Kingdoms of Arda is bringing the Lord of the Rings Universe to the up and coming Bannerlord from the Mount and Blade series.

Planned Features:

  • Middle Earth Campaign Map
  • Many New Factions
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LoTRs
  • New Races Including: Orcs, Hobbits, Goblins, Uruks, Elves, Dwarves, Wargs, Trolls
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • Banners
  • Companions
  • Quests

As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.

map1

For a more detailed look at the map take a look at the Factions article.

Support Luke Martins on @patreon. Patreon.com


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Here is a article with some questions that have been frequently(and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-How can you create a mod for a game that is not out yet?

Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.

-How long after Bannerlord will KoA release?

We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. A early estimate for a solid build is 6+ months. Of course there will be testing and maybe even an alpha before that.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications.

-When will KoA take place in?

T.A. 3016 aprox. 2 years before the fellowship leaves Rivendell.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth. Although first only Gondor, Rohan and Mordor the map will be expanded far in all directions. Possible even reaching the Orocarni Mountains at a point.

-Will X troop have X equipment?

We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below.

-Can you reforge Arnor?

Yes.

-Will there be capes?

After viewing the physics present in E3 2017, it is very likely we will have fully functioning capes.

-What are the factions?

Moddb.com

-What races will there be?

Men, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks and Trolls.

-How will races differ?

Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.

-Will there be banners on the field of battle?

If there are no field banners in the base game we will take it upon ourselves to add them in.

-Can we make LotR themed weapons with the crafting system?

Yes.

-Can I help?

Yes. We are currently looking for 3D and 2D artists at the moment. We can always use people to give suggestions. And later we will want sceners, scripters, writers, testers and voice actors. Contact me here or at my steam Steamcommunity.com if you are interested.


If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add it to the list.

Mod Progress

Mod Progress

News 15 comments

This article shows the current progress on Gondor, including troop trees, maps, items and more.

Orc Troop Trees

Orc Troop Trees

News 35 comments

This is the second troop tree preview. In this article Isengard and Mordor troop trees will be showcased.

Gondor Troop Trees

Gondor Troop Trees

News 35 comments

This is the first troop tree preview. In this article Gondorian troop trees will be showcased.

Helms Deep Progress

Helms Deep Progress

News 5 comments

The nearly finished Hornburg model that will be used for the scenes.

Comments  (0 - 10 of 762)
egs123
egs123

Will this have gameplay similar to the base game, or will it be drastically changed to fit the LotR world (like TLD did)? Also, will the player be able to create their own kingdom like in the base game? Personally, I think the TLD gameplay is more immersive because the original M&B gameplay doesn't really fit the Tolkien universe, and having some scripted events that occured in the real timeline makes the player feel more involved. Of course, this requires some heavy coding on the modder's part and it would probably take a long time to accomplish, but it would be cool.

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John.M Creator
John.M

In my opinion restrictions don't provide immersion. If making a kingdom is a problem for someone they always can just avoid it, this way people who want to have the option. We will make sure vassalage and fighting for a faction is just as fun or even better than making your own kingdom, to have a gameplay more akin to TLD. Also, there will be scripted events that will parallel the events of the books(Meeting at Rivendell, Corsair Invasion, etc...).

Reply Good karma+2 votes
egs123
egs123

Alright, awesome! And yeah, sometimes I felt a little too restricted in TLD and it got a bit frustrating. But are you planning on making some AI restrictions, such as making it impossible for say Rohan to go to war against Gondor randomly, or Lorien against Rivendell?

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John.M Creator
John.M

Something like that will be practically impossible without player intervention :P Some alliances will be harder to break than others. But for the most part alliances should stay the same unless the player forces something.

Reply Good karma+1 vote
egs123
egs123

Okay :P Also, I saw you're using Substance Painter to texture your models, I'm learning it right now but my modeling skills are nowhere near as good as yours so I don't think I can be of much help. However, I am very good at making cinematic orchestral music, so if you want some custom music for the mod I might be able to help :P (since using the LotR music might cause copyright problems)

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John.M Creator
John.M

Good luck with it! I find that good textures come directly from a high quality model. So if you want improvement anywhere that would be the place. We may need some help with that yes:)

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MyHardBeefStick
MyHardBeefStick

I'd say make it where they can't unless all evil is destroyed. It would be odd to be fighting Mordor then next thing you know Erebor has declared war on Dale or Gondor on Rohan.

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John.M Creator
John.M

Well having a faction declare war against other factions when they are already fighting a hard war won't happen, regardless of if they are also good.

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egs123
egs123

Okay, send an email to "gustaf.siden@hotmail.com" if you want to listen to music I've made and decide if it's the style you're going for :P Also, where/how did you become so good at modeling? What program are you using?

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Cikeve
Cikeve

Is it possible that different lords will have banners that suit them?
Eg. Forlong the Fat has some axes, prince Imrahil has swan...
I understand you cant do unique for every one, but it would be good to have some with special looking :)

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John.M Creator
John.M

On the contrary, I believe a unique banner for every lord is very possible. With Bannerlord's banner creator we hope to be able to create banners for all of the lords. So for example, Lossarnach will have a few lords. We can create a couple Lossarnach themed designs and with the editor create even more banners that they will have available. And if a Lossarnach lord dies and someone takes their place they will have the same banners to choose from.

Reply Good karma+2 votes
nicrlaitheking
nicrlaitheking

Yeah and there is lots of ideas and inspiration for flags & banners on Lindefirion and in the rulebooks of MERP. Should be rather easy :)

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