The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer.

This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.

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TFTW is back!

News 5 comments

Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.

Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.

The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).

In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.

Various other improvements made will be elaborated on at a later date.

The site is up

News 0 comments

enjoy :D

Move

News 0 comments

We have moved CnC-Source. Our forums are there now, and a new site will be there soon. Forums:

New TFTW Images Added

News 0 comments

Weeeeell i have updated then image gallery with some new beta 0.1 pics for u all to gaze at in wonder! Enjoy =)

Mods of 2004

Mods of 2004

Feature 74 comments

After 2 months, 8 thousand votes and 1.4 million mod profile visitors, the 2004 Golden Spanner Mod of the Year Awards have been decided, by you the visitors...

The 1st Tiberian War

Full Version 14 comments

This is version 1.5 of Tiberium war 1. Hope ya like it everyone!

Comments  (0 - 10 of 186)
ıodɐɥs
ıodɐɥs

THE MOD'S DEAD!!

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syr123
syr123

guys how about adding more units fixing the buildings a bit and this will look great~

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syr123
syr123

and don't die pls.

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Tore29
Tore29

You may be dormant, but it wont stop me from voting for you :P

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Waraddict
Waraddict

I guess you could call the mod dead but really all's not lost. The work we did in the past while has really paid off when helping with the Tiberian Dawn C&C3 mod.

Now previously, I was intending finishing off TFTW no matter what for one main reason, not every owner of Zero Hour may be able to run the C&C3 engine, plus, it is asking them to buy another game.

Frankly though, the C&C3 engine is a lot more efficient and low req friendly than the ZH engine, and considering the price of C&C3 now and how much better it supports old style C&C games than the ZH engine there really isn't a good reason for continueing TFTW on top of the fact that it was difficult to retain staff for such a project, in particular modelers and skinners.

Mind you though, lessons were not only learned with the work done on TFTW over the past few years but a lot of the work, (such as the coding and some assets) were useful as well in the Tiberian Dawn project. If you liked TFTW you're seriously going to love TD, believe me.

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ruby92
ruby92

this mod is dead so dun think about it...think about tiberium dawn redux! its a mod smth like this and its coming ot in 20th june!

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killr10
killr10

ok it wnt let me post wat it comes up wit :(

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killr10
killr10

ahhh i cant get it to work
i have the first decade version of zero hour
also ive installed the mod and tried runnin zero hour normally from the dvd nd just opens normal zero hour
NEED HELP PLZZZZZZZZZZ
when i try runnin TFTW from the start menu or desktop icon it comes up sayin this message

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BigCheese256
BigCheese256

ive got TFD and got that message two. To fix it go into your Zero Hour folder and change all the file extensions from .TFTW to .big. that should make it work. Just run ZH normally after that and it should run fine. But first go onto folder options on at top and click "show file extensions".

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