Final Fantasy 7. The perfect game?

Proving popular with countless generations of gamers, despite its age, inspiring fanart, fiction, a series of spinoff games and even a full-budget movie, it's tempting to fit Final Fantasy VII with the title 'Greatest. Game. Ever'.

And I'll agree, it's an awesome game - but, as much as I love FF7, as much I enjoy playing through it over, and over, there's always been a nagging suspicion: could it be... better?

Let's be honest. The battles can get a little too samey, there's little incentive to experiment with materia, and the game can all to easily be bested by simply attacking and spamming Cure-All. We've all heard horror stories about players who have managed to push themselves to the Northern Crater without even grasping the basics of the materia system.

This mod - this rebalance - seeks to address these issues, altering enemy statistics and AI, nerfing overpowered skills whilst promoting others that have been neglected, introducing new tactics, creating cunning and entertaining creatures, and overall making battles far more exciting and engaging.

So, what exactly will the rebirth mod feature? Work is still in progress, and I intent to keep certain features secret until release, so as not to spoil matters, but the mod has the following broad aim in mind: to promote a more strategic mode of gameplay. You won't be able to mash attack to get through REBIRTH. You'll have to keep your wits as sharp as your sword, and think carefully about every choice you make through the entire game.

I think you'll love it.

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Blog RSS Feed Post news Report abuse Latest News: Disc One beta demo planned

3 comments by Yojimbo_Beta on Mar 17th, 2012

Contrary to popular opinion, Rebirth didn't die, it just got put on the back burner for a while. Since Christmas 2011, I've been working on a PSX Disc One beta to be released as a demo / early version sometime around the end of next month / May 2012.
As proof, here's a video of me fighting the Materia Keeper, here called a Hexadragon to hint at his ice-weak, fire-absorbing elemental affinities. Rebirth's enemies are divided up into a small number of memorable classes with particular weaknesses and resistances, and often renamed to hint at those classes. It's just one of the things that (I hope) will make Rebirth a fun mod to play.

The disc one demo will include

  • New materia and magic, including the much-desired water, wind and holy spells
  • Rebalanced limit breaks
  • Completely new equipment, with an emphasis on double-edged 'sidegrades' rather than 'upgrades'
  • Enemies with more intuitive status and elemental vulnerabilities
  • Stronger creatures and a noticeably increased difficulty
  • More steals and higher steal-rates, finally making steal useful.
  • The new 'disease' status, where Poison stops creatures from healing
  • The 'defence break' mechanic
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Rebirth v1 - Disc One

Rebirth v1 - Disc One

Apr 15, 2012 Demo 11 comments

At last! Rebirth v1 / Disc One has been released! This download includes a PPF patch for the NTSC PSX release.

Final Fantasy VII: Rebirth - Midgar Demo

Final Fantasy VII: Rebirth - Midgar Demo

Jan 1, 2011 Demo 9 comments

You've waited and waited, so it's high time you got something in return! Here's a patch for the NTSC (American) PSOne version of Final Fantasy VII. The...

Post comment Comments  (50 - 60 of 150)
Camorak Mar 20 2012, 1:41am says:

So it's an .iso we can play on an emulater?

+1 vote     reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Mar 20 2012, 7:46pm replied:

That's right - it's a PPF patch file that you can apply to an NTSC PSX ISO.

+1 vote   reply to comment
Yojimbo_Beta Creator
Yojimbo_Beta Feb 24 2012, 3:14pm says:

Just a note - the mod's not dead, in fact, I'm planning a Disc One demo for April-ish. Stay tuned.

+1 vote   reply to comment
darksun45230 Feb 27 2012, 2:09am replied:

The sleeping giant awakes from it's earthen slumber! :o

+1 vote     reply to comment
RequiemLux Sep 29 2011, 7:03pm says:

can't wait for the full version!

+1 vote     reply to comment
Zepavil Sep 17 2011, 5:28pm says:

Um, can you keep the base of the original summons, like bahaumt zero
But also add new ones?

+1 vote     reply to comment
darksun45230 Sep 17 2011, 10:10pm replied:

I'm pretty sure adding new magic animations (or at least Summons) is impossible, if not difficult. Besides, I'd rather Yojimbo work on the items he's already listed rather then meddling around with code like that.

+1 vote     reply to comment
DarrenR Sep 2 2011, 9:01pm says:

oh and how do you make these PPF things as I wouldn't mind just having the proper Magic names like Cura, Thundaga, ect

+1 vote     reply to comment
DarrenR Sep 2 2011, 8:52pm says:

it just keeps telling me it can't open the image

+1 vote     reply to comment
DarrenR Sep 3 2011, 8:27am replied:

NVM,apparently I'm just retarded, I forgot about the Read-only check box

+1 vote     reply to comment
Eat_Static Jul 17 2011, 8:52pm says:

This mod is fantastic, just stumbled across it, I never realised you could mod ps1 games :)

I tried searching for other ps1 mods but searches always come up with mod-chip things, are there any other mods out there for ps1 games or sites dedicated to them or anything?

+1 vote     reply to comment
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Final Fantasy 7 - Rebirth Edition
Final Fantasy 7 - Rebirth Edition
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3 years ago
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