Rebirth v1 - Disc One
Apr 15, 2012 Demo 8 commentsAt last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.
Final Fantasy 7. The perfect game?
Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.
And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?
Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.
This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.
So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.
I think you'll love it.
3 comments by Yojimbo_Beta on Mar 17th, 2012
Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.
The disc one demo will include
At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.
You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...
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Although I leave so many times, I often find myself coming back to FFVII. and I thought of this mod... (switched computers, FF7 didn't transfer)
I also bought the 2012 edition of ff7.
My question: Does you mod work with the remake, if not do you have plans of supporting it, if so, is there anything I can do to help?
So far, I haven't done any work to port Rebirth to the PC version. It's something I might look at later, but I'd want to release the PSX build first.
In the mean while, if you're looking for a 'hard mode' mod on PC, you might enjoy something like Armorvil's AV mod, or gjoerulv's Nightmare Edition
It's not really the "hard mode" I want. It's the Extra Materia and rebalanace that you do that I want. Lol. Not getting water until Golden Saucer, the only air spell is Choco/Mog, attacking a creature that should be weak to lightning and it is immune. Things like that. Your enhancement is amazing. lol.
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I haven't had a lot of time this last six months or so, but I have fixed a lot of the bugs on Disc One. I'm nearly ready to start working on Disc Two.
Has anyone figured out a way to get this working on PSP?
I have patched it and converted the ISO into an Eboot but when I'm in the menu and I open "Item", "Equip" or "Status" and also as soon as my menu appears in battle the game freezes and forces my PSP to shut down.
Will this be compatible with a pal/european version of the game? if you could somehow add some stuff into the game that quare originally left out, that would be great :) (stuff like the inaccessible cave near bone village/city of the ancients area, and the sidequest involving the hidden "letter" key items in or around kalm)
good luck with the next 2 discs :D
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Yeah, I'm aware of that issue. It will be fixed in the next release. In the meanwhile, you don't have to do anything with the item - it won't do any harm or cause any bugs.
Glad to hear you enjoyed the demo otherwise!