IMPORTANT ANNOUNCEMENT:
THIS MOD IS OFFICIALLY DEAD. THE LAST TIME I'VE WORKED ON THIS MOD WAS IN JANUARY 2016 SO I DONT REALLY REMEMBER ITS STATUS, WHAT WAS COMPLETED OR WHAT FEATURES ARE REQUIRED TO COMPLETE IT... I AM DEEPLY SORRY FOR THE INCONVENIENCE BUT I DON'T HAVE THE TIME TO CONTINUE DEVELOPING IT.

I WORK 14 HOURS PER DAY, 6 DAYS A WEEK AND I AM INVOLVED IN 2 PERSONAL PROJECTS. ONE OF THEM IS A SOFTWARE PROJECT SO I HOPE YOU CAN RELATE.
I BELIEVE THE STUFF I AM CURRENTLY WORKING ON ARE MORE IMPORTANT THAN GAMING AS THEY HELP SOLVE REAL LIFE PROBLEMS. ANYWAY, GENERALS IS AN OLD GAME AND I DOUBT PEOPLE WILL BE PLAYING IT IN 5 YEARS TIME.

YET, I STILL HOLD ON TO THE DREAM OF MAKING MY OWN MILITARY SIMULATOR THAT FEELS LIKE A GAME...SO IF THINGS GO WELL AND ACCORDING TO MY PLAN IN THE NEXT 5 YEARS AND IF THE SOFTWARE I AM CURRENTLY WORKING ON SELLS WELL, I WILL CREATE THAT THING FROM SCRATCH WITH THE HELP OF THE CURRENT PROGRAMMING TEAM I HAVE ASSEMBLED, ALL OF WHICH IS COMPOSED OF CHILDHOOD FRIENDS. THEN I'LL INVITE ALL OF YOU GUYS TO TRY IT...

CASH FLOW FROM THE SOFTWARE PROJECT MENTIONED ABOVE WOULD HELP ME QUIT MY CURRENT JOB IN CIVIL ENGINEERING AND FOCUS ON THE SOFTWARE PROJECT AS WELL AS THE SIMULATOR GAME...

NOTE: I DONATED THE CODE OF THE MOD TO Zeke_Dlyoung AND Alexei_Stukov. THEY ARE AUTHORIZED TO USE IT IN ANY MOD THEY ARE WORKING ON.

HOWEVER 3D MODELS WONT BE DONATED CUZ I MIGHT USE THEM IN MY MILITARY SIMULATOR IF I EVER CREATE IT WITHIN A 5 YEARS PERIOD.

Main Features:

1. No Lag, & Almost No crashes.
2. Realistic weapon systems and Realistic Battlefield Experience which includes (Very realistic unit health and unit behavior, as well as realistic deploy times, weapon damage, weapon reload times and ammo).
3. High Poly units (1000 to 2000 polys).
4. A newly developed multiple targeting system to enhance Air to Air combat, Helicopter attack runs, Surface to Air missile (SAM) systems, and Anti Ballistic Missile (ABM) systems.
6. The hardest AI ever created for a Command & Conquer game.
7. Addition of SRBM's (Short Range Ballistic Missiles) which can target anywhere on the map & Addition of ABM's (Anti Ballistic Missile systems) to stop SRBM's.
8. New Music, and Realistic Sound Effects.
9. Enhanced Particle Effects (Still has a long way to go).
10. Larger Maps (maximum limit of Worldbuilder will be used for the largest of maps)
11. Realistic resource system (No supplies to be collected, Areas and Buildings must be captured)
12. Ability to send resources (Money) to allies.
13. Infantry can prone and infantry can camouflage in forests.
14. New Special Abilities & Powers.
15. MORE Command Buttons to give more control over units to the player.
16. Lots of real life units included.
17. 5 Major factions (USA RUSSIA EU & GLA). ALL ZEROHOUR GENERALS AND OLD UNITS REMOVED
18. EXPERIMENTAL IDEA (MAY NOT BE INCLUDED): Units are called off the map since in real life manufacturing of tanks and planes usually takes a long time. This means No War factories.

For a complete list of ideas/features in this mod click here & here
If you want to suggest ideas to be included in this mod post them here by clicking on new thread.
For In game videos click here
for factions/unit list click here

The gameplay of this mod is influenced by the following games:
All Command & Conquer games
Supreme Commander 1
Blitzkrieg 2

History of the mod:

This mod came to life after the merging of two mods: "Dow-Host: The Cloud of War" & "Real War: Red Phoenix Rising". Currently most team members ceased development of this mod. Therefore the mod needs new team members to continue the project.

