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Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
 

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61 comments by Craig_VG on Jul 15th, 2012

Dynamic Zombie Sandbox 1.0 Release


Dynamic Zombie Sandbox V1.0
Dynamic Zombie Sandbox V1.0      Dynamic Zombie Sandbox V1.0

What is DZS? (For you DayZ players)

Hello, I'm Craig *Shakes hand with reader*

This is Dynamic Zombie Sandbox, a one of a kind mission for ArmA 2 (OA,CO,A2,A2 Free, and Take on Helicopters). It started as an idea of a full map zombie survival mission, much like DayZ, but this came before DayZ. I wanted something that was different every time, that you could port to any map, and provided tons of fun. This is what I came up with.

DZS has 36 parameters that the host can choose. These allow you near endless customization of your zombie experience. You can play in the day, the night, the dusk,with fog, with rain, with clear skies, or make it a surprise. You can start with weapons, without weapons, with/without maps, with your friends, in the middle of nowhere. You can find weapons in buildings, in cars, and in ammo boxes. Loot can be plentiful, or extremely scarce. The mission can have hundreds of cars, or a scant few. Zombies can sense you from miles away or can be fairly stupid. The only limit is your server, and you don't even need a dedicated.

This is an example of a few of the options available, and many more are on the way. There is no question on whether this will be in ArmA 3, it will be added ASAP in the community alpha. I have big plans to add much more features to make the experience even better and more customizable.

Installation? Easy. 1.5mb file goes into the MPmissions folder, or just join a server online. The file will be Downloaded automatically.

DL is on the bottom.
Enjoy.

Overview of 1.0

After quite a long time, I finally have 1.0 ready for release. This is the most complete, stable version of the mission that I have. It also most fulfills what I wanted to put into this mission back in Version .75. Many new features have been added and many, many fixes have been made. Also, I have already started work on 1.05.

Making the mission more stable was one of the largest goals of 1.0. It still won't last forever on dedi, but it will last longer. Further improvements are in my head and will be added in 1.05.

What's New?

  • Fixed lag issues from .95
  • Weapons in buildings, a little like DayZ
  • Local hosts couldn't use the logistic features
  • GPS would put markers on other players
  • Sidemissions never end
  • Weather can be completely random
  • Sidemission markers no longer give the exact location, if chosen 

Dynamic Zombie Sandbo V1.0 - HordesFighting in the church
Fighting in the church
Dynamic Zombie Sandbo V1.0 - Hordes

Change Log

  • Bug #30290: Ammobox Sidemission
  • Bug #30291: Time doesn't sync to JIP
  • Bug #30292: Markers do not update to JIP
  • Bug #30293: Helicopter crash is still bugged
  • Bug #30307: Refresher.sqf kills off all units that are not players
  • Bug #30313: Picking up objects (To put in cars)
  • Bug #30352: Sometimes players spawned in a mob of zombies
  • Bug #30359: Long trains of cars can be made!
  • Bug #30362: Car/object list doesn't get updated on dedicated sometimes.
  • Bug #30374: Massive Lag
  • Bug #32855: Objects get placed floating
  • Bug #35643: Start with no map and no weapons parameter sometimes doesn't work.
  • Feature #30314: Parameter to choose how many weapons will spawn in side missions. (Ammo cache's)
  • Feature #30364: Apocalypse Siren on siren poles
  • Feature #32590: Weapons in buildings
  • Feature #32628: Parameter to get rid of sidemission markers
  • Feature #32725: Random Weather Option
  • Feature #32805: Sidemissions loop
  • Feature #32806: Increase Respawn timer
  • Feature #32808: More robust player position finder script
  • Feature #32809: Make weapon finding script more efficient and with more features.
  • Feature #36039: Spawn just outside of towns
  • Task #30353: Remove GPS -- Allows cheating
  • Task #35603: Expand the "Players start together" parameter 

Downloads


Combined Operations Version:

Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE

Download

Operation Arrowhead Version:

Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required

Download

ArmA 2 Vanilla Version:

Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required

Download

All 3 Versions together


Download

Thanks to:

SRU team, thanks for the ideas and the testing - Sruclan.net
Dethorath - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen, he also made the time sync correctly!
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!! (and ArmA 3 MP)

Notes:
1. A2 version hasn't changed much, but I did add make it so weapons would spawn in vehicles, and a few bugfixes. The CO version is the main one I work on, and A2 lacks a lot of the scripting features of OA and CO, which makes it much harder to port the latest version over to it.

