Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

Visit our forums: Sinsoftheprophets.com
In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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As the title states, the Homefront mod will be changing focus from the tried and true Homeworld series to the prequel, Deserts of Kharak. At this time, I do not know if modding is supported, but we would love to shift focus to a game with new technologies that allow space and land capabilities.

Transferring the mod from classic to remastered as posed quite a problem with how the game files have been structured in terms of models and textures. This means that in order to move the mod to remastered, everything has to be redone. With a new game on the horizon, we have decided to push into new territory rather than try and reclaim old territories. That isn't to say we won't come back to the remastering of Homefront, but our focus will be on trying to learn new techniques and abilities with a fresh game that can take advantage of today's newer technologies.

Homeworld: Deserts of Kharak releases on January 20th, 2016.

Homeworld Remastered Collection is now on Steam

Homeworld Remastered Collection is now on Steam

News 28 comments

The Homeworld Remastered collection is close to finally being released to the public and it looks amazing.

Homefront 12/21/2014

Homefront 12/21/2014

News 1 comment

Greetings, and welcome to Homefront, a total conversion mod for Homeworld 2 set in the Halo universe.

Homefront in Halo: Escalation Issue #6

Homefront in Halo: Escalation Issue #6

News 24 comments

V3LO's old supercarrier model makes a guest appearance in Halo: Escalation Issue #6!

A Homefront Review

A Homefront Review

News 8 comments

A review of the Closed Beta so far... the game has definitely progressed from version 1.09b that i can tell you this review lists only a few of the things...

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Homefront

Homefront

Full Version 88 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (50 - 60 of 6,722)
shanewallis123
shanewallis123

You's are doing a DoK mod? Nice, kinda sad that you's arent finishing the HWR mod but its understandable [and the mods more than playable anyways, though i would like it if you's reenabled the classic homeworld factions, sure they get stomped on by the halo ones in terms of stats but its pretty fun trying to fight enemies that are so much better than you]

Some questions ----

1. Will you include starships in the Deserts of Kharak version of the mod? Like would we be able to build a frigate and have it give ground support like we see in halo 3/reach?

2. How are you's planning on scaling the mod? are you going to have it be 'scaled' with the vanilla units or not? I think it would be cool if so given it would let us mess around with vanilla factions and halo ones

3. Do you's intend on adding any post war ground vehicles or any cut/fannon ground units?
I imagine halo wars units would basically be a must for this as would some cut units [fox cannons as Indirect UNSC artillery for example]

4. I'm guessing youll include infantry? they arent in the base game but would be very important to a halo mod like this i imagine

5. How will you's do bases and building? from the looks of it base buildings are all mobile land carriers like the classic homeworlds so having 'static' buildings like Halo wars or other conventional RTS's may be hard

Saying this we do see some large buildings which seem to be constructing units in some screenshots but im not sure

6. Will you's leave in dynamic weather/events like the Super sand storms, tornadoes and so on?

Alternatively would you's add more events like these?

7. How many factions are you's planning to add? Just the UNSC and covenant? [id imagine yes for that]

8. Will you's add in wreckages/hulks of Halo ships in this? like crashed frigates/cruisers ect ect, would be pretty cool i'd imagine.

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880Zero Creator
880Zero

We don't know if it's even moddable yet, though we're hopeful. That being said, ideas are still on the table. The time frame will remain the same. Unless the base game has infantry, it may be difficult to incorporate them. Instead, it would be more like the battle from reach. Frigate air support is a given and will most likely be the main deployment force.

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shanewallis123
shanewallis123

Thanks for the reply

The game should be moddable [and 'easilly so' according to some given the games built in the Unity engine]

heres the official Deserts of Kharak 'modding' thread on the black bird interactive forums
Forums.blackbirdinteractive.com

The devs are fairly active and have said they want to help modders alot [the threads got alot of modding lingo im not familiar with but im sure you would have a better grasp of it than me]

apparantly a user made so well educated guesses as to how modding in the game will work, though the game wont have mod tools at launch

heres what one of the devs had to say on the companies stance to modding, seems like they would support yous in making Homefront

"Stoked that this is one of the first questions to come up! We are in support of modders and people experimenting with our game to make it their own. We believe this is better for the community and better for us - full stop. Many of our developers (Myself included) got their starts in mod communities.

We won't be putting up any legal or code based blocks for modding. We will, however, attempt to protect the game if a mod infringes on the integrity of our game. An exhaustive list of what this means is largely impossible due to the nature of modding - but we don't want players sporting map hacks in games where other players don't have the same content - for example.

We can offer more details on this, guidance on how our game is structured and additional engineering insights, as we get closer to release!"

----
So well be using war era stuff? nice not going to complain there.

I think the main reason the base game doesnt have infantry is the scale of things [one of the smallest combat units being the size of a UNSC elephant probably makes infantry a bit obsolete] but even if yous cant/dont include them your mod will be great none the less.

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HK52
HK52

Hope that everyone's Christmas is going well.

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HK52
HK52

Hope that everyone's Christmas is getting of to a good start.

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HK52
HK52

Hope that all is well.

Keep up the good work.

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HK52
HK52

Hope everyone is well.

Keep up the good work.

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Kitty-hunter
Kitty-hunter

I was just thinking, if it is really not suitable to add Infinity, I think it will be good if we can have spirit of fire...of course I understand it will be a hard work!

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HK52
HK52

Hope that everything is well.

Keep up the good work.

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KaptainKyojin
KaptainKyojin

every time I try to run the game on skirmish, it gets to universe then it stops and comes up with this:
error loading research file (data:scripts\Building and Research\invalid\research.lua)
any idea how to fix it?

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HK52
HK52

Hello KaptainKyojin

I have seen this error myself and it was due to not selecting a race for the CPU, because the part if the error where it says "invalid" is referring to the race because no race was selected it interprets it as invalid and crashes the game. Try selecting a race for the CPU before you launch the skirmish and see if that helps. If not I will post any other solutions that I can think of or find.

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spartan-G257
spartan-G257

thanks HK

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HK52
HK52

No problem glad to help any way that I could.

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Highest Rated (28 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not…

Jan 31 2011 by Kylialiel

Lowest Rated (10 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013 by xotor62

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