Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?


Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

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3 comments by Yojimbo_Beta on Mar 17th, 2012

Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
 As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
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Rebirth v1 - Disc One

Rebirth v1 - Disc One

Apr 15, 2012 Demo 11 comments

At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.

Final Fantasy VII: Rebirth - Midgar Demo

Final Fantasy VII: Rebirth - Midgar Demo

Jan 1, 2011 Demo 9 comments

You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...

Post comment Comments  (10 - 20 of 149)
yoboom
yoboom Feb 13 2013, 11:21am says:

Although I leave so many times, I often find myself coming back to FFVII. and I thought of this mod... (switched computers, FF7 didn't transfer)
I also bought the 2012 edition of ff7.
My question: Does you mod work with the remake, if not do you have plans of supporting it, if so, is there anything I can do to help?

+1 vote     reply to comment
Yojimbo_Beta
Yojimbo_Beta Feb 18 2013, 3:39pm replied:

So far, I haven't done any work to port Rebirth to the PC version. It's something I might look at later, but I'd want to release the PSX build first.

In the mean while, if you're looking for a 'hard mode' mod on PC, you might enjoy something like Armorvil's AV mod, or gjoerulv's Nightmare Edition

+1 vote     reply to comment
yoboom
yoboom Feb 19 2013, 5:48pm replied:

It's not really the "hard mode" I want. It's the Extra Materia and rebalanace that you do that I want. Lol. Not getting water until Golden Saucer, the only air spell is Choco/Mog, attacking a creature that should be weak to lightning and it is immune. Things like that. Your enhancement is amazing. lol.

+2 votes     reply to comment
Guest
Guest Feb 5 2013, 10:26am says:

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Yojimbo_Beta
Yojimbo_Beta Feb 18 2013, 3:38pm replied:

I haven't had a lot of time this last six months or so, but I have fixed a lot of the bugs on Disc One. I'm nearly ready to start working on Disc Two.

+1 vote     reply to comment
Orcinbob
Orcinbob Dec 6 2012, 7:15pm says:

Has anyone figured out a way to get this working on PSP?

I have patched it and converted the ISO into an Eboot but when I'm in the menu and I open "Item", "Equip" or "Status" and also as soon as my menu appears in battle the game freezes and forces my PSP to shut down.

+1 vote     reply to comment
Guest
Guest Nov 15 2012, 6:26pm says:

Will this be compatible with a pal/european version of the game? if you could somehow add some stuff into the game that quare originally left out, that would be great :) (stuff like the inaccessible cave near bone village/city of the ancients area, and the sidequest involving the hidden "letter" key items in or around kalm)
good luck with the next 2 discs :D

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Guest
Guest Nov 19 2012, 7:36pm replied:

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CloudxStrife
CloudxStrife Sep 14 2012, 12:57pm says:

yoboom
Just downloaded the mod. It's pretty great! :D However I have a question about some of the steal items. Did you edit the actual items stolen or not? I just stole from a "Grunt" in No. 1 Reactor and it gave me a strange item.
Items> [acc. icon] ~44mkcj( 8. x&T
description: ol S(o<= (8*?u???)O;OMO_O qOE On/ /J/A/fi/ / %O#

I Just Sell it and have the bug to give you a lot of money a 2.000.000.000 Gold a Bit more of that with that money i can play all the game and buy 99 of all Items all the materias so You have to repair that i think and the patch is great i like it the idea of do a FFVII more tactical and hard well it not so hard than the PC Groevous Patch but is Hard and is more tactical i Like more it Continue Improving the Best Game of the world For me I Born With it and Die with it FFFF (Final fantasy Fan Forever) YEAHH!!!! GOOD WORK BOYS!

+1 vote     reply to comment
Yojimbo_Beta
Yojimbo_Beta Sep 17 2012, 7:19pm replied:

Yeah, I'm aware of that issue. It will be fixed in the next release. In the meanwhile, you don't have to do anything with the item - it won't do any harm or cause any bugs.

Glad to hear you enjoyed the demo otherwise!

+1 vote     reply to comment
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