C&C:VRM Generals strives to make Zero Hour as visually realistic as possible.  This means that we would like to replace every in-game entity with its closest real world equivalent.  We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.

Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible.  The crusader tank for example has been replaced by the M1A2 abrams.  Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.

FAQ

Q:Why don't you change infantry?  Infantry is too big!  Needs to be changed!!!
A: Yes, I agree, infantry is too large in comparison to vehicles.  Making them smaller would look better.  Since we do not change game-play infantry movement speed needs to remain unchanged.  This means that making infantry smaller makes them look like they move faster, MUCH FASTER actually, so fast that it looks totally unrealistic.  Nevertheless, we will still make new infantry and we will also make them a little bit smaller than they are now.  I think everyone will be satisfied so there is no need to constantly ask about infantry.

Q: I'm getting an error when I try to run the mod.  What can I do?
A: Have you followed the instructions in the README carefully?  VRM has only been tested in Windows 7 32 and 64 bit OS environments.  We suggest using Windows XP SP3 compatibility mode to make sure VRM starts properly.  Also make sure you've got a clean install of Zero Hour, and that it isn't a pirated copy.  Also, of course make sure that you're patched up to ZH 1.04!

Q: Do I need to download all previous versions of VRM (0.1,0.2,0.3) to be able to run 0.4?
A:  No, silly! 

Image RSS Feed Latest Screens
Captured OT-55 "Dragon" Tank TMS-65 Contamination Vehicle New Feature - Drunk Pilots
Blog RSS Feed Report abuse Latest News: VRM 0.5 update 15/05/13

17 comments by dhd on May 15th, 2013

Hello all,

It has been sometime since the last update.  I have been busy with other ventures and haven't had time to continue development.  I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!

I only have a few things left to do before releasing 0.5.  The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done.  That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.

A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die.  This seems to be a tricky problem.  I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay!  Any advice or help would be appreciated.  

Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:

The new and improved T-55s in-game.

The new Chinese troop crawler getting an inspection.

A battery of Patriot missiles attempting to intercept a SCUD barrage.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Visual Reality Mod 0.4alpha

Visual Reality Mod 0.4alpha

Dec 26, 2012 Demo 34 comments

This is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!

Visual Reality Mod 0.3alpha

Visual Reality Mod 0.3alpha

Dec 23, 2011 Demo 40 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.2alpha

Visual Reality Mod 0.2alpha

Aug 26, 2011 Demo 29 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.1alpha

Visual Reality Mod 0.1alpha

Jul 24, 2011 Demo 20 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Post comment Comments  (0 - 10 of 1,105)
LaGNeVeRFaiLS
LaGNeVeRFaiLS May 19 2013, 2:48pm says:

do you have no intension on making hte infantry more realistic?

-2 votes     reply to comment
dhd
dhd May 19 2013, 4:14pm replied:

Do you have any intention to read the FAQ at the top of this page? :)

+6 votes     reply to comment
MaroonBeret
MaroonBeret May 18 2013, 10:25pm says:

Type-96 tank is more advanced than Type-85. it doesnt make sense to replace battlemaster with Type-96 and nuke battlemaster with type-85.nuke battlemaster is more advanced and should be Type-96.

+2 votes     reply to comment
BossGeneral
BossGeneral May 20 2013, 10:50pm replied:

Actually Type-96A/G are more advanced variants that were developed off the Type-85-III design. Perhaps you should read up on the history and design of the Type-96.

Nuclear battlemaster will be the Type-96G which is the 2nd Generation ERA variant of the Type-96A.

Type-96A:

Military-today.com
Img.defencetalk.com

Type-96G (Gai = Improved):
Ausairpower.net
Ausairpower.net
Ausairpower.net
Ausairpower.net

+3 votes     reply to comment
dhd
dhd May 19 2013, 4:36am replied:

Nuke Battlemaster is Type96G, more upgraded version with turret similar to Type-99. Screenshots of Type-85 are multiple years old at this point :P

+2 votes     reply to comment
Guest
Guest May 18 2013, 3:53pm says:

This comment is currently awaiting admin approval, join now to view.

lammiviljam
lammiviljam May 4 2013, 7:32am says:

There have not been any updates for a long time. Are the developers on vacation or something? What is going on?

+1 vote     reply to comment
dhd
dhd May 13 2013, 12:07pm replied:

More updates soon.

+4 votes     reply to comment
Ilves
Ilves May 4 2013, 7:00pm replied:

tere, seltsimees!
it's just a month passed - that's an 105% ok term for a moder for no updates :D

+2 votes     reply to comment
GrigorStoyanovich
GrigorStoyanovich May 13 2013, 4:00am replied:

Ok, thanks for your info Mr. Keep in Touch. ;-)

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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