Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?


Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

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Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
Update: 2011

Update: 2011

News 2 comments

Rebirth isn't dead! The comprehensive rebalance for Final Fantasy VII is undergoing some changes, but *all* aim to take the mod back to its original vision...

Upcoming release: Alpha Demo

Upcoming release: Alpha Demo

News 3 comments

I intend to release an alpha demo before the new year. This demo will showcase Rebirth up to the Kalm Flashback, before allowing you to play the remainder...

Recent Progress

Recent Progress

News 3 comments

So, what's been going on with REBIRTH? Lots of behind-the-scenes coding, for a start - a new program I've written from scratch for the project, new AI...

Release Deferred

Release Deferred

News 5 comments

Unfortunately, REBIRTH will not be making the February 2010 release we hoped for. However, I am confident that a Beta-version demo for the first disc...

Rebirth v1 - Disc One

Rebirth v1 - Disc One

Demo 12 comments

At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.

Final Fantasy VII: Rebirth - Midgar Demo

Final Fantasy VII: Rebirth - Midgar Demo

Demo 9 comments

You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...

Post comment Comments  (20 - 30 of 151)
CloudxStrife
CloudxStrife

yoboom
Just downloaded the mod. It's pretty great! :D However I have a question about some of the steal items. Did you edit the actual items stolen or not? I just stole from a "Grunt" in No. 1 Reactor and it gave me a strange item.
Items> [acc. icon] ~44mkcj( 8. x&T
description: ol S(o<= (8*?u???)O;OMO_O qOE On/ /J/A/fi/ / %O#

I Just Sell it and have the bug to give you a lot of money a 2.000.000.000 Gold a Bit more of that with that money i can play all the game and buy 99 of all Items all the materias so You have to repair that i think and the patch is great i like it the idea of do a FFVII more tactical and hard well it not so hard than the PC Groevous Patch but is Hard and is more tactical i Like more it Continue Improving the Best Game of the world For me I Born With it and Die with it FFFF (Final fantasy Fan Forever) YEAHH!!!! GOOD WORK BOYS!

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Yojimbo_Beta Creator
Yojimbo_Beta

Yeah, I'm aware of that issue. It will be fixed in the next release. In the meanwhile, you don't have to do anything with the item - it won't do any harm or cause any bugs.

Glad to hear you enjoyed the demo otherwise!

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Sainty
Sainty

Hello everyone :-)
Pls help with some info.
Did this mod affects entire game (in matter of dificulty) or only disk 1?
Any plans to work futher on this, or it's final version, which won't be changed/added anymore?
Thanks in advance!

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Yojimbo_Beta Creator
Yojimbo_Beta

Only disc one in the current demo - though work is underway on discs two and three.

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Sainty
Sainty

Yay, ok, goin to watch the progress, thanks for your work and good luck!

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yoboom
yoboom

Just downloaded the mod. It's pretty great! :D However I have a question about some of the steal items. Did you edit the actual items stolen or not? I just stole from a "Grunt" in No. 1 Reactor and it gave me a strange item.
Items> [acc. icon] ~44mkcj( 8. x&T
description: ol S(o<= (8*?u???)O;OMO_O qOE On/ /J/A/fi/ / %O#
a lot of the letters are alt letters and I didnt bother looking up the code. lol. But this item is "usable" from the menu, but I can't use it on Cloud or Barret. I will test it on other characters as I get them. However I cannot equip it either. Hope you figure out what's going on! Thanks. :)

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Yojimbo_Beta Creator
Yojimbo_Beta

Yes, I'm aware of this thanks.

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evandoherty
evandoherty

EEK! This is so good! Finally someone who understands how this game should have been executed :D I actually used the same patch on all 3 discs cause i wanted to keep playing and it worked perfectly :) All the bosses and enemies were waaaay harder and required actual thought and skill to beat them :) ive been playing this game since it was released and it finally feels fresh and new again! I will say though that Demi kinda breaks it for me, like any boss i used it on just reduced them to nothing and made them far too easy. I loved what you did with the weapons, i actually used the weapons id normally skip. And the character rebalancing is so good also, made me switch up my team quite often to suit the circumstances :D Well done and i cant wait to try anything new you release :D

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Eat_Static
Eat_Static

Great work, so pleased your still working on it, final fantasy 7 is one of if not my favourite game ever :)

I have a question tho, the ppf-o-matic works on other files than iso, my copy of FF7 is a .bin file, is there any reason the patch for this mod wouldn't work properly with files other than iso?

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Yojimbo_Beta Creator
Yojimbo_Beta

I'm pretty sure PPF-o-matic doesn't care if your disc image is a .BIN or a .ISO. I built the patch with a BIN anyway, if it helps.

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Eat_Static
Eat_Static

Thank you, I patched it and it seems to be working :)

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