Ever since Halo: Combat Evolved opened with the descent of the Pillar of Autumn toward the alien ring world known as Halo, the vehicles and spacecraft of Halo have featured heavily in the plot, setting and cinematic of Bungie's masterpiece series. While the games had followed the UNSCDF's fight from a ground-side perspective, there was always the back drop of war with the Covenant waged on two fronts; while the troops of both factions clashed on the ground, their monumental warships fought for supremacy in orbit. Kilometer long vessels battled their counterparts in titanic, decisive conflicts that often decided the fate of the planet below them.

We bring you the chance to experience Halo from space, in orbit and among the stars. In Homefront, you can command warships that stretch for kilometers and field dozens of weapons. Build nimble frigates which dip and weave in combat against their counterparts and strafe larger ships. Construct heavily specialized carriers able to dispatch dozens of fighters or drones, or explore more atypical, exotic weapons.

  • Play as either the slow, steady and economically minded UNSC, or the heavily armed and aggressive Covenant. Both sides will be asymmetric to each other, providing a varied experience.
  • Play on maps featuring key Halo locations and backdrops - Earth, Sanghelios, Reach and even the Halo rings themselves.
  • New UI features, new music, new voices and new ships - We intend to replace as much as we can from the vanilla Homeworld 2 experience to bring you a total conversion worthy of the Halo universe.
  • A tailored, well rounded game - Our vision isn't simply to bring Halo to Homeworld 2, but to make a game that is fun, balanced and within reason. The mod is based sometime before the fall of Reach, so will not include any new UNSC tech post Halo 3. Furthermore, there will be no playable flood or Forerunner faction.
  • Revival of multiplayer and competitive gameplay - While we do provide an excellent AI in skirmish, our goal is for Homefront to be played against other individuals. To this end, we will be supporting an online player community as much as we possibly can. This also means that we do not currently plan on a campaign, but will not rule one out in the future.
  • Ship designs and unit choices that are more dictated by gameplay than simply following canon for the sake of canon. HHF is Halo based, but if we feel like we can improve on something, we will try our best to do so in a manner that stays as close to established lore as possible.

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In Association With SOTP.

Halo © Microsoft Corporation. Homefront was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Blog RSS Feed Report abuse Latest News: Homeworld Remastered Collection is now on Steam

3 comments by 880Zero on Jan 25th, 2015

The remastered collection adds a plethora of new features to the franchise, including normal map support, better ambient lighting and higher poly asset control. Sources from PAX South say its one of the best looking games they've ever seen! An official trailer was released by Gearbox, which can be seen here. The differences in quality is night and day.

Enjoy a few screenshots from the official site if you haven't seen them already. Homefront plans on supporting the remastered, which means the classic version will soon be nothing more than a legend. The pre-sale on Steam is 15% off so buy it before it rises in price. Not only does it come with the remastered versions, but the classic version and multiplayer supported by Steam as well!

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Dec 21, 2014 Full Version 65 comments

This is the latest version of Homefront, released on 12/21/2014.

Post comment Comments  (50 - 60 of 6,503)
WildAce000 Jan 4 2015, 6:36pm says:

I have to congratulate you on such an awesome F**ing mod!

So far this is the space mod of Halo I always wanted!

Question though: Will we ever see a Flood and Forerunner factions?

+1 vote     reply to comment
880Zero Creator
880Zero Jan 6 2015, 9:00pm replied:

Most likely not. However, Flood would be pretty fun to play as. Kind of like the beast from HW1, just a bunch of capture units.

+1 vote   reply to comment
WildAce000 Jan 10 2015, 12:02pm replied:

Aww that's a shame... oh well still a great mod.

+1 vote     reply to comment
Deora11 Jan 3 2015, 10:41pm says:

Looking over your screenshots, I can't help but notice you've left the new asteroids out of the game. Will they be added later on?

P.S. Your mod is awesome. The Halo universe was the reason I played games, and you and your team have done an amazing job. 10/10.

+1 vote     reply to comment
880Zero Creator
880Zero Jan 4 2015, 5:07am replied:

There was an issue with them before launch. I couldn't remove a seam on the the model that cause the lighting to screw up so I reverted back to the old ones. A shame really, as I really liked them. I'll most likely try and fix them at a later date.

+2 votes   reply to comment
HK52 Jan 3 2015, 6:04am says:

Hope that the up date is going well.

Keep up the good work.

+1 vote     reply to comment
Ghost1337 Jan 3 2015, 4:47am says:

While playing about a day ago, I noticed that when trying to play as the Pillar of Autumn in firefight I was unable to call in reinforcements. during a prolonged battle this could prove problematic. Is anyone else having this issue? Is it supposed to work like this?

+1 vote     reply to comment
Deora11 Jan 3 2015, 8:49pm replied:

I have the same issue. I believe it is because the required subsystems aren't present in the Pillar of Autumn (fighter facility, frigate facility, etc....). Previous versions of the mod didn't have required subsystems to be built first, hence why you could build ships in previous versions.

+1 vote     reply to comment
880Zero Creator
880Zero Jan 4 2015, 5:08am replied:

Yeah I messed up the code for the Pillar of Autumn, it was supposed to make it so those weren't necessary but I guess it didn't work. My apologies, I'll just have to have the Autumn build invisible subsystems for 0 cost.

+1 vote   reply to comment
Ghost1337 Jan 4 2015, 5:47am replied:

No worries, I will be patiently be waiting for your first patch or the next version of the mod. I hope I'm not out of line in suggesting the use of the carrier as a starting unit in firefight mode apart from having The Pillar of Autumn. "A lone Carrier holding back the howling dark."

+1 vote     reply to comment
880Zero Creator
880Zero Jan 4 2015, 10:19am replied:

I never thought about the carrier, I wanted to save Firefight for hero units, though. Maybe I'll add the Insurrectionist ships from the tutorial, as well.

+1 vote   reply to comment
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Release Date
Released Dec 4, 2010
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324 votes submitted.

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Highest Rated (25 agree) 10/10

1.09 Release: As I said before, the HHF have done a superb job with the Ships, they are highly detailed (The Blast Windshield, the Marathon Hangar Animation, etc) and beautifuly textured (Seriously check the frigate textures are Awesome). New ships where included, the new model of the Prowler (Reminiscence of the Normandy from Mass Effect), the Marathon class cruiser, the Thanatos Destroyer, et al. Gameplay wise, it´s still a beta, however, playing with the UNSC has been so far smooth, and not buggy…

Jan 31 2011, 10:51pm by Kylialiel

Lowest Rated (9 agree) 4/10

This mod is not so bad, but one modder of this mod insult other modders of Homeworld2.

Apr 13 2013, 10:45am by xotor62

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