Warsword Conquest Beta


Link to mod download and bug fix
Nexusmods.com

This mod has been a labour of love with most of the work only done by two people me and my co modder and good friend Nameless Warrior,we have shead blood, sweat and tears on this mod with thousands of hours going into it, lots and lots of late nights and lots of coffee.

I would specially like to thank mine and Nameless Warriors families for their patience, understanding and giving us the time to do the mod.

We being a small team have not had a lot of testing opportunity and this is just a beta so there may be bugs and issues within the modif you find any either pm Me or Nameless warrior on moddb or taleworlds forum and we will make a big fix as soon as we can.

I hope you enjoy playing our mod.
Del

Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop.

The main features of the mod are as follows. 13 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby and Skaven.
Every faction has tons of new armours, items, mounts which you can buy from merchants.
Each faction has its own troop types and lords which are close to their warhammer armies.

Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti. The ability to become a player character of every faction race in the game.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.

New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
All new bandits including Beastmen, Night Goblins and Undead.
Large bandit armies of renegade mercenaries and night goblins on the map.

More than twice the number of bandit parties. Factionalized merchants now sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders, Mengils Manflayer, Night Goblins, Witch Elves and many more.
28 new companions to hire.
Sell prisoners to tavernkeeper.

Revamped tournaments with special tournament characters and teams. Faction patrols around their lands.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ablity to change player kingdom troop race when you own a kingdom. Join any battle and choose what side to fight on.

Freelancer mod, join a lords army.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
Troop Formations.

And much more.

A very BIG thank you to Games Workshop for making such a great Fantasy setting.

Warhammer online and Mark of Chaos PC games for model ideas etc and hours of fun playing time.

Warhammer Fantasy Battle Reporter Forum for all the great Warhammer Army Books (fan made & unofficial).

Featuring Music by nox arcana

Credits

Thank you to all if I have missed someone I am very sorry please pm me and I will add you to the credits.
Warsword Conquest Team
Del
Nameless Warrior
Count of Flanders
Horla

Contributors and all those who have worked with me on Warsword or Warsword Conquest in the past or helped us out.
You1
TheMageLord
Jargondarot
Kazzan
Captain Melon
Gorgutz
Praylak
Brutun
Draegor Redfields
Emperor Milton
Berserker Pride
grailknighthero
Jubal
QuailLover
Nema
Crossbow Joe
chimera_t
joebow
Travis
spak

Thank you to all of the modders of Taleworlds and mount & blade for models, osp packs and coding etc,
Big thanks to the TLD team for making their mod OSP it has been very helpful to us.
Caba'drin Pre-Battle Orders & Deployment
Motomataru Formation coding
Ruthven, Caba'drin and Duh for Sea Battles
Trade Goods Mod by Lav
Freelancer Mod by taragoth, Caba'drin, Duh, Sunhawken, Monnikje, Sayd Ûthman and Swordyke
MadVader, Caba'drin and kt0 for after death cam and battle continues
Delzaros for UI Pack
Veleran for troll
Bloc for Northerner Horses
TES4-OSP-Weapons by Nexxon
items and armour from Age of False Innocence by Shredzorz
Wheene and Nema for original base orc models from the daydream mod.
Nema and team for daydream weapons pack
Highlander for boar mount
Barfs Skeletons and Skeleton mount
Spak OSP_Items pack and rigging some models for us.
surrealarms
zombies heads,Ogre body,skull masks,skin shields by -IYI-O-R-T-
lots of banners from Requests for custom banners and The Hall of Heraldry topics thanks all of the banner makers there.
Narf's Plate Armour Pack
Narf's_transitional_armour_pack
Narf's Men at arms pack
Flintlock Firearms OSP by Llew
CounterPoint391 for the shurikens and Coloured Lances
Faradons item pack
All from the communityhelms team.
Runico for special weapons models etc
Lui for Swords osp
Ficus's Roman Pack osp
some coding for hand cannon, camel and textures etc from Blood_and_Steel by xenoargh
Some orc banner art by Sumicus
Sib_Helms
Sonyer's item pack thanks to Sonyer, Narf , rgcotl , sumskilz , Sarrie
Njunja osp pack
Goat from Brytenwalda mod
dog model from 3dmodelfree.com
mackie_weapons_OSP
Count of Flanders added credits
CD Projekt's and LordOfWar for empire helmets
Jan Tuma´s Sturmhaube helmets
Mr. Dave empire hats

Horla added credits
- Emanuel Palalic for his Tomb Kings props
- Piotr Stepnicki for his High Elves props
- ThaneWulfgharn for his Empire buildings and Dark Elves buildings meshes
- AlMansur for his french buildings for the Empire and some medieval props
- 15th_century_weapons by Shredzorz
- ado's fantasy_scene_props
- the TLD team for their props, amazing coding and inspiration
- the 16th Century mod team for their Aztec props and scenes
- Galloper on the TWC forums for his ready-to-use pack of voices from Mark of Chaos
- James Dillon for his incredible work on the Skaven scenes, Mousillon and some others
- Gorgutz for his dedicated work on the Orc scenes
- Kazzan for his Empire scenes and Orc camp


Our thread for this mod with more info can be found here
Forums.taleworlds.com

Warsword Disclaimer
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Sub mods
Rebalance submod by Shishman
Gamefront.com

Sub mod rules

You must contact either Me or Nameless Warrior for permission to release a sub mod and send a list of the changes you have made in your sub mod.

