Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
The next version of zombies. Fixes for performance, new sounds, large hordes (like in the walking dead finale), and the ability to build bases by collecting objects across the world. .95 takes free roam zombies to the next level.
Posted by Craig_VG on Mar 25th, 2012
Today I have another slice of the zombie pie to deliver. Zombie sounds have been completely redone, zombies should never stop spawning now. I added more parameters. R3F logistics were added. NVGs and more.
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE
Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required
- This version works now, weapons are found in boxes in towns, enable ammo box parameter
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required
SRU team, thanks for the ideas and the testing - Sruclan.net
Deth - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen! thanks :D
Everyone who hosts the mission
Celery for making the zombies!!
Quote:Make a full game of this and its GOTY hands down bro :DDD
Quote:Ces't super cool! Yeah its really damn cool i had to say it in another language. Thanks bobtom/Craig!
Quote:Mission is really great and even day time gave me some good scares :D
Quote:I forked in £25 quid just for this mod! :) was worth it, keep working on it dude, you got my support :D
Quote:So much fun :D
Quote:Great Missions. Love playing them :D