Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!

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Dynamic Zombie Sandbox V.95 Release Dynamic Zombie Sandbox V.95 Release Dynamic Zombie Sandbox V.95 Release
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20 comments by Craig_VG on Mar 25th, 2012

Dynamic Zombie Sandbox .95 Release

Yes. I put that desk there Dynamic Zombie Sandbox V.95 ReleaseDynamic Zombie Sandbox V.95 Release Dynamic Zombie Sandbox V.95 Release

Overview

Today I have another slice of the zombie pie to deliver. Zombie sounds have been completely redone, zombies should never stop spawning now. I added more parameters. R3F logistics were added. NVGs and more.

What's New?

  • I decided to use celery's way of spawning hordes, which is more efficient.
  • Large hordes now roam the map searching out players.
  • Zombies don't stop spawning, and every chunk of time the zombies refresh themselves so the mission doesn't bog down.
  • R3F logistics were added, you can now tow vehicles and move objects in vehicles to make yourself a base. Objects spawn randomly in towns like cars do.
  • The Vanilla A2 version was fixed. Weapons are found in boxes instead of cars, I had to do this because there is no "addWeaponCargoGlobal" command for A2
  • NVGs were added because of popular request
  • I removed Construction as it was causing issues and R3F does a better job IMHO
  • Improved startup stability, instead of multiple scripts, now it is one big script, weapon choosing has been optimized.
  • And the zombie sounds have been completely redone. :D
  • A new loading screen was made by tonic!
Dynamic Zombie Sandbox V.95 ReleaseDynamic Zombie Sandbox V.95 Release

ChangeLog:

  • Roadmap found at Devheaven
  • Bug #28817: (Dedicated) Escape helicopter task: missing location marker on all but 1 player
  • Bug #28836: (Dedicated) Escape helicopter task: ending doesn't trigger
  • Bug #28975: (Dedicated) Start with other players-parameter: players spawn inside wall
  • Bug #29104: Arma2 Standard Edition Zombie Bug
  • Bug #29110: Massive lag at horde task and base task
  • Bug #29681: Players started in a building in chernarus
  • Feature #28991: Flush the mission of zombies
  • Feature #29143: New sound files
  • Feature #29677: R3F logistics - Movable objects and towable vehicles
  • Feature #29678: Add NVGs
  • Task #28990: Construction module removed.

DOWNLOADS:


Combined Operations Version:

Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE

Dynamic Zombie Sandbox V.95 CO

Operation Arrowhead Version:

Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required

Dynamic Zombie Sandbox V.95 OA

ArmA 2 Vanilla Version:

 - This version works now, weapons are found in boxes in towns, enable ammo box parameter
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required

Dynamic Zombie Sandbox V.95 A2/A2F

All 3 Versions in one .RAR:

Dynamic Zombie Sandbox V.95 ALL

Thanks to:

SRU team, thanks for the ideas and the testing - Sruclan.net
Deth - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen! thanks :D
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!!

Quote:Make a full game of this and its GOTY hands down bro :DDD

Quote:Ces't super cool! Yeah its really damn cool i had to say it in another language. Thanks bobtom/Craig!

Quote:Mission is really great and even day time gave me some good scares :D

Quote:I forked in £25 quid just for this mod! :) was worth it, keep working on it dude, you got my support :D

Quote:So much fun :D

Quote:Great Missions. Love playing them :D
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Dynamic Zombie Sandbox .95 Release CO

Dynamic Zombie Sandbox .95 Release CO

Mar 25, 2012 Multiplayer Map 0 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 Release OA

Dynamic Zombie Sandbox .95 Release OA

Mar 25, 2012 Multiplayer Map 0 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 A2

Dynamic Zombie Sandbox .95 A2

Mar 25, 2012 Multiplayer Map 0 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release A2 version

Dynamic Zombie Sandbox .90 Release A2 version

Jan 31, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release OA version

Dynamic Zombie Sandbox .90 Release OA version

Jan 31, 2012 Multiplayer Map 2 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release CO version

Dynamic Zombie Sandbox .90 Release CO version

Jan 31, 2012 Multiplayer Map 2 comments

HUGE update! Adds respawn, sidemissions, survivors, and much, much more! Adds compatibility for the Free version of ArmA 2! Zombies redefined! Combined...

Comments  (0 - 10 of 97)
epiclawl
epiclawl May 22 2012, 10:03am says:

Having issues with the majority of "[R3F]" features actually becoming enabled to all (if any) players. Seems random wether anyone can do more than look inside the special inventory for objects placed/tow vehicles/ect. I've actually only played the map once and have been able to tow other cars, pickup objects, place them in anything, (also you can't lift vehicles/objects with helicopters), anything else R3F related. Any ideas for a fix?

+1 vote     reply to comment
DrGervasius
DrGervasius May 20 2012, 2:59am says:

Uh... scratch my last post. XD
I played a bit of the mod, and while it is a lot of fun having to survive in a zombie apocalypse over 2500km, I figure I should point out some design issues.
I'm aware this isn't DayZ, and that features like stealth and food are probably not going to exist (it's a mission, not a mod) but there does seem to be a bit of a problem when it comes to dealing with zombies.
For starters, by default players aren't allowed to have any weapons. Thrusted into the world, they are already surrounded by hordes and nothing to fight them off. Even worse, even if you override the server and give yourself a weapon as a soldier, the zombie horde is completely unrelenting. The moment a single zombie sees you, or a single shot is fired, the horde will never, ever run out. I have literally shot my way through almost two hundred zombies in a single small town, when no less than 10 were allowed to spawn at any given time, and the distance between the zombies was at max settings. This should be checked.
Keep up the good work, nonetheless. It's a great mission that allows for zombie playing with my friends who only have the free version.

+1 vote     reply to comment
DrGervasius
DrGervasius May 19 2012, 3:20am says:

Hey I was wondering, what can I do to get this working?
Is the map strictly only functional in multiplayer, or is it possible to run it in scenario mode?
I couldn't find a proper tutorial.

+1 vote     reply to comment
beenyo117
beenyo117 Apr 17 2012, 5:04pm says:

how do you get zombies in the editor?

+1 vote     reply to comment
Craig_VG
Craig_VG Apr 13 2012, 6:53pm says:

If OA isn't working for you try this link: Dl.dropbox.com

+1 vote     reply to comment
dudeallen
dudeallen Apr 14 2012, 2:30pm replied:

Nope, I got a different error, vehicle class citizen1 missing.

EDIT:Scratch that, got it to work somehow the second time.

+1 vote     reply to comment
Craig_VG
Craig_VG Apr 14 2012, 5:41pm replied:

Good to hear!

+1 vote     reply to comment
dudeallen
dudeallen Apr 14 2012, 10:02pm replied:

Yeah its nice to be able to shoot zombies! Even if a few things seem broken for some reason! Good to be able to play.

+1 vote     reply to comment
RealityZone
RealityZone Apr 13 2012, 9:12am says:

i love this mission mod ! i have survivors activated in parameter, but when i go to a survivor zone that show me on the map, there are no survivors, it was a trap !! i was overrun by zombies !!!

+1 vote     reply to comment
KingJones
KingJones Apr 12 2012, 7:04am replied: Online

Could you be More Specific about your Error with the Islands?

+1 vote     reply to comment
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ARMA 2: Combined Operations Icon
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Released Feb 1, 2012
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