Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
The most customizable, most expansive, and most dynamic zombie mission is back. New features, sweeping bug fixes, and more intuitive scripts await in the most stable version yet, 1.0.
Posted by Craig_VG on Jul 15th, 2012
Hello, I'm Craig *Shakes hand with reader*
This is Dynamic Zombie Sandbox, a one of a kind mission for ArmA 2 (OA,CO,A2,A2 Free, and Take on Helicopters). It started as an idea of a full map zombie survival mission, much like DayZ, but this came before DayZ. I wanted something that was different every time, that you could port to any map, and provided tons of fun. This is what I came up with.
DZS has 36 parameters that the host can choose. These allow you near endless customization of your zombie experience. You can play in the day, the night, the dusk,with fog, with rain, with clear skies, or make it a surprise. You can start with weapons, without weapons, with/without maps, with your friends, in the middle of nowhere. You can find weapons in buildings, in cars, and in ammo boxes. Loot can be plentiful, or extremely scarce. The mission can have hundreds of cars, or a scant few. Zombies can sense you from miles away or can be fairly stupid. The only limit is your server, and you don't even need a dedicated.
This is an example of a few of the options available, and many more are on the way. There is no question on whether this will be in ArmA 3, it will be added ASAP in the community alpha. I have big plans to add much more features to make the experience even better and more customizable.
Installation? Easy. 1.5mb file goes into the MPmissions folder, or just join a server online. The file will be Downloaded automatically.
DL is on the bottom.
After quite a long time, I finally have 1.0 ready for release. This is the most complete, stable version of the mission that I have. It also most fulfills what I wanted to put into this mission back in Version .75. Many new features have been added and many, many fixes have been made. Also, I have already started work on 1.05.
Making the mission more stable was one of the largest goals of 1.0. It still won't last forever on dedi, but it will last longer. Further improvements are in my head and will be added in 1.05.
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required SRU team, thanks for the ideas and the testing - Sruclan.net Notes: 2. If you spawn with a weapon but cannot shoot, just press F.
Combined Operations Version:
Operation Arrowhead Version:
ArmA 2 Vanilla Version:
All 3 Versions together
Dethorath - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen, he also made the time sync correctly!
Everyone who hosts the mission
Celery for making the zombies!! (and ArmA 3 MP)
1. A2 version hasn't changed much, but I did add make it so weapons would spawn in vehicles, and a few bugfixes. The CO version is the main one I work on, and A2 lacks a lot of the scripting features of OA and CO, which makes it much harder to port the latest version over to it.
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE
Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required
SRU team, thanks for the ideas and the testing - Sruclan.net
2. If you spawn with a weapon but cannot shoot, just press F.