This mod has for goal to reproduce the universe of Arma 3, already close to C&C Generals realist universe. Play and see the Arma 3 game from another angle of view with this mod that can complete the background of Arma 3 licence

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News and future features

News

Hi everybody !

I wanted to thank people for their support on the project, even if its very Young project, im glad people like it so thank you for that :)


Actually my modding knowledge is between medium and Advanced, the problem is that sometime when i edit units, i dont know why but the "IA path" doesnt work well (for exemple the muzzle flash that follow the tank turret when it opens fire is automaticly placed on the middle on the tank, no where i wanted), i have too to take a look about the config and some other elements to be totally able to edit the game like i want, that is why if ANY PEOPLE want to help, it would be a pleasure :)


This news post will talk about the project in general and the features that will be implanted :


First, the Background/Story


We are one month after the earthquake of Altis and the global assault of CSAT forces on Altis. After have got informations from Kerry, that could escape of Altis by chopper, NATO decides to send the Foxhound Strike Force (FSF), that is the main operationnal division of NATO in southern europe area, to retaliate and take back the two islands of Altis and Stratis. Their objectives are simples : capture all facilities that can contain the new earthquake bomb prototype, take back strategic bases and neutralize CSAT Forces.

"We have to do this, for all Aegis Task Force members"


Then, features in game

Factions

-NATO - Foxhound Strike Force (FSF) / BLUFOR
-UN - International Development & Aid Project (IDAP) / BLUFOR
-CSAT - Harpass Battlegroup (17HB) / REDFOR
-AAF - Liberation Group of Sporades Thraces (LGST) / GREENFOR

Their Goals

-FSF : Strategic force sent to take back Stratis and Altis
-IDAP : Special group sent to protect and help population
-17HB : Special battalion of CSAT Forces that has for goal to keep Altis and Stratis
-LGST : rebels from Altis population that can be hostile or friendly, depending to their interests

Ingame modifications

The goal of the mod is to have the most objects replicated from the original Arma 3 game. In the beginning, the more stable features will be NATO/CSAT/GUERILLA/CIVILIAN buildings. In a second time, units will be edited to be closer to Arma 3.

However obviously, like Arma 3 do not have "C&C compatible" buildings in its gameplay (i mean Strategic Center, War Complex, etc...), all forces buildings will be remade to match with the A3 environnement, even if its not in A3 game.

As you can see on picture, a big work will be done on civilian building to reproduce military and civilian structures, to make the mod immersive, to make you play Arma 3 with another vision, another dimension.

Maps : welcome to stratis !

We want to reproduce Arma 3 with this mod, by the way, we will obviously rebuild by our hands Stratis and Altis island.

Stratis will probably will be one map only but, Altis is pretty big and risk to not fit on map. That is why we risk to split the maps in some parts obviously playable in solo and multi.

Multiplayer compatibility

We want the mod compatible to 1.0 and 1.4. Why 1.0 ? Because 1.0 do not make mismatch with LAN system when 1.4 make mismatch very often with any modded version.

Even if the mod will be able to be on version 1.4, we dont want to force people to patch their game to be fucked on LAN later.




If you have questions or you want to help me do not hesitate to ask or drop message here :)


A3H Team



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ARMA H HOUR - v0.2

ARMA H HOUR - v0.2

Full Version

Here you will find version 0.2 of Arma H Hour mod. This is a pre-alpha and not complete version. INSTALL PROCESS -Start Launcher -Select C&C H Hour directory...

ARMA H HOUR - v0.1

ARMA H HOUR - v0.1

Full Version 4 comments

Here you will find 0.1 version of ARMA H HOUR, contain 80% of NATO Foxhound Force. This is a pre-alpha and not complete version. INSTALL PROCESS -Start...

Comments  (0 - 10 of 51)
Commander561
Commander561

Will this ever be for Mac users?

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Alphive Creator
Alphive

I didnt try it but you can install file on C&C Generals directory on mac, but the launcher is in .exe

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Guest
Guest

I'm on win 10 64 bit Origin. I get the Unable to execute file code 2. Would anyone be kind enough to point out what I should do in order to play and I'm sorry for being a noob. Thanks

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Alphive Creator
Alphive

Your problem is maybe one of them check there : Command-conquer-hq.wixsite.com

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Shadslayr
Shadslayr

those walls that we see are Bea-*******-utiful, BUT I have ONE VERY IMPORTANT QUESTION!!! Have you made a mechanic where infantry can garrison on those walls for cover. ROTR has a similar system to what I speak of, go look up some of SWRs works they do amazing **** with the command and conquer series.

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Shadslayr
Shadslayr

I know your not as big im saying use their ideas as a basis. No sense not trying to contact them and collaborate am I right? :D

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Alphive Creator
Alphive

Yes but like i already send, im not as big as SWR Dev team because im alone to do all of this. I dont have actually a cover system like they have

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shadowme27
shadowme27

how can i download this im new btw

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Alphive Creator
Alphive

You can download the mod here : Moddb.com

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Guest
Guest

How bout some original units? And some of those already in service?

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Alphive Creator
Alphive

you will find mainly new units refering to Arma 3 in NATO side actually (ghosthawk, M2A1, Hunter, FA181, M4QA, Infantry, AH99). Make units its long and im alone so its a little slow, actually im working on CSAT units

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