Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?

Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

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Blog RSS Feed Report abuse Latest News: Disc One beta demo planned

3 comments by Yojimbo_Beta on Mar 17th, 2012

Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
 As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
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Rebirth v1 - Disc One

Rebirth v1 - Disc One

Apr 15, 2012 Demo 11 comments

At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.

Final Fantasy VII: Rebirth - Midgar Demo

Final Fantasy VII: Rebirth - Midgar Demo

Jan 1, 2011 Demo 9 comments

You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...

Post comment Comments  (40 - 50 of 149)
EtDiesIrae Apr 17 2012, 9:19am says:

Reactor 1: This part has a better difficult now. Noobs players can complete in one or two intents, and veterans have a more difficult start if you compared with original game and a option for intent stolen and don’t spent items.
Enemys are fine. Obviosly, the encounters are less interesting without IA changues and the others mechanics (leader, engynner, etc), but is better than the original game. One night guard float in a match (little bug).
I think those guardian scorpions need to do more damage with his standar attacks (he gives you an opportunity for use defense). I’m not sure that the “laser tail 1 point attack versión” are a better option that “laser tail 200 damage point versión”, but the two are correct choices.

PD: Great joob with weapons and armours. I have dudes of what is the better option for equip my characters in the first shop of the game,xD

+1 vote     reply to comment
EtDiesIrae Apr 17 2012, 11:11am replied:

Reactor 5 missión:
Tunels enemys ok: Misil launcher isn’t weak to water, ¿why? Bubbles from plate are a little hard but fine in anycase. Note: water materia need a really hight AP points for upgrade. Is correct that?
Reactor: ok, this time we fight a certain variety of enemys. Good. The problem is that in essencial they do the same. But better that the demo. Without IA changes is difficult to upgrade this part.
Airbuster: Wooooo, you solved the bug of airbuster. Nice. But exist another bug to stolen (mesage similar to: fhcabsufbaf4452oaifbafbafbs1516)xD. The second and third intent to stolen the emulator crash. I decide don’t stolen anything. Difficult is correct now. He is a challengue for a noob, and the first time he kill me (I’m testing things how steal him, spells and differents weapons, etc). In the second battle, playing serious without testing, i defeat him. Really nice work with him except for the bug.
For curiosity: what item have this bastard?

+1 vote     reply to comment
hasherl Apr 17 2012, 8:43am says:

nice, will try and hope to give some usefull feedback:)
Found first bug:i got a rare steal from the grunt a(accessoire i think), which is bugged(its called =44mkc.(8.xT/)

+1 vote     reply to comment
EtDiesIrae Mar 27 2012, 5:48am says:

I have a question if you have time for answer, if not, no problem.

What changes you apply to the midgar part respect the demo of the last year? Or is the same? I think that know this modifications can make a good idea of the evolution of rebirth. Enemys? Encounters? Materia? I suposse that at least you fixed many bugs

In anycase, thanks for this mod. FFVII is better with him

+1 vote     reply to comment
Yojimbo_Beta Mar 27 2012, 5:29pm replied:

The new enemies and AI, along with the 'squad leader' system are absent. Creating new enemy encounters was far too labour intensive, and had a lot of potential for bugs, as you probably saw. Maybe in a later release I'll reintroduce them, but not for some time. I just don't have the resources.

+1 vote     reply to comment
EtDiesIrae Mar 21 2012, 2:37am says:

Seriosly, that looks amazing. I can promess another feedback...but i can't wait more for the launch! grrrr,xD

Dude: the game has elementar barriers? In others words, a spell that give you resistance to fire (and weakness to ice, for example)? Or, at least, items and armours with similars effects? (Only resistance, no element absorb please: jenova life and jenova death are really stupids combats in original game for this cause)

In any case... good job. Modern Rpg's are really bored to me...and your mod look more and more fun in each upgrade

+1 vote     reply to comment
Yojimbo_Beta Mar 27 2012, 5:28pm replied:

I haven't implemented any Null-Element spells; they wouldn't be trivial to develop (lots of extraneous AI in a KERNEL file that has size limitations to begin with), and there's not many spells besides. As for the accessories, I haven't removed the element-absorbing equipment, but I have made sure Jenova-BIRTH doesn't rely purely on water attacks, if that's your concern.

+1 vote     reply to comment
EtDiesIrae Mar 28 2012, 11:05am replied:

JAJAJAJAJA, you need to recognaise that jenova rebirth battle are really stupid and easy in the original game. If you solved this problem, I'm happy,xD

I suppose that can be difficult of implement, but maybe can be interesting implement full elemental affinity in accesories: in other words: you absorve ice but you are weak to fire. In anycase, when I check the demo, I make a new feedback.

Your work is great. I understand that is hard and extrem laborious, but don't surrender man. Good luck

PD: The Hexadragon battle look really interesting.

+1 vote     reply to comment
Camorak Mar 20 2012, 1:41am says:

So it's an .iso we can play on an emulater?

+1 vote     reply to comment
Yojimbo_Beta Mar 20 2012, 7:46pm replied:

That's right - it's a PPF patch file that you can apply to an NTSC PSX ISO.

+1 vote     reply to comment
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Final Fantasy 7 - Rebirth Edition
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