Notice: This mod aims to be a community developed mod. Anyone should feel free to donate ideas models or maps to this mod or aid in its development. Every idea will be considered. Everyone who helps in creating models, textures, sounds, windows etc.. will be credited for his/her work. There will be no deadline for any type of work. Also no work will be assigned to anybody. Everyone choosing to work on this mod should work on something he/she likes or chooses.

Hall of Fame / Credits:

A. DHRPR Team Members:

Coding:

  1. Super-Flanker

Modeling Group:

  1. Trinity-yeawung --> Texture artist, responsible for 70% of the textures you see on the mod
  2. Janland --> 3d artist (worked on US and Chinese units)
  3. Lengh-Dartou --> 3d artist (worked on US and Chinese units)
  4. Belief-me --> 3d artist (worked on US and Chinese units)
  5. Super-Flanker --> 3d artist (works on Russian units only)

B. Comrades who donated / worked on models:

1. Spade1540

C. Comrades who donated ideas to the mod: (ideas are usually discussed in the forums)


1. Col._Sandfurz (for help with coding the air to air combat system and for providing ideas that make it up + suggestions for infantry)
2. Happi (Various very realistic ideas)
3. BossGeneral (advising on real world weapon systems / unit list)
4. GLALeaderDaDon (air to air combat system, different probabilities of hitting/missing idea)
5. kev20 (mlrs explosion idea + help in finding support)
6. Alexei_Stukov (explained in detail the issue with high poly models and some other stuff)
7. Y=L= ( Design buildings)
8. Si-hui ( He search for more technical personnels to join us )
9. Cicada ( offer high dfinition sky textures for mod )
10. 008 ( advertise the mod in China )

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Units & Buildings

News 34 comments

The following Units & Buildings to be included in the mod
1. USA

Aircarfts:
Fighters: F16C, F22A.
Bombers: F15E, F35A.
Ground attack aircraft: A10C
Troop Transports: CH47 Chinook, MH-60 Pavehawk
Attack Helicopters: AH 64E Apache

Ground Units:
Tanks: M1A1, M1A2
APCs: M998 Humvee, M1126 Stryker ICV, M2A3 Bradley IFV
Mobile anti air: AN/TWQ-1 Avenger
Artillery: M109 Paladin, M270 MLRS
SRBM: BLOCK IV M39 unitary warhead for the dreaded MLRS

Defenses: Tank Bunker, TOW Fortification, MIM-104D PAC-2 SAM Patriot, MIM-104F PAC-3 ABM/SAM Patriot.
Generals Skills & Strategic Aircraft: B2, B1b, F-18. AC130 Spectre.

2. Russia
Aircrafts:
Fighters: Mig 29S, Su 27SM (upgrades to Su 35S), T50 Pakfa
Bombers: Su 34
Ground attack aircraft: Su 25SM
Troop Transports: Mi 26
Attack Helicopters: Mi 28 havoc

Ground Units:
APCs: BMP 3
Tanks: T 90, T80, T72
Mobile anti air: Tunguska M
Artillery: Koalitsiya SV (MSTA), BM 30 smerch
SRBM: ISKANDER M

Defenses: Tank Bunker, Infantry Bunker, Tor-M2 ADMS, S400 triumph.
Generals Skills & Strategic Aircraft: TU 160, TU 22M3

3. China
Aircrafts:
Fighters: J 10 J 11 J 20
Bombers: Xian JH-7A
Ground attack aircraft: Q-5
Troop Transports: Z-9
Attack Helicopters: WZ10

Ground Units:
APC: ZBD-08
Mobile anti air: PGZ-07
Tanks Type-59D, ZTZ-96, ZTZ-99A
Artillery: PLZ 05, PHL 03
SRBM: DF 11 (DONG FENG 11 Missile)

Defenses: Tank Bunker, Infantry Bunker, HQ 9 (S300 variant), HQ 17 (TOR-M1)
Generals Skills & Strategic Aircraft: Hong 6K

4. EU (temporary):

Aircrafts:
Fighters: Eurofighter Typhoon, F-35
Bombers: Rafale
Ground attack aircraft: Tornado
Attack Helicopters: Eurocopter Tiger

Ground Units:
APCs: PUMA, Weasel
Tanks: CV-90´╝îChallenger-2´╝îLeopard 2A6
Mobile anti air: Cheetah anti-aircraft tanks
Artillery: M142 (HIMARS), Caesar howitzer
Defenses: Tank Bunker, Infantry Bunker,


