This mod is for all the players frustrated with the cartoony nature of Zero Hour units and buildings. We intend to replace every fanciful unit in Zero Hour with its closest possible real world equivalent, without changing the unit's capabilities.

Report abuse Visual Reality Mod 0.2alpha
Filename
VisualRealityMod_0.2alpha.zip
Type
Demo
Uploader
mmdlol
Date
Aug 26th, 2011
Size
93.73mb (98,285,861 bytes)
Downloads
22,239 (1 today)
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Description

This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.

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Visual Reality Mod 0.2alpha
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X1Destroy
X1Destroy Aug 28 2011, 2:19am says:

Oh Great!!! Downloading now.

+2 votes     reply to comment
dhd
dhd Aug 29 2011, 3:42pm replied:

Don't hesitate to leave feedback :).

+2 votes     reply to comment
General154
General154 Sep 18 2012, 11:07am replied:

Can you please help me. im having trouble putting the mod into my c&c generals zero hour

+2 votes     reply to comment
ruby92
ruby92 Aug 28 2011, 3:01am says:

AWW YEAAHHH

*Fap Fap Fap*

+5 votes     reply to comment
Sgt
Sgt Aug 28 2011, 4:34am says:

SEXY!!!!!!!

I love you guys, no **** O_O

+2 votes     reply to comment
Comrade24
Comrade24 Aug 28 2011, 8:06pm says:

F*CK YEAH! :3

+3 votes     reply to comment
roman9441
roman9441 Aug 29 2011, 9:11am says:

cool :D want to try when i'm free

+2 votes     reply to comment
mezoomozaa
mezoomozaa Aug 29 2011, 11:15pm says:

Thank You

+2 votes     reply to comment
darktemplar2403
darktemplar2403 Aug 30 2011, 12:19am says: Online

Could you change Helix to mi-8 in the full version?

+4 votes     reply to comment
dhd
dhd Aug 30 2011, 6:16am replied:

Maybe.

+3 votes     reply to comment
darktemplar2403
darktemplar2403 Sep 1 2011, 2:59pm says: Online

Buggy no longer jumpin' like frog

+2 votes     reply to comment
dhd
dhd Sep 12 2011, 2:43pm replied:

I still feel like making a jump a *little* bit. :)

+3 votes     reply to comment
sgtNACHO
sgtNACHO Sep 12 2011, 1:56pm says:

so is there a way to turn off the new models? not that I have any problem with them yet, still downloading, I just might want the originals too sometimes you know? :P

+2 votes     reply to comment
dhd
dhd Sep 12 2011, 2:43pm replied:

We've set it up so that its very simple to do. All the mod files are in the "big" file we've put in the download. You can just move that file out of your Zero Hour directory when you don't want it anymore, and put it back in whenever you want! :)

+2 votes     reply to comment
sgtNACHO
sgtNACHO Sep 12 2011, 3:13pm says:

Just played a skirmish! Very nice!! I'm glad you kept the original gameplay, it plays the same but looks different. few questions.

1. Is there a way to edit the AI so it builds more economy producing buildings and such? because once their supply zones are gone they pretty much just sit there waiting for you to kill them.

2. Is there anything you can do about the Paladin and Overlord tanks?? I keep getting the Paladin and Crusader tanks mixed up because they look so similar, and the Overlord is extremely confusing. I'm so used to a big double barreled monstrosity that the tiny little tank seems so.... not fitting? I guess the biggest problem with the mod that I've seen is that alot of the tanks look the same. Like the Battlemaster and flame tank, the Crusader and Paladin.

I know you were trying to make them look like their realistic counterparts, but is there anyway to "tweek" them a little to increase the differences?

