The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer.

This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.

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5 comments by Waraddict on Jun 26th, 2007

Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.

Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.

The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).

In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.

Various other improvements made will be elaborated on at a later date.

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The 1st Tiberian War

The 1st Tiberian War

Dec 3, 2006 Full Version 14 comments

This is version 1.5 of Tiberium war 1. Hope ya like it everyone!

Post comment Comments  (0 - 10 of 186)
Armen
Armen Feb 26 2012, 1:20pm says: +1 vote     reply to comment
ıodɐɥs
ıodɐɥs Jun 24 2011, 9:25am says:

THE MOD'S DEAD!!

+3 votes     reply to comment
syr123
syr123 Oct 2 2010, 8:03am says:

guys how about adding more units fixing the buildings a bit and this will look great~

+2 votes     reply to comment
syr123
syr123 Oct 2 2010, 8:05am replied:

and don't die pls.

+3 votes     reply to comment
Tore29
Tore29 Jan 6 2009, 12:22pm says:

You may be dormant, but it wont stop me from voting for you :P

+2 votes     reply to comment
Waraddict
Waraddict Aug 31 2008, 6:03pm says:

I guess you could call the mod dead but really all's not lost. The work we did in the past while has really paid off when helping with the Tiberian Dawn C&C3 mod.

Now previously, I was intending finishing off TFTW no matter what for one main reason, not every owner of Zero Hour may be able to run the C&C3 engine, plus, it is asking them to buy another game.

Frankly though, the C&C3 engine is a lot more efficient and low req friendly than the ZH engine, and considering the price of C&C3 now and how much better it supports old style C&C games than the ZH engine there really isn't a good reason for continueing TFTW on top of the fact that it was difficult to retain staff for such a project, in particular modelers and skinners.

Mind you though, lessons were not only learned with the work done on TFTW over the past few years but a lot of the work, (such as the coding and some assets) were useful as well in the Tiberian Dawn project. If you liked TFTW you're seriously going to love TD, believe me.

+2 votes     reply to comment
ruby92
ruby92 Jun 7 2008, 11:53am says:

this mod is dead so dun think about it...think about tiberium dawn redux! its a mod smth like this and its coming ot in 20th june!

+1 vote     reply to comment
killr10
killr10 Jun 5 2008, 3:58am says:

ok it wnt let me post wat it comes up wit :(

+1 vote     reply to comment
killr10
killr10 Jun 5 2008, 3:56am says:

ahhh i cant get it to work
i have the first decade version of zero hour
also ive installed the mod and tried runnin zero hour normally from the dvd nd just opens normal zero hour
NEED HELP PLZZZZZZZZZZ
when i try runnin TFTW from the start menu or desktop icon it comes up sayin this message

+1 vote     reply to comment
BigCheese256
BigCheese256 Aug 5 2008, 8:14am replied:

ive got TFD and got that message two. To fix it go into your Zero Hour folder and change all the file extensions from .TFTW to .big. that should make it work. Just run ZH normally after that and it should run fine. But first go onto folder options on at top and click "show file extensions".

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
skulking_ferrit
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Official Page
Tftw.cnc-source.com
Release Date
Released Jul 20, 2007
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Real Time Strategy
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