Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!

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CommissarScootaloo
CommissarScootaloo Jan 6 2012, 8:07pm says:

Let 'em have it!

+2 votes     reply to comment
Computica
Computica Jan 13 2012, 4:37pm says:

Who left the fog machine on?

+2 votes     reply to comment
Craig_VG Author
Craig_VG Apr 2 2012, 11:28pm replied:

Me :D

+1 vote   reply to comment
{{)ark}_}{ue
{{)ark}_}{ue Feb 7 2012, 6:05pm says:

Looks pretty decent, your thermal scope is pretty useless tho, with the fog and all :P

+2 votes     reply to comment
Craig_VG Author
Craig_VG Apr 2 2012, 11:28pm replied:

Agreed, I hadn't foreseen that at the time. :D The Thermal scopes are not affected by normal smoke, but they seem to have an issue with the scripted fog.

+1 vote   reply to comment
cloone8
cloone8 Mar 31 2012, 1:47pm says:

This looks different then normal Arma II, what did you change? (Other then zombies of course)

+1 vote     reply to comment
Craig_VG Author
Craig_VG Apr 2 2012, 11:27pm replied:

Not at all. It is completely vanilla. You can do a lot with ArmA's brightness, fog, weather, color intensity, and other things from the mission editing level.

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Description

Me, running around with large weapons, killing lots of zombies. That sums it up quite well...

Video Details
Type
Entertainment
Date
Jan 6th, 2012
Length
05:15
Filename
arma-2-zombies-with-50cals-dynamic-zombie-sandbox.mp4
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