FFVII: REBIRTH is a free modification for the PSX classic, that seeks to rebalance the game, improve the difficulty level, add new spells and mechanics, and in essence make the game a more engaging, tactical experience. REBIRTH is unlike other modifications of its kind, insofar as it is for the *PSOne* version of the game, though a PC port will follow.
Rebirth is very much alive - in fact, I'm planning a late April / early May Disc One beta release for PSX. This demo will include new equipment, materia, items, spells, modified shops and limit breaks, and more powerful enemies with intuitive element and status vulnerabilities.
Posted by Yojimbo_Beta on Mar 17th, 2012
Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.
The disc one demo will include