C&C:VRM Generals strives to make Zero Hour as visually realistic as possible.  This means that we would like to replace every in-game entity with its closest real world equivalent.  We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.

Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible.  The crusader tank for example has been replaced by the M1A2 abrams.  Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.

Visual Reality Mod 0.5

Visual Reality Mod 0.5
Image RSS Feed Latest Screens
In-Game Screenshot : USA (NATO) vs GLA In-Game Screenshot : China vs USA VRM 0.5 Shell Map
Blog RSS Feed Report abuse Latest News: VRM 0.5 Released!

18 comments by dhd on Jun 10th, 2013

Like the title says, 0.5 is now out and you can get it either in the downloads section or through the big download button here!

Visual Reality Mod 0.5

This being said, I must emphasize that the mod has primarily been constructed and tested to work best with the VANILLA GENERALS, the special generals added in Zero Hour are probably quite bug riddled!

Here are most of the new units involved (not shown are several non-buildable units and one or two others that simply were forgotten in the family photos):

  • Added upgraded Inferno Cannon (+ custom gibs)
  • Added upgraded Quad Cannon
  • Added new cameos for F15, F35, ECM, PLZ-05, Type 96, Gatling tank, F22, US Dozer, Marauder, battle drone
  • Added new installation tutorial
  • Added upgraded Marauder (now with 3 upgrade stages)
  • Added upgraded U.S. Dozer
  • Added new cargo aircraft for US
  • Added upgraded Helix
  • Added new Gattling turret
  • Added new china tactical bomber
  • Added upgraded Abrams tank
  • Added upgraded MLRS
  • Added upgraded Radar Van
  • Added upgraded bomb truck
  • Added upgraded battle bus
  • Added upgraded Nuke Cannon
  • Added upgraded troop crawler
  • Added upgraded Scud
  • Added upgraded china supply truck
  • Tweaked spectre gunship
  • Added upgraded scorpion tank
  • Added armor plated scorpion tank upgrade stages
  • Added upgraded rocket buggy
  • Added upgraded Spectre gunship
  • Removed Hulk collision
  • Tweaked particle effects
  • Added special effect for China cluster mine drop
  • Tweaked China dozer
  • Tweaked USA Stryker
  • Added upgraded Dragon tank OT-55
  • Added new Toxin Tractor
  • Added custom fuel air bomb model
  • Added new cameos for Battle Bus, Marauder, Radar Scan, Radar Van, Rocket Buggy, Scud, Technical, Tox Tractor, China carpet bomb, china dozer, dragon tank, helix, listening post, mig armor, mig, nuke cannon, supply truck, troop crawler, abrams, fuel air bomb, spectre
  • Added new B-52
  • Added new Listening Post
  • Added new shell map
  • Added new skin for worker
  • Added new skin for RPG trooper
  • Added new skin for terrorist
  • Added new skin for Hacker
  • Tweaked skin for ranger, tank hunter, sniper, conscript
  • Added new skin for rebel
  • Added custom gibs for roughly half of vehicles
  • So many bug fixes and one or two bugs added at the last second by accident.

    P.S. In the menu screen, watch out for the guy with the white pants. He's tricky!

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Downloads RSS Feed Latest Downloads
Visual Reality Mod 0.5

Visual Reality Mod 0.5

Jun 9, 2013 Demo 60 comments

This is the fifth public release of Visual Reality Mod. Please REMOVE OLD VERSION OF THE MOD before running the installer! A CLEAN INSTALL is highly recommended...

Visual Reality Mod 0.4alpha

Visual Reality Mod 0.4alpha

Dec 26, 2012 Demo 39 comments

This is the fourth public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.3alpha

Visual Reality Mod 0.3alpha

Dec 23, 2011 Demo 40 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.2alpha

Visual Reality Mod 0.2alpha

Aug 26, 2011 Demo 29 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.1alpha

Visual Reality Mod 0.1alpha

Jul 24, 2011 Demo 20 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Post comment Comments  (70 - 80 of 1,207)
ThePotatoGiant Jun 12 2013, 7:17am says:

Can I ask?
How can you change a model from this mod, and replace it with a model from a different mod? Say for example, I want to change the Ranger model in this mod (which I think is a placeholder) with a Ranger from a different mod.

I won't publish it. Just for my personal use. dhd, I salute you, and I love all the models you've made. I just want to change some of the models that are still as placeholders. :D

+1 vote     reply to comment
dhd Jun 14 2013, 2:48pm replied:

You can use the program FinalBig to open the visual reality mod .Big folder which is placed in your Zero Hour directory. You can add and remove various files from the big if you use FinalBig. Just make sure to move everything you need along with that infantry. If the infantry uses modified .ini files it probably won't work because I had to modify many .inis as well.

+1 vote     reply to comment
ThePotatoGiant Jun 14 2013, 10:03pm replied:

Thanks! Sorry to ask again, but what kind of files do I have to add? .ini files? W3D? Sorry, I'm not that much of an expert. ^_^

+1 vote     reply to comment
dhd Jun 15 2013, 7:10am replied:

You need to be able to recognize which files represent infantry in whichever mod you want to take them from.

To do so you will need to be able to access these files. I suspect other mods also use a custom .big to override local game files and display their own content.

Once you have located *all* files responsible for making the infantry work, (this includes models, skins, and maybe ini) you will have to use finalbig to include those files in the VRM big file that gets placed in your zero hour directory.

But why ask me? This is explained in multiple places online :)

+1 vote     reply to comment
ThePotatoGiant Jun 15 2013, 11:25am replied:

I managed to get all the files in, but nothing changed ( I pasted the W3D, textures) but nothing happened. But when I paste the .ini file, when I launch the game, it says serious error (When loading the main menu).

Well, I couldn't find an answer elsewhere, and I am pretty confident you know all these stuff thats why I asked. :)

+1 vote     reply to comment
dhd Jun 15 2013, 1:41pm replied:

Regular copy-pasting won't cut it if this is what you're doing. Read what I wrote. What program do you have to use? Finalbig. What files do you have to access? The relevant .big files. Which files do you have to remove from the VRM .big? The infantry skins. Which files do you have to add to the VRM .big? Infantry skins and models, and inis *only if they are relevant to the infantry functioning*.

+1 vote     reply to comment
SveaRikeSoldier Jun 11 2013, 12:43pm says:

Just wondered if you have considered the size of the vehicles in-game. Some look smaller than their "cartoony" counterpart and that might alter gameplay. Take the Nuke Cannon, the new Nuke Cannon might have it easier to move through narrower paths, or the unit "no-build-zone" or whatever it's called is smaller and/or doesn't fit the new model's size.

+1 vote     reply to comment
dhd Jun 11 2013, 5:51pm replied:

The collision models are entirely unchanged.

+2 votes     reply to comment
Rikuo Jun 11 2013, 6:32am says:

i salute you, doctorheredoctor...
you are one of my idols...
you will always be remembered by this community...
good luck with the rest of your life...
but i sure wish that you return someday...

+3 votes     reply to comment
Beckett Jun 10 2013, 4:54pm says:

amazing job

+2 votes     reply to comment
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