C&C:VRM Generals strives to make Zero Hour as visually realistic as possible.  This means that we would like to replace every in-game entity with its closest real world equivalent.  We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.

Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible.  The crusader tank for example has been replaced by the M1A2 abrams.  Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.

FAQ

Q:Why don't you change infantry?  Infantry is too big!  Needs to be changed!!!
A: Yes, I agree, infantry is too large in comparison to vehicles.  Making them smaller would look better.  Since we do not change game-play infantry movement speed needs to remain unchanged.  This means that making infantry smaller makes them look like they move faster, MUCH FASTER actually, so fast that it looks totally unrealistic.  Nevertheless, we will still make new infantry and we will also make them a little bit smaller than they are now.  I think everyone will be satisfied so there is no need to constantly ask about infantry.

Q: I'm getting an error when I try to run the mod.  What can I do?
A: Have you followed the instructions in the README carefully?  VRM has only been tested in Windows 7 32 and 64 bit OS environments.  We suggest using Windows XP SP3 compatibility mode to make sure VRM starts properly.  Also make sure you've got a clean install of Zero Hour, and that it isn't a pirated copy.  Also, of course make sure that you're patched up to ZH 1.04!

Q: Do I need to download all previous versions of VRM (0.1,0.2,0.3) to be able to run 0.4?
A:  No, silly! 

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Captured OT-55 "Dragon" Tank TMS-65 Contamination Vehicle New Feature - Drunk Pilots
Blog RSS Feed Report abuse Latest News: VRM 0.5 update 15/05/13

15 comments by dhd on May 15th, 2013

Hello all,

It has been sometime since the last update.  I have been busy with other ventures and haven't had time to continue development.  I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!

I only have a few things left to do before releasing 0.5.  The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done.  That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.

A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die.  This seems to be a tricky problem.  I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay!  Any advice or help would be appreciated.  

Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:

The new and improved T-55s in-game.

The new Chinese troop crawler getting an inspection.

A battery of Patriot missiles attempting to intercept a SCUD barrage.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Visual Reality Mod 0.4alpha

Visual Reality Mod 0.4alpha

Dec 26, 2012 Demo 34 comments

This is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!

Visual Reality Mod 0.3alpha

Visual Reality Mod 0.3alpha

Dec 23, 2011 Demo 40 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.2alpha

Visual Reality Mod 0.2alpha

Aug 26, 2011 Demo 29 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.1alpha

Visual Reality Mod 0.1alpha

Jul 24, 2011 Demo 20 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Post comment Comments  (60 - 70 of 1,104)
Black_Drakon
Black_Drakon Feb 15 2013, 5:15am says:

Will GLA have their own airforce? Old jets like MiG-15 will fit them well. Or even WW2 fighter like Bf-109

-3 votes     reply to comment
F.I.L.M._Smartson
F.I.L.M._Smartson Feb 15 2013, 6:43am replied:

this is visual reality mod, which only change almost all the models and textures, also improves the graphics. The gameplay will still the same as zero hour

+3 votes     reply to comment
Gladiuss
Gladiuss Feb 15 2013, 1:03pm replied:

You should add the A-10 in, so that we can build them from our airfields. And improve the carpet bombs!

-1 votes     reply to comment
dhd
dhd Feb 15 2013, 9:14pm replied:

This mod is only replacing zero hour units, not adding new ones.

+1 vote     reply to comment
PeaceKeep0r
PeaceKeep0r Feb 15 2013, 3:23pm replied:

A-10s would be a little OP, i think it's fine where it is.

+2 votes     reply to comment
lammiviljam
lammiviljam Feb 13 2013, 5:56am says:

Do you know of any mod that adds gameplay realism, such as improving superweapons and raising unit prices and building times? I would like to have both visual and gameplay realism...

+2 votes     reply to comment
UltimateAero
UltimateAero Feb 14 2013, 7:19pm replied:

You should definitely try the COLD WAR CRISIS mod! It have pretty much everything your saying however there's no super weapons(hence realism, why would there be a super weapon on a small map!). Also it is heavily infantry based, as you have a more realistic starting money, and prices are matched in a way.

+1 vote     reply to comment
dhd
dhd Feb 14 2013, 7:40pm replied:

I would disagree that CWC represents realistic combat. The visuals are fantastic but the gameplay is just as arcady as vanilla ZH.

+1 vote     reply to comment
dhd
dhd Feb 14 2013, 10:44am replied:

I do not. Also, combining VRM with other mods will probably break everything.

You can create your own realism mods without any skill required, just edit all the inis that determine behavior of everything. Increasing range of almost all weapons really helps :)

+4 votes     reply to comment
lammiviljam
lammiviljam Feb 14 2013, 2:27pm replied:

Thank you very much! Oh and by the way, I have posted realism related comments quite many times, you do not have to read them all thanks to your answer.

Because I know absolutely nothing about computers, could you do a little walkthrough for me, please?

Sincerely, lammiviljam

+3 votes     reply to comment
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Parsec
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