Kingdoms of Arda

is a Singleplayer & Multiplayer total conversion of Mount & Blade II Bannerlord, that brings the world of Tolkien into the game. This includes: characters, locations, weapons etc. from The Lord of the Rings, The Hobbit, Silmarillion and other works by Tolkien and media made for his universe.

Planned Features:

  • Middle Earth Campaign Map
  • Multiplayer
  • Story Mode: Play as your favourite characters in scenes from the books and films
  • Many New Factions 35+
  • Custom Map Icons & Custom Scenes
  • Known Lords and Characters from LOTR, The Hobbit and other works of Tolkien
  • New playable races: Elves, Dwarves, Dúnedain, Orcs, Hobbits, Goblins, Uruks
  • New creatures: Trolls, Ents, Mumakils, Wargs and many more
  • New Music and Audio
  • Many New Troop Trees and Mercenaries
  • New Weapons, Armours and Mounts
  • LOTR related Banners
  • New Companions
  • New Quests
  • Custom LOTR locations
  • New siege equipment
  • Many new features not seen in the native game

As the game is not out yet we have no way to exactly know how moddable the game will be. Therefore this list is subject to change.


For a more detailed look at the map take a look at the Factions article.

Support Luke Martins on @patreon.

Kind Regards - The Kingdoms of Arda Team

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Here is a article with some questions that have been frequently (and some not so frequently) asked questions about KoA (Kingdoms of Arda).

-How can you create a mod for a game that is not out yet?

Without access to the game we cannot. However we can certainly create plans for the mod, which we are currently doing. Factions, items, quests, locations, troops and much more can be discussed. Moreover we create 3D assets to use when the game is released. This is an extremely time consuming process and can be done without any mod tools.

-How long after Bannerlord will KoA release?

We cannot say right now. It depends on how much we want to release and how quickly we can learn the tools for Bannerlord. An early estimate for a solid build is 6+ months after Bannerlord is released, of course there will be testing and maybe even an alpha before that. It may be a closed alpha only given to a certain amount of people.

-What art direction will this mod be taking?

We will be following the Weta designs for the movies almost entirely. We will use other sources such as concept, Games Workshop and previous Lord of the Rings modifications. We will not follow much from Shadow of Mordor and LOTRO.

-When will KoA take place in?

January, 3016 T.A. (2 years before The Fellowship leaves Rivendell). It will be possible for the player to attend the Council of Elrond along with other events mentioned in the books & movies.

-Will KoA add new features, not part of the Native gameplay?

-Yes! We plan to include several features, yet not mentioned in Bannerlord, we can’t explain in details at the moment since it’s still being planned. Articles concerning these features may or may not be posted here before it’s implemented into the mod.

-Where will KoA take place?

We plan to cover a very large portion of Middle Earth (with the possibility to expand further south, north and east). Although first version will only cover Eastern Gondor, Rohan and Mordor, the map will be expanded far in all directions. We will be detailing Middle-earth throughout the development of the mod.

-Will X troop have X equipment?

We will try to make every troop unique as possible. If you have a suggestion for a piece of equipment to be added leave a comment down below. Please provide links for images if you have access to them.

-Can you reforge Arnor?

Yes, but it will not be easy.

-Can I join the Fellowship?

-Yes you will be able to join The Fellowship if you are present at the Council of Elrond and have the right amount of influence etc. with certain characters. As an evil character you are able to oppose The Fellowship as well.

-Will it be possible to kill certain characters (Frodo, Aragorn, Saruman etc.)?

- Yes! It is possible to kill pretty much everyone, but if they are known characters they will be more unlikely to die. Characters like the Nazgûl can’t be killed until Sauron is destroyed.

-Will there be fellbeasts, dragons, chariots, boars, rams, goats, pigs, elk, deer or any similar type of mounts?

No. Some of these would be impossible to add realistically and visually appealing to Bannerlord(fellbeasts and dragons). While the others are not lore-accurate, break balance (dwarven cavalry), and not visually appealing to the team, so the amount of work to put in these complex mounts would not be worth it. We will include new skeletons for various races like hobbits, dwarves, wargs, trolls, goblins etc. We plan to add Gollum as well, but it all depends if we can make visual appealing animations. *Bannerlord may include some of the animals mentioned

-Will there be capes?

Yes, Bannerlord supports cloth physics.

-What are the factions/ How many factions will there be?

