The End Of Days is a “c&c Generals Zero Hour” mod. It brings to the main game a new faction Russia with new units, special powers, abilities and upgrades. Also it changes all other factions to un believable level by remaking their core units and adding new. Turns the main game play by making it more realistic and fun. To real war feeling! Current version is 0.92 Beta. It is not a final version of the mod. Playable factions are USA, GLA, CHINA and RUSSIA

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The patch is available in the download section.

Moddb.com

Please report any important issues and suggest anything that can help to improve the gameplay.

Thank you
Have fun!

New EVA for Russian faction

New EVA for Russian faction

News 11 comments

Would you like to help the development? We have a possible application for skills you may have. Voice acting is in our main goal.

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TEOD-0.92 Balance Patch MAC version!

TEOD-0.92 Balance Patch MAC version!

Patch 22 comments

This is the MAC version of latest patch. First install 0.92 full version of the mod and then this patch

TEOD-0.92 Balance Patch

TEOD-0.92 Balance Patch

Patch 61 comments

This is the latest TEOD-0.92 Patch. The main focus was to make the game play more balanced and free of bugs and issues. I made nice small changes which...

Latest TEOD-0.92 Latest Patch

Latest TEOD-0.92 Latest Patch

Patch 89 comments

This is the latest TEOD 0.92 patch. Installation, just extract the files in your Zero Hour folder and replace old files and that's all. You don't need...

Latest TEOD-0.92 Patch

Latest TEOD-0.92 Patch

Patch 88 comments

This is the latest patch for 0.92 I hope no critical errors will occur again. I removed the old patch since it is not needed and can cause confusion in...

TEOD-092 - MAC version!!!

TEOD-092 - MAC version!!!

Full Version 11 comments

TEOD 0.92 will present a lot of vital and good changes compared to previous 09 version. A lot of bugs were fixed. Game balance were improved a lot. New...

The End of Days 0.92

The End of Days 0.92

Full Version 50 comments

TEOD 0.92 will present a lot of vital and good changes compared to previous 09 version. A lot of bugs were fixed. Game balance were improved a lot. New...

Comments  (0 - 10 of 3,589)
Mongkut
Mongkut

I have a serious suggestion: make a proper installer and launcher for this mod, so people can play this mod along with other mods without harming vanilla game files.

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Alexei_Stukov Creator
Alexei_Stukov

The mod files are not harming the Zero Hour files. You have uninstaller to remove the mod and it's files. The only thing that should be done manually is to Edit the script folder in Data folder to 1Scripts, and then backwards after reinstalling the mod.
If I could make proper installer to skip that step I would, but I don't have that skills...
BR

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Mongkut
Mongkut

Simply write a Batch Script as mod's launcher that 1. renames the folder, 2. launches the game. The script conveniently automatically waits for the game to exit. 3. Rename the folder back to original. The script exits automatically.
You don't need to be a hackerman to write 3 lines of code. Writing a launcher is 13x easier than writing a mod for ZH.

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Alexei_Stukov Creator
Alexei_Stukov

OK can you write it? Since Zero hour is using INI codding which is very simple. I'm not a programmer. It is very easy just to complain... Help if you can?

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Mongkut
Mongkut

I forgot that this mod uses vanilla exe to launch this mod...
How to separate this mod's launch from vanilla launch? Do the mod files simply need to be moved out of vanilla exe's view?
Tell me that and I'll write the launcher. A bit extra work, but it should still remain simple.

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Alexei_Stukov Creator
Alexei_Stukov

The problem is that I don't know how to make it to use other exe. If you can think something?

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Mongkut
Mongkut

Solved the problem by putting all mod files into TEOD folder instead. Then batch script will make all the adjustments, launch the game, and on exit game the script undoes all moves.
So this is what must be done:
Inside the game's install folder, create a folder named TEOD, and put all TEOD's big files in there.
Copy-paste these 6 lines from: Pastebin.com into a notepad and save the file as TEODLauncher.cmd
Move the batch script inside game's install folder and to launch the game with TEOD mod, use only TEODLauncher.cmd
This is the simplest method, working in Win7 x64.

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Alexei_Stukov Creator
Alexei_Stukov

Thank you sounds good, I'll try it latter when back at home.
I'll be happy if you wish to contribute further help.
BR

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Mongkut
Mongkut

Actually discard the stuff above. Idk about how modding logic really works in C&C-G, but I found out that the game searches for mod files even from sub directories inside game's own folder, which causes a crash on game start... what... But I figured out a new workaround:

Navigate to:
"USERNAME\Documents\Command and Conquer Generals Zero Hour Data"
Create folder named "MODS", in which create folder "TEOD"
Drop all your mod's *.big files into "TEOD" folder.
I updated the script accordingly:
Pastebin.com
So copy-paste the code into notepad and Save As WHICHEVERNAMEYOULIKE.cmd and put that batch script inside game's installation directory, and only run that to launch game with TEOD mod.
I think this method is universal enough to be used on any launcherless mod.

Btw, great mod.

You can get better support for modding at:
Forums.swr-productions.com

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C&C: Generals Zero Hour
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Highest Rated (5 agree) 10/10

Great mod, high quality.

Dec 3 2016 by CorsicaMafios

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