Kingdoms of Arda is bringing the Lord of the Rings Universe to the up and coming Bannerlord from the Mount and Blade series.
As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.
For a more detailed look at the map take a look at the Factions article.
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Here is a article with some questions that have been frequently(and some not so frequently) asked questions about KoA (Kingdoms of Arda).
Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.
We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. A early estimate for a solid build is 6+ months. Of course there will be testing and maybe even an alpha before that.
We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications.
T.A. 3016 aprox. 2 years before the fellowship leaves Rivendell.
We plan to cover a very large portion of Middle Earth. Although first only Gondor, Rohan and Mordor the map will be expanded far in all directions. Possible even reaching the Orocarni Mountains at a point.
We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below.
No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore accurate, break balance(dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it.
After viewing the physics present in E3 2017, it is very likely we will have fully functioning capes.
Men, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks and Trolls.
Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.
If there are no field banners in the base game we will take it upon ourselves to add them in.
Yes. We are currently looking for 3D and 2D artists at the moment. We can always use people to give suggestions. And later we will want sceners, scripters, writers, testers and voice actors. Contact me here or at my steam Steamcommunity.com if you are interested.
If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add it to the list.
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