+2 votes     reply to comment
dhd
dhd Sep 12 2011, 5:03pm replied:

Haha you raise some interesting points. I suppose all I can say is that in real life many tanks do indeed look very similar, most certainly in the eastern bloc family of tanks. When we introduce proper team coloring on many of the units, you will quickly recognize tanks like the crusader and paladin apart because of distinctive markings I'll place on them. I've also boosted the Overlords size in comparison with other tanks so that it looks heavier and meatier. A little extra playing and you will be able to quickly tell them all apart. :) About your AI comment, we didn't touch the AI at all, so this is how they behave by default in ZH. There are a few AI-improving mods out there that you can combine with our mod :) (I think).

+3 votes     reply to comment
storms
storms Sep 13 2011, 3:34am says:

Wish to have the final operational version asap.
I neither like to play it as the gameline's changed.

+2 votes     reply to comment
dhd
dhd Sep 13 2011, 8:02am replied:

You can help us if you want it done faster. We are doing this for free.

+2 votes     reply to comment
sgtNACHO
sgtNACHO Sep 13 2011, 10:14am says:

Oh can I also say that I absolutely ADORED seeing the intro video for the first time with the mod installed? I wasn't sure if it was working, then i saw the blackhawks! hahaha i was like a kid in a candy store!

Another question, Are you going to be redoing the in game Naval units? like the Battleship, PT Boat, Aircraft Carrier and such?

Are you redoing the look for GLA troops as well? Give them mostly tan instead of Gray?

Oh, and you were right, I shortly recognized the Flame tank due to lighter color and no external tanks.....which is strange considering you think the Flame tank would be the one with big flammable tanks strapped to the thing! haha

Anyway, great mod, I love what you're doing. Although I still can't figure out the big difference between the Marauder and Scorpion. Need to look harder I guess :P

+3 votes     reply to comment
dhd
dhd Sep 13 2011, 2:47pm replied:

Hehe we will eventually be replacing everything you see in that intro video/shell map, including the battleship. How do you mean GLA troops, the infantry or all of them? All tanks of the GLA have the same camo scheme at the moment, and I don't think any of them are gray. Its all brown/green. And about the Marauder, again most of these units are going to get really nice distinct teamcolors later to better differentiate them.

I'm glad you're liking it so far :). (stay tuned its going to be getting better).

+2 votes     reply to comment
sgtNACHO
sgtNACHO Sep 13 2011, 10:50pm replied:

That's all I ask! :)

But no I meant the USA and Chinese troops, are both just gray :P I would say color in the USA helmets and maybe an armband, Chinese could have team color guns and vest or something? GLA should be wearing tan clothing and I'm not sure wear to put team colors, Boots??

+2 votes     reply to comment
Claine
Claine Sep 29 2011, 6:12pm replied:

hey.. can you add BMP-Terminator thanks good work for Abrams..

+2 votes     reply to comment
darktemplar2403
darktemplar2403 Sep 22 2011, 5:50am says: Online

The fire base still vanilla zero hour

+2 votes     reply to comment
dhd
dhd Sep 22 2011, 11:49am replied:

And?

+3 votes     reply to comment
Claine
Claine Sep 29 2011, 6:09pm says:

hey.. can you add BMP-Terminator thanks good work for Abrams..

+2 votes     reply to comment
willychong8921
willychong8921 Sep 29 2011, 7:11pm replied:

Huh? What's that? Never heard of something like that?

+2 votes     reply to comment
arten800
arten800 Oct 8 2011, 5:07am says:

lol this works with zero hour reborn 6

+2 votes     reply to comment
bf2011
bf2011 Oct 22 2011, 10:07am says:

Don't hesitate to work out a perfect version!

+2 votes     reply to comment
General154
General154 Sep 18 2012, 11:48am says:

How do i use?? im so frustrated because i cant figure it out. Please guys help!

+2 votes     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developer
Parsec
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MD5 Hash
25800264a8d2f17937e4d09a0196577c
Related Mods
C&C Generals: Visual Reality Mod (C&C Generals: Zero Hour)
C&C Generals: Visual Reality Mod C&C Generals: Zero Hour - Single Player Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
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Parsec
Parsec Developer with 8 members