Visual Reality Mod 0.4alpha
Dec 26, 2012 Demo 34 commentsThis is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!
C&C:VRM Generals strives to make Zero Hour as visually realistic as possible. This means that we would like to replace every in-game entity with its closest real world equivalent. We are NOT interested in changing the gameplay in any way, and intend to keep the original balance of Zero Hour entirely intact.
Our ultimate goal is to have every unit in the game, every icon, every building, most sounds and most particle effects replaced to be as realistic as possible. The crusader tank for example has been replaced by the M1A2 abrams. Some units, such as the Avenger, have capabilities beyond real life.
We will still replace these units with their most logical real-life-counterpart, despite the real vehicle not being able to perform the same actions.
FAQ
Q:Why don't you change infantry? Infantry is too big! Needs to be changed!!!
A: Yes, I agree, infantry is too large in comparison to vehicles. Making them smaller would look better. Since we do not change game-play infantry movement speed needs to remain unchanged. This means that making infantry smaller makes them look like they move faster, MUCH FASTER actually, so fast that it looks totally unrealistic. Nevertheless, we will still make new infantry and we will also make them a little bit smaller than they are now. I think everyone will be satisfied so there is no need to constantly ask about infantry.
Q: I'm getting an error when I try to run the mod. What can I do?
A: Have you followed the instructions in the README carefully? VRM has only been tested in Windows 7 32 and 64 bit OS environments. We suggest using Windows XP SP3 compatibility mode to make sure VRM starts properly. Also make sure you've got a clean install of Zero Hour, and that it isn't a pirated copy. Also, of course make sure that you're patched up to ZH 1.04!
Q: Do I need to download all previous versions of VRM (0.1,0.2,0.3) to be able to run 0.4?
A: No, silly!
15 comments by dhd on May 15th, 2013
Hello all,
It has been sometime since the last update. I have been busy with other ventures and haven't had time to continue development. I'm picking it up again so that we can all see 0.5 released in the immediate future. So many things have changed for the better since 0.4 that I consider it a real shame that people are still downloading and playing it!
I only have a few things left to do before releasing 0.5. The "Toxin Tractor" and "Fire Tank" will both be replaced first, and then much cleaning up must still be done. That is to say, various "damage" models for units must be made, new cameos, erasing small bugs etc.
A small request to the community; one thing I've always wanted VRM to have is tanks that keep their turret on (and the turret's orientation!) when they die. This seems to be a tricky problem. I've been able to do this but not without making the dead tank hulks have a collision, and this changes gameplay! Any advice or help would be appreciated.
Alright, before I get back to work, here are a couple of random screenshots I had lying around, some of which you may have seen already:
The new and improved T-55s in-game.
The new Chinese troop crawler getting an inspection.
A battery of Patriot missiles attempting to intercept a SCUD barrage.
This is the fourth public release of Visual Reality Mod. Please read README.txt and REMOVE OLD VERSION OF THE MOD before playing!
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
This is the third public release of Visual Reality Mod. We have kept this old version here for nostalgia, so you should grab the newest release instead.
When will you start to model infantry? I really am excited about seeing HD infantry models. :D
no gameplay changes :(
Well when I'm done why not just take the mod and add as many gameplay changes as you like. I love ZH gameplay and see no need to change it.
There have not been any updates or new models in a long time. Are you on holiday or something? Or are you working on buildings, which take a long time to model?
Long time, like, a week? :P Last week I've done some work on new version of Scorpion tank (mainly a reskin) which isn't done, made this I.imgur.com , am working on a commission and have shot a new F-22 and spectre model over to Keksz to be skinned (not sure he is in the mood though), made a new china supply truck (not posting it on here for now) and also made a new 4 player skirmish map.
Some fun for anyone with some classic 3D glasses: I.imgur.com
Cool MOD and still the original balance but can you make a LAG fix when playing with brutal AI? just like the Zero lag
>No gameplay changes
You guys should have an agreement with ModDB saying that for every question like this an immediate payment of 1$ should be made to your bank accounts so you can actually profit from (I'm sorry) repetitive questions / stupid remarks like these. Please, read the description before you post to save yourself getting reactions like these.
Also,
You can unpack the lag-fix mod and include it / merge it with the mod. WinMerge or BeyondCompare are your friends with this task!
[ ON TOPIC ]
Will you guys be overhauling the particle and game effects as well? I suppose these aren't part of the gameplay itself, right? I've seen a few improved explosions here and there but the initial "orange" explosion flares etc. are still quite dull. I like how C&C: Z.H. Enhanced from "VectorIV" handles the explosions with distortion and heat effects. Can we see this being added to VRM or will you focus on other parts of the mod first / wont do this at all?
Looking forward to the answer,
Cheers, LoNer1
Mainly I'm concerned with contrails as opposed to explosions. I've done some experimenting with making big explosions look more realistic (lots of dust getting kicked up). Still will be tweaking the current effects for things like RPG trooper/missile defender to be better. Recently got the patriot missile trail to look almost exactly like I want it to.
I'm no expert so it would be ideal to have someone knowledgeable come in to deal with particles.
Different camouflage patterns. Their not similar to each other.
The digital camouflage you see on vehicles was mainly intended for parade purposes. Yes you can find in service in the field vehicles with the digital camouflage but not too many.