There will be approximately be 40-65 factions. We will try to make each one unique and with it’s own culture and history based on the lore of Tolkien.

For further details:

-What races will there be?

Playable races: Men, Dúnedain, Elves, Dwarves, Hobbits, Orcs, Goblins, Uruks

Non-playable: Trolls, Ents, Wargs, Half-trolls, Oathbreakers (Ghosts), Barrow-wights and many more

-How will races differ?

Each race will have preset abilities. Dwarves will be much stronger and have more hitpoints while being slower and abominable riders. Elves will be more agile and Men will be overall average. Of course each will have special skeletons and equipment restrictions.

-Can we make LOTR themed weapons with the crafting system?

Yes. New unique parts specifically made for the LOTR universe will be possible to use as well (elven inscriptions etc.).

-Can I help?

Yes! We are currently looking for 3D and 2D artists at the moment. We can always use people to give suggestions. And later we need sceners, scripters, writers, testers and voice actors.

Contact me here or at my steam if you are interested. Any help is very appreciated.

Also you are welcome to join our discord server to have some discussions:

If you have any questions please leave them down below and I will get to them. If they are relevant enough I will add them to the list.

KoA's Music Dev Blog 3

KoA's Music Dev Blog 3

News 2 comments

Welcome to the third blog about the music of Kingdoms Of Arda, this time with a video showing what I promised to do. The general approach software wise...

KoA's Music Dev Blog 2

KoA's Music Dev Blog 2

News 5 comments

Greetings and welcome back to our second blog about the making of the music for Kingdoms of Arda.

KoA's Music Dev Blog 1

KoA's Music Dev Blog 1

News 8 comments

As composers for Kingdoms of Arda our goal is to provide you with a high quality soundtrack and ambience, rarely found in completely free projects such...

Factions Revamped

Factions Revamped

News 50 comments

An update to the previous article, this shows something closer to what we plan for Kingdoms of Arda.

Comments  (0 - 10 of 1,234)

Hello, I have three questions.
1)When can we see Mordor's armor?
2)Will we have the armor of Dol Guldur in the hobbit 3?
3)Will there are historical battles in the mod? (the siege of Minas Tirith, helm's deep, the battle of the five armies and so forth...

Reply Good karma Bad karma0 votes
John.M Creator

1.It is coming up, not sure when exactly, maybe a couple weeks, maybe a month.
2. Kind of, it will look less uniform like Isengard, closer to the concepts if you have seen those.
3. Yes. We have an article coming soon covering stuff like this.

Reply Good karma+3 votes

it's great
it's really cool that you do.
I wish you good luck!

Reply Good karma Bad karma+1 vote

This mod needs to be for Kingdom Come, Bannerlord might as well be DoA

Reply Good karma Bad karma-3 votes
John.M Creator

Why exactly?
Kingdom Come could be good grounds for a LotR mod, though not ours, what we want to achieve isn't possible on Kingdom Come Deliverance. Limited maps, limited factions, limited combat and likely limited modding.

Reply Good karma+8 votes

Honestly, you have no idea what Bannerlord's modding will be either. Everyone assumes it will be just as good as Warband was, but it very well may not be the case.

Reply Good karma Bad karma-1 votes
John.M Creator

We have seen what they have shown and explained their modding to be like. If you don't believe them for some reason we have also heard about the modability of Bannerlord from those who worked on it but no longer have ties to Taleworlds. So I don't assume it will be just as good as Warband, we have reasons to believe it is better.

I would like to hear the reasoning behind "it very well may not be the case" other than the assumption on your part.

Reply Good karma+4 votes

Hi guys,
I think what you are doing is huge in terms of importance and workload.
I am not developer but I could help you on the writing part when you will need people for it.
Precisely, I will be able to help for french translation (if you plan to propose such translation in your mod) and quests writing.

I know it not the most exiting part but it would be a pleasure to help you.
So if you need extra hands you can contact me.

Good day

Reply Good karma Bad karma+2 votes
John.M Creator

there is a place for writing and the plan is to make as many full translations as we can.
I'll get in contact.

Reply Good karma+1 vote

Do you need someone who can translate English into Norwegian? I think that would have been the first lotr mod with norwegain sub xD

Reply Good karma Bad karma+1 vote
John.M Creator

Ideally we will have as much translations supported as possible, so anyone is welcome to help.

Reply Good karma+1 vote
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