C&C:VRM Generals strives to make Zero Hour as visually realistic as possible.  This means that we would like to replace every in-game entity with its closest real world equivalent.  We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.

Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible.  The crusader tank for example has been replaced by the M1A2 abrams.  Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.

FAQ

Q:Why don't you change infantry?  Infantry is too big!  Needs to be changed!!!
A: Yes, I agree, infantry is too large in comparison to vehicles.  Making them smaller would look better.  Since we do not change game-play infantry movement speed needs to remain unchanged.  This means that making infantry smaller makes them look like they move faster, MUCH FASTER actually, so fast that it looks totally unrealistic.  Nevertheless, we will still make new infantry and we will also make them a little bit smaller than they are now.  I think everyone will be satisfied so there is no need to constantly ask about infantry.

Q: I'm getting an error when I try to run the mod.  What can I do?
A: Have you followed the instructions in the README carefully?  VRM has only been tested in Windows 7 32 and 64 bit OS environments.  We suggest using Windows XP SP3 compatibility mode to make sure VRM starts properly.  Also make sure you've got a clean install of Zero Hour, and that it isn't a pirated copy.  Also, of course make sure that you're patched up to ZH 1.04!

Q: Do I need to download all previous versions of VRM (0.1,0.2,0.3) to be able to run 0.4?
A:  No, silly! 

Image RSS Feed Latest Screens
Captured OT-55 "Dragon" Tank TMS-65 Contamination Vehicle New Feature - Drunk Pilots
Blog RSS Feed Report abuse Latest News: VRM 0.5 update 15/05/13

15 comments by dhd on May 15th, 2013

Hello all,

It has been sometime since the last update.  I have been busy with other ventures and haven't had time to continue development.  I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!

I only have a few things left to do before releasing 0.5.  The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done.  That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.

A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die.  This seems to be a tricky problem.  I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay!  Any advice or help would be appreciated.  

Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:

The new and improved T-55s in-game.

The new Chinese troop crawler getting an inspection.

A battery of Patriot missiles attempting to intercept a SCUD barrage.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Visual Reality Mod 0.4alpha

Visual Reality Mod 0.4alpha

Dec 26, 2012 Demo 34 comments

This is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!

Visual Reality Mod 0.3alpha

Visual Reality Mod 0.3alpha

Dec 23, 2011 Demo 40 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.2alpha

Visual Reality Mod 0.2alpha

Aug 26, 2011 Demo 29 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Visual Reality Mod 0.1alpha

Visual Reality Mod 0.1alpha

Jul 24, 2011 Demo 20 comments

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

Post comment Comments  (50 - 60 of 1,105)
Taxikiller
Taxikiller Feb 28 2013, 7:19am says:

Why is it so hard for people to just read THIS line:

We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.

+5 votes     reply to comment
dhd
dhd Feb 28 2013, 12:39pm replied:

First time yesterday we have been accused of changing gameplay :) Official: nobody can be happy :(

+3 votes     reply to comment
Furrywolfie1
Furrywolfie1 Feb 25 2013, 6:31pm says:

What are the system requirements for this mod at it's current stage?

My computer is fairly old and is about good enough to play Generals ZH without graphics mods. The last time I tried this mod it lagged considerably.

+1 vote     reply to comment
Laqueesha
Laqueesha Feb 18 2013, 12:31am says:

Greetings! This mod is looking very promising. One question, will you guys be making any changes to the way lighting works in the game?

+2 votes     reply to comment
dhd
dhd Feb 20 2013, 2:09pm replied:

No plans at the present, just units/buildings/UI and so.

+1 vote     reply to comment
dhd
dhd Feb 16 2013, 12:37pm says:

Hey if you would all like some regular in-game screenshots in the next news update let me know here and I'll see what I can cook up!

+7 votes     reply to comment
Laqueesha
Laqueesha Feb 18 2013, 12:19am replied:

We'd love to see some screenshots! Keep up the great work, and thanks again for all your hard work.

+3 votes     reply to comment
W0rldEmperor
W0rldEmperor Feb 15 2013, 5:31pm says:

It will have navy?

-4 votes     reply to comment
W0rldEmperor
W0rldEmperor Feb 15 2013, 6:57pm replied:

i forget no gameplay changes:p

+2 votes     reply to comment
fimeilleur
fimeilleur Feb 23 2013, 1:37am replied:

Russia isn't in the middle east... It's considered part of Europe (at least the densely populated area to the west)

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Parsec
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