Dynamic Zombie Sandbox .95 Release CO
Mar 25, 2012 Multiplayer Map 0 commentsHUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
20 comments by Craig_VG on Mar 25th, 2012
Today I have another slice of the zombie pie to deliver. Zombie sounds have been completely redone, zombies should never stop spawning now. I added more parameters. R3F logistics were added. NVGs and more.
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE
Dynamic Zombie Sandbox V.95 CO
Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required
Dynamic Zombie Sandbox V.95 OA
- This version works now, weapons are found in boxes in towns, enable ammo box parameter
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required
Dynamic Zombie Sandbox V.95 A2/A2F
Dynamic Zombie Sandbox V.95 ALL
SRU team, thanks for the ideas and the testing - Sruclan.net
Deth - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen! thanks :D
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!!
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Adds respawn, sidemissions, survivors, and much, much more! Adds compatibility for the Free version of ArmA 2! Zombies redefined! Combined...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Having issues with the majority of "[R3F]" features actually becoming enabled to all (if any) players. Seems random wether anyone can do more than look inside the special inventory for objects placed/tow vehicles/ect. I've actually only played the map once and have been able to tow other cars, pickup objects, place them in anything, (also you can't lift vehicles/objects with helicopters), anything else R3F related. Any ideas for a fix?
Uh... scratch my last post. XD
I played a bit of the mod, and while it is a lot of fun having to survive in a zombie apocalypse over 2500km, I figure I should point out some design issues.
I'm aware this isn't DayZ, and that features like stealth and food are probably not going to exist (it's a mission, not a mod) but there does seem to be a bit of a problem when it comes to dealing with zombies.
For starters, by default players aren't allowed to have any weapons. Thrusted into the world, they are already surrounded by hordes and nothing to fight them off. Even worse, even if you override the server and give yourself a weapon as a soldier, the zombie horde is completely unrelenting. The moment a single zombie sees you, or a single shot is fired, the horde will never, ever run out. I have literally shot my way through almost two hundred zombies in a single small town, when no less than 10 were allowed to spawn at any given time, and the distance between the zombies was at max settings. This should be checked.
Keep up the good work, nonetheless. It's a great mission that allows for zombie playing with my friends who only have the free version.
Hey I was wondering, what can I do to get this working?
Is the map strictly only functional in multiplayer, or is it possible to run it in scenario mode?
I couldn't find a proper tutorial.
how do you get zombies in the editor?
If OA isn't working for you try this link: Dl.dropbox.com
Nope, I got a different error, vehicle class citizen1 missing.
EDIT:Scratch that, got it to work somehow the second time.
Good to hear!
Yeah its nice to be able to shoot zombies! Even if a few things seem broken for some reason! Good to be able to play.
i love this mission mod ! i have survivors activated in parameter, but when i go to a survivor zone that show me on the map, there are no survivors, it was a trap !! i was overrun by zombies !!!
Could you be More Specific about your Error with the Islands?