C&C:VRM Generals strives to make Zero Hour as visually realistic as possible. This means that we would like to replace every in-game entity with its closest real world equivalent. We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.
Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible. The crusader tank for example has been replaced by the M1A2 abrams. Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.
It is designed to work with a FRESH VANILLA INSTALL of Zero Hour, and will get start to get real buggy if you use some of the GLA zero hour generals.
Like the title says, 0.5 is now out and you can get it either in the downloads section or through the big download button here!
This being said, I must emphasize that the mod has primarily been constructed and tested to work best with the VANILLA GENERALS, the special generals added in Zero Hour are probably quite bug riddled!
Here are most of the new units involved (not shown are several non-buildable units and one or two others that simply were forgotten in the family photos):
P.S. In the menu screen, watch out for the guy with the white pants. He's tricky!
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