All of the Warsword Conquest resources including models, textures, scenes and anything else the team has made for the mod can only be used for a sub mod of Warsword Conquest and any sub mods must be connected to the warhammer world.

You must have a link to Warsword conquest on your opening page and state that it is a sub mod for Warsword conquest.

Please do not ask for the module system as we will not be releasing it.

Remember to always give appropriate credit to all those who made Warsword Conquest and any OSP we have used as well as any OSP you have added yourself.

Any models or changes made in a sub mod can be put into the main Warsword Conquest mod by us, we will contact you and give you credit of course.

Please note: We are unable to help with the creation of sub mods as we have limited time to mod ourselves.

Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: Release News

53 comments by del on Mar 21st, 2014

Hi all we will be releasing Warsword Conquest full version on or around the easter weekend so about the 20th of april, this date depends on if we get the mod finished on time and the mod is fully tested but all looks good for that date so far.

The main features of the mod at the moment are as follows.

13 factions to join or fight these are :-
Empire, Lizardmen, Tomb Kings, Badlands Goblins, Pirates, Orc, Dwarfs, Bretonnia, Chaos,
Dark Elves, High Elves, Araby and Skaven.
Every faction has tons of new armours, items, mounts which you can buy from merchants.
Each faction has its own troop types and lords which are close to their warhammer armies.
Big monsters to hire or fight including Trolls, Ratogres, Ogres, kroxigors and Ushabti.

The ability to become a player character of every faction race in the game.
All new character creation system, bring a warhammer background to your character.
Item Race Restrictions, Player can only wear items which relate to their race.
The player has the chance to obtain magical weapons and armour for themselves.

New map of the old world.
Start on map straight away no starting fight or mission.
Visit, destroy or take over a total of 33 Towns, 58 castles, 138 villages.
All new bandits including Beastmen, Night Goblins and Undead.
Large bandit armies of renegade mercenaries and night goblins on the map.
More than twice the number of bandit parties.

Factionalized merchants now sell race related items.
Factionalized mercenaries, each faction will have a pool of different mercenaries to hire.
All new mercenaries including Ogre Leadbelcher, Alcatani Fellowship, Braganzas Besieger, Tichi Huichi Raiders, Mengils Manflayer, Night Goblins, Witch Elves and many more.
28 new companions to hire.
Sell prisoners to tavernkeeper.
Revamped tournaments with special tournament characters and teams.

Faction patrols around their lands.
Each town and village has correct walkers for faction.
Factionalized Farmers and village defenders, now correct for faction
Villages now produce recruits of owner faction and changes recruit type when taken over.
All new scenes to bring the warhammer world alive.
Ablity to change player kingdom troop race when you own a kingdom.

Join any battle and choose what side to fight on.
Freelancer mod, join a lords army.
Death cam and battle continues.
Sea Battles and Sea Bandits.
Pre-Battle Orders & Deployment.
Troop Formations.

And much more.

Downloads RSS Feed Latest Downloads
Warsword Conquest Beta

Warsword Conquest Beta

May 9, 2014 Full Version 73 comments

Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop.

Warsword Conquest beta bug fix

Warsword Conquest beta bug fix

May 8, 2014 Patch 36 comments

Warsword Conquest beta bug fix do not need to download the main file again, just unzip and copy and paste over files in the warsword conquest main file.

warsword preview

warsword preview

Oct 22, 2011 Demo 19 comments

for people downloading some poeple had some trouble downloadingwarsword preview Made by Del

Post comment Comments  (0 - 10 of 2,926)
ScarabParamit
ScarabParamit 15hours 51mins ago says:

As for Axe man with two shields, they protect from arows even while on back as i remember. and "25 opponent" ne prize step provided in screens is a reward for people who like to "kill them all" and felt unfair while dying risking and fighting hard when they could just hide like a coward and clean after AI taking top prize.

I hope devs will take this from me and add to mod... i try to mod some new things and help here and there, sharing what i did for myself and my friends.

Regards.

+2 votes     reply to comment
ScarabParamit
ScarabParamit 16hours 2mins ago says:

Today i finally managed to edit melee fight's.
I added one reward tier by fusing "oh, you didn't won with even one opponent" with "not enought opponents to win anything"

Also added to them new equipment (balanced and only with blunt/wood hit effects) and new shields (only good ones and those that could use shield-bash) and make them harm "their teammates". They will still gang up from time to time against player but now they will kill each other.

