Visual Reality Mod 0.4alpha
Dec 26, 2012 Demo 34 commentsThis is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!
C&C:VRM Generals strives to make Zero Hour as visually realistic as possible. This means that we would like to replace every in-game entity with its closest real world equivalent. We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.
Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible. The crusader tank for example has been replaced by the M1A2 abrams. Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.
FAQ
Q:Why don't you change infantry? Infantry is too big! Needs to be changed!!!
A: Yes, I agree, infantry is too large in comparison to vehicles. Making them smaller would look better. Since we do not change game-play infantry movement speed needs to remain unchanged. This means that making infantry smaller makes them look like they move faster, MUCH FASTER actually, so fast that it looks totally unrealistic. Nevertheless, we will still make new infantry and we will also make them a little bit smaller than they are now. I think everyone will be satisfied so there is no need to constantly ask about infantry.
Q: I'm getting an error when I try to run the mod. What can I do?
A: Have you followed the instructions in the README carefully? VRM has only been tested in Windows 7 32 and 64 bit OS environments. We suggest using Windows XP SP3 compatibility mode to make sure VRM starts properly. Also make sure you've got a clean install of Zero Hour, and that it isn't a pirated copy. Also, of course make sure that you're patched up to ZH 1.04!
Q: Do I need to download all previous versions of VRM (0.1,0.2,0.3) to be able to run 0.4?
A: No, silly!
17 comments by dhd on May 15th, 2013
Hello all,
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!
I only have a few things left to do before releasing 0.5. The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done. That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.
A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die. This seems to be a tricky problem. I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay! Any advice or help would be appreciated.
Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:
The new and improved T-55s in-game.
The new Chinese troop crawler getting an inspection.
A battery of Patriot missiles attempting to intercept a SCUD barrage.
This is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
Do you know of any mod that adds gameplay realism, such as improving superweapons and raising unit prices and building times? I would like to have both visual and gameplay realism...
Hey, everything looks great,=) would you do a more detailed infantry?(sry for bad eng)=)
Unfortunately every time this gets asked we're forced to delay implementing it by another month.
Simple questions:
What will be the replacement for the Assault troop crawler?
Could you please keep the hind as replacement for Fai or Tao Helix?
Is the Type 96 replace Kwai's BM or vanilla's BM too?
Please don't discard the Type 59, I love it.
Probably won't keep the Hind for anything.
Which general is "Kwai"? Nuclear Battlemaster will become Type 96G (turret similar to type 99).
Type 96 is already in game, if you download 0.4 it replaces vanilla battlemaster. Have you even tried 0.4? :P
Kwai is the Tank General.
Tao is the nuke one. But why replace the Type 85? It's just make all the tank look similar by doing that.
Well, that's too bad. Guess I will start to learn modding now.
Why would I replace the tank general battlemaster with something else? Is it not exactly the same vehicle as the vanilla battlemaster?
I'll replace the type-85 because it isn't an appropriate choice (given that nuke battlemaster is better than regular one).
And hey good luck, but you didn't actually answer my question. Did you play 0.4 yet? Why making suggestions and asking questions if you didn't? :P
The tank general battlemaster is better, it's also have autoloader.
I played, already.
how about change skins of solders
now this is what I like, a red alert 1 version of generals, keep up the work guys.