5. GLA (Temporary):
Aircrafts:
Strategic Aircraft: Modified cargo plane (to deliver the beloved anthrax)
Fighters: Mig 21
Bombers: Not decided yet
Attack Helicopters: Gazelle

Ground Units:
Mobile Anti air: AAAs, & ZSU-57
APC: Armored Buses & Pickups (it still runs)
Tanks: TBA probably some old captured russian tanks
Artillery: Katyusha, Modified Grad.
SRBM: Scud (Highly Inaccurate) or maybe 9K52 Luna

Defenses: Anti tank/helicopter site (Kornet & Stinger), Demo Traps, Tunnels (Stealthy, takes a long time to build). Some old SAM Site, NO SRBM defenses.

Special abilities:
1. Large numbers, lots of junk and lots of people...
2. Captured or manufactured toxins & chemical weapons

Comments  (0 - 10 of 217)
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Comanche_Prime
Comanche_Prime

Atleast you could share all that work you have done, so maybe somebody will takeover it...

Reply Good karma Bad karma+1 vote
Tallestdavid
Tallestdavid

shame.

Reply Good karma Bad karma+3 votes
Super-Flanker Creator
Super-Flanker

IMPORTANT ANNOUNCEMENT:
THIS MOD IS OFFICIALLY DEAD. THE LAST TIME I'VE WORKED ON THIS MOD WAS IN JANUARY 2016 SO I DONT REALLY REMEMBER ITS STATUS, WHAT WAS COMPLETED OR WHAT FEATURES ARE REQUIRED TO COMPLETE IT... I AM DEEPLY SORRY FOR THE INCONVENIENCE BUT I DON'T HAVE THE TIME TO CONTINUE DEVELOPING IT.

I WORK 14 HOURS PER DAY, 6 DAYS A WEEK AND I AM INVOLVED IN 2 PERSONAL PROJECTS. ONE OF THEM IS A SOFTWARE PROJECT SO I HOPE YOU CAN RELATE.
I BELIEVE THE STUFF I AM CURRENTLY WORKING ON ARE MORE IMPORTANT THAN GAMING AS THEY HELP SOLVE REAL LIFE PROBLEMS. ANYWAY, GENERALS IS AN OLD GAME AND I DOUBT PEOPLE WILL BE PLAYING IT IN 5 YEARS TIME.


YET, I STILL HOLD ON TO THE DREAM OF MAKING MY OWN MILITARY SIMULATOR THAT FEELS LIKE A GAME...SO IF THINGS GO WELL AND ACCORDING TO MY PLAN IN THE NEXT 5 YEARS AND IF THE SOFTWARE I AM CURRENTLY WORKING ON SELLS WELL, I WILL CREATE THAT THING FROM SCRATCH WITH THE HELP OF THE CURRENT PROGRAMMING TEAM I HAVE ASSEMBLED, ALL OF WHICH IS COMPOSED OF CHILDHOOD FRIENDS. THEN I'LL INVITE ALL OF YOU GUYS TO TRY IT...

CASH FLOW FROM THE SOFTWARE PROJECT MENTIONED WOULD HELP ME QUIT MY CURRENT JOB IN CIVIL ENGINEERING AND FOCUS ON THE SOFTWARE PROJECT AS WELL AS THE SIMULATOR GAME...

Reply Good karma+3 votes
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delafuturelife
delafuturelife

hello superflanker can you send to me all latest files of your work? send me pm thanks

Reply Good karma Bad karma+2 votes
spade1540
spade1540

It's ok, you did the right decision.

Reply Good karma Bad karma+1 vote
CPTGray
CPTGray

Make a new Generals Game and ill play it.

Reply Good karma Bad karma+1 vote
Fazleh4283
Fazleh4283

Cool. What type of software?

Reply Good karma Bad karma+1 vote
Super-Flanker Creator
Super-Flanker

Business process management software that enters all data in a centralized relational database management system on a company server. The software is capable of interfacing with various hardware devices so it can input data directly from the hardware to the database. Ive already used it to automate 3 different processes at he plant i work in. However i want to make the final product abstract in a way any user can use it to create a process and set the rules for their management without having to do any programming or rely on a programmer. I know the idea might be unclear but thats all i can say at the moment.

Reply Good karma+2 votes
Fazleh4283
Fazleh4283

And the simulator?

Reply Good karma Bad karma+1 vote
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