would love to see this mod with the amazing visuals remastered has, I understand how you must feel, but on the other hand, you know your mod is top tier **** if you are constantly asked to make it for remastered ;) maybe all this attention will land you a few extra hands to help mod the game if you ever decide to try and go for remaking it.

+1 vote     reply to comment
HK52
HK52 Mar 7 2015, 6:03am says:

Hope that the up date is going well.

Keep up the good work.

+1 vote     reply to comment
ConstantinoP.
ConstantinoP. Mar 5 2015, 12:05am says:

I would like to thank the developers for this incredible mod! If I may make a suggestion, could more options be added for the "deathmatch" mode, such as an option to disable build times, and allow for much higher resources to bypass the initial build up phase and have a large battle from the start? Another mod I played also included "RU lump sum" and "RU injection" options which gave players a set amount of resources after a certain time, or consistently gave players a set amount of resources at a constant time interval, respectfully. Thank you for your consideration.

+1 vote     reply to comment
Falleen
Falleen Mar 4 2015, 11:33pm says:

Slight problem with Thursday War online. Cannot click on the "Start Game" buttons in the multiplayer menus when hosting. Problem exists on the normal online and on lan.

+1 vote     reply to comment
880Zero Creator
880Zero Mar 5 2015, 1:32pm replied:

Unfortunately I don't think you can play multiplayer with homeworld 2 classic.

+1 vote   reply to comment
Falleen
Falleen Mar 5 2015, 1:51pm replied:

You definitely can. I've managed it with the Complexes, and TFS. The problem I'm having is Homefront specific with the button greyed out. It seems that it doesn't transtition correctly when both players ready.

+1 vote     reply to comment
spartan-G257
spartan-G257 Mar 7 2015, 5:27pm replied:

they may need to be updated it seems I'll go and have a look at them.
or I will when i have full internet again tomorrow

+1 vote     reply to comment
Ghost1337
Ghost1337 Mar 4 2015, 8:41am says:

Ran into a couple of prospective bugs. This may have been addressed already but these forums are buzzing and it’s hard to keep track of the updates. Anyway, the first “bug” is when I try to capture other vessels using the Charon class. I attempt to capture but it only attacks. I have tried to use the special options but to no avail. This issue is on both covenant an unsc sides in war games. The other issue is with the music player. After saving my game and quitting I will load the file again to continue and am unable to use the player. The music is still playing but I am unable to access the player to change tracks if I want. Is anyone else having this issue? If so I thought that is should bring it to zero’s attention. Despite these little bugs, this mod is still keeping me occupied between classes at school. Bad *** mod over all.

+1 vote     reply to comment
880Zero Creator
880Zero Mar 5 2015, 1:34pm replied:

Not all ships can be captured, only the cruisers on the UNSC side. The covenant is very much not done and iirc none of their ships are capturable

+1 vote   reply to comment
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Release Date
Released Dec 2010
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Highest Rated (27 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (9 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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