2. If you spawn with a weapon but cannot shoot, just press F.

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Dynamic Zombie Sandbox V1.0 Release

Dynamic Zombie Sandbox V1.0 Release

Jul 15, 2012 Multiplayer Map 4 comments

Includes all the versions of 1.0. This is the most complete, comprehensive version to date.

Dynamic Zombie Sandbox .95 Release CO

Dynamic Zombie Sandbox .95 Release CO

Mar 25, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 Release OA

Dynamic Zombie Sandbox .95 Release OA

Mar 25, 2012 Multiplayer Map 0 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 A2

Dynamic Zombie Sandbox .95 A2

Mar 25, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release A2 version

Dynamic Zombie Sandbox .90 Release A2 version

Jan 31, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release OA version

Dynamic Zombie Sandbox .90 Release OA version

Jan 31, 2012 Multiplayer Map 2 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Post comment Comments  (60 - 70 of 202)
Craig_VG
Craig_VG Aug 4 2012, 9:36pm says:

Hey Guys! There is a testing version out for Combined Operations! Try it out, super performance fixes!!

Bit.ly

+1 vote     reply to comment
CelsiuZ
CelsiuZ Aug 2 2012, 1:18am says:

A new question from me: Is there any ability to add helicopters/osprey or anything like that into the game?

For example with the setting " Vehicles based on location" - you could find helis' or other air vehicles on the tarmac of an airport..

It'd be mighty awesome to be able to load up a base in an osprey !

+1 vote     reply to comment
Craig_VG
Craig_VG Aug 4 2012, 1:20am replied:

Helicopters added! Here is the link:

Forums.bistudio.com

Note, only for CO version

+1 vote     reply to comment
PinkamaniaDianePie
PinkamaniaDianePie Jul 30 2012, 9:38pm says:

What does the Aggro Radius parameter change? The distance they can see?

+1 vote     reply to comment
Craig_VG
Craig_VG Jul 31 2012, 7:15pm replied:

Yeah, something like that. Lol.

+1 vote     reply to comment
PinkamaniaDianePie
PinkamaniaDianePie Jul 31 2012, 8:43pm replied:

What about saving? Is it possible to save? Me and my friend just found a military base and dont want to lose it too easily.

+1 vote     reply to comment
Craig_VG
Craig_VG Aug 1 2012, 6:27pm replied:

No, isn't possible. I'd love to add the ability, but it's a little far fetched at the moment.

+1 vote     reply to comment
CelsiuZ
CelsiuZ Jul 30 2012, 12:17am says:

Hey! First off, this is absolutely amazing, im so happy i stumbled upon this mod!

Quick question though, When I host a game for me and my friends, in regular Arma2, vehicles and barricades do not spawn, we found like 1 ammo crate and we played for a good two hours, dying when we ran out of ammo everytime. I had the vehicle settings to "insane" "based on area" and "good condition" "all vehicles", did I do something wrong, or is it a new bug waiting to be squashed?

+1 vote     reply to comment
CelsiuZ
CelsiuZ Jul 30 2012, 12:51am replied:

To clarify, im running the vanilla Arma2, not the CO, AO, or anything like that.

The mission im running is called " dynamic zombie sandbox V.95 A2, as it is the only one that works with Arma2

+1 vote     reply to comment
Craig_VG
Craig_VG Jul 31 2012, 7:17pm replied:

I'm sorry, but the A2 version doesn't get much development time. Mainly because it's an old, old version of ArmA, and a lot of the scripting commands necessary for DZS are not available in that version of the game. I advise that you drop the 20$ for Operation Arrowhead. Sorry again, Craig

+2 votes     reply to comment
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ARMA 2: Combined Operations Icon
Platform
Windows
Developer
Nzumbe Development
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Official Page
Dynamiczombiesandbox.com
Release Date
Released Feb 1, 2012
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51 votes submitted.

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Highest Rated (2 agree) 7/10

I love the Mod/Mission but I would LOVE if there were a SAVE OPTION, and that zombies don't run through the objects I put down.

Nov 20 2012, 2:50pm by Emmelolz

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