Those are new sets (there is only 8 slots for them):

1. Sword Master (long reach and something to quickly use with pickuped shield)
Twohand + Dagger
2. Staff Expert (no other weapon or shield as it interfere how AI use it)
Staff
3. Grunt (good fast weapon, but will get small shield for balance)
Sword + New Small Shield
4. Crusher (will crush and pass through blocks leading enemys to fall over)
SledgeHammer + Wood Stick
5. Ranger (javelin as first weapon so its not accurate, but after a while ranger will use a bow, melee provided as weapon mode switch dont work for me somehow)
Javelins + Bow + Arrows + Javelin melee
6. Shield Basher (strong against shields, has two of them himself to protect against rangers)
Axe + Two diffirent Round Shields
7. Elite Primitive (club work as short range hammer, good shield for balance)
8. Tribal Skrimisher (4 inacurate throwable axes, then will switch to a...torch, so it looks marvelous on sundown, weak weapon balance axes, and balanced shield balances all)

Wages with proper information, now melee is usefull mid game and full of fun, even harder than turnaments! I challange You! =P

Here some photos and a movie:

I.imgur.com

Youtube.com

I.imgur.com

Yes...sorry for my english =P

Regards to all...!


+2 votes     reply to comment
ScarabParamit
ScarabParamit Mar 26 2015, 6:20pm says:

7. Option to refuse Hero NPC to leave your party.
8. Option to use Garrisons in your villages (no build option, i dont know how to do it, they dont defend until map battle).
9. Option to walk around from camp menu.
10. Option to change inventory or party while besieging a town.
11. Blood tweaks, blood boubble-drop-fountains as long as ragdoll works.
...some other things i forgot.

There are also balance tweaks, but those are to be discused, like half the recruit cost of mercs, horse troops mantain cost same as mercs, party size, etc. Also melee steap prizes: 3-15-45-150-500 so they are fun and usefull even in mid game. Turnaments are to big to handle that why mentioned mod would be good for us all.

Things i fail to add and should be:
1. Weekly cost display to show costs for all troops - not just the ones in your party.
2. Recruit some villagers from towns.

I have all files and additional links. Just let me know and i give you whole pack to check and add.

Also i work on big sound addon for this mod...huge changes. This will be yet another game so i have a large collection of sounds and like to mix a lot myself.

Ad far as bugs...i think they ware alredy mentioned. Most disturbing are script errors, lack of tactical options in ship battles (even retreat) and bugged way of disembarking.

Regards! =)

+5 votes     reply to comment
ScarabParamit
ScarabParamit Mar 26 2015, 6:18pm says:

First of all, big thanks to all creators for this mod.

Now, i would like to give few ideas. Some are mods that exists, some are tweaks and changes i managed to do myself or import from M&M tweaks and import them to Warband-Warsword.

Addons ModmargerKits:
1. Tournament Play Enhancement 1.5 - Must Have, easy to do but we cant without source .py files of Warsword.
2. Dynamic Troop Trees - Just a handy thing, same as above.

Mods:
1. Warband Entrenched - Protected camps during waiting or sieges.
2. Recruiter Mod - NPC who recruit himself and bring soldiers to you.
3. Make windmills give a 5% monthly bonus, instead of only once.

Tweaks i managed to add and can send You via PM so You could add them to new release:
1. Option to add besiege and sneak to any town fort or castle neutral friendly and ofcourse hostile. - I managed to do this myself, only bug is a posibility to besiege your own settlements.
2. Option to attack and wage real battle with friendly caravans and their guards.
3. Option to change/ask for next job from guildmasters, option to ask about ealier job is still there.
4. Village Elders, lords and ladies will still offer you jobs and tasks, even if You denied first time.
5. Option to ask about details and information of settlement like food amounth or production (only from inside of city)
6. If you fail to sneak into town you will fight in full equipment (just like you walk around city when you manage to sneak in).

+4 votes     reply to comment
Kaal979
Kaal979 Mar 25 2015, 12:01pm says:

Hey - checkout this - finally a cool warhammer game
on the horizon - somehow also based on M&B i guess:
Vermintide.com (although bad expectations
for system requirements)

+2 votes     reply to comment
polloio
polloio Mar 25 2015, 4:01pm replied:

Wow, maybe GW is gonna make a good WHFB game, eureka!!

+3 votes     reply to comment
Jinkaza
Jinkaza Mar 25 2015, 12:49am says:

Alright I have made an account! I just finished the Rise of Nagash, and that book had some interesting vamps. All of them are "gets" of a get of the von Carstein bloodline.

+2 votes     reply to comment
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polloio
polloio Mar 24 2015, 6:45am replied:

That is because the mod is made for going around and battling with armies.

If you need some help in getting started, get on my profile page, I've wrote a guide for this mod and maybe you could find it helpful/interesting ;)

+2 votes     reply to comment
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Icon
Mount & Blade: Warband Icon
Platform
Windows
Developed By
del
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Release Date
Released Oct 19, 2011
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9.3

491 votes submitted.

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Highest Rated (31 agree) 10/10

Amazing mod. Has a really interesting setting and all the factions are just awesome. Hands down, the best mod I have ever installed for Mount & Blade.

Oct 23 2011, 2:03pm by Quakekill

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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