Dynamic Zombie Sandbox V1.0 Release
Jul 15, 2012 Multiplayer Map 2 commentsIncludes all the versions of 1.0. This is the most complete, comprehensive version to date.
Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
58 comments by Craig_VG on Jul 15th, 2012
Hello, I'm Craig *Shakes hand with reader*
This is Dynamic Zombie Sandbox, a one of a kind mission for ArmA 2 (OA,CO,A2,A2 Free, and Take on Helicopters). It started as an idea of a full map zombie survival mission, much like DayZ, but this came before DayZ. I wanted something that was different every time, that you could port to any map, and provided tons of fun. This is what I came up with.
DZS has 36 parameters that the host can choose. These allow you near endless customization of your zombie experience. You can play in the day, the night, the dusk,with fog, with rain, with clear skies, or make it a surprise. You can start with weapons, without weapons, with/without maps, with your friends, in the middle of nowhere. You can find weapons in buildings, in cars, and in ammo boxes. Loot can be plentiful, or extremely scarce. The mission can have hundreds of cars, or a scant few. Zombies can sense you from miles away or can be fairly stupid. The only limit is your server, and you don't even need a dedicated.
This is an example of a few of the options available, and many more are on the way. There is no question on whether this will be in ArmA 3, it will be added ASAP in the community alpha. I have big plans to add much more features to make the experience even better and more customizable.
Installation? Easy. 1.5mb file goes into the MPmissions folder, or just join a server online. The file will be Downloaded automatically.
DL is on the bottom.
Enjoy.
After quite a long time, I finally have 1.0 ready for release. This is the most complete, stable version of the mission that I have. It also most fulfills what I wanted to put into this mission back in Version .75. Many new features have been added and many, many fixes have been made. Also, I have already started work on 1.05.
Making the mission more stable was one of the largest goals of 1.0. It still won't last forever on dedi, but it will last longer. Further improvements are in my head and will be added in 1.05.
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required SRU team, thanks for the ideas and the testing - Sruclan.net Notes: 2. If you spawn with a weapon but cannot shoot, just press F.
Change Log
Downloads
Combined Operations Version:
Download
Operation Arrowhead Version:
Download
ArmA 2 Vanilla Version:
Download
All 3 Versions together
Thanks to:
Dethorath - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen, he also made the time sync correctly!
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!! (and ArmA 3 MP)
1. A2 version hasn't changed much, but I did add make it so weapons would spawn in vehicles, and a few bugfixes. The CO version is the main one I work on, and A2 lacks a lot of the scripting features of OA and CO, which makes it much harder to port the latest version over to it.
Includes all the versions of 1.0. This is the most complete, comprehensive version to date.
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...
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Any tips on how to spawn with weapons, near other players etc.?
Can you use it with other maps besides Chernarus?
Any chance for a tutorial on how to host your own server? If anything can I just get a copy of the server.cfg (Server Config)? I'd really appreciate it! Thank You!
I would love to make a tutorial. I might just do that soon. You can use any server.cfg you want! This mission doesn't require anything specific of course. Does DayZ make you have a certain server.cfg?
Hey, I was wondering. Is there any way of making the zombies walking ones instead of running ones?
I suppose that might be possible. But they wouldn't be much of a threat. And spawning more would kill performance more.
Yeah, but I'd like to still have an option for it. The super zombies plus slow zombies would be cool. :3
That feel when DayZ takes the idea of zombies in ARMA 2 off you and say it's the only one out there :/
Awesome mod though man, thanks for it!
Okay thanks, it has been fixed. I have reuploaded the file, and just use the same link as before. There was an error in the mission.sqm
Haha I see :D No wonder by such an awesome mission :o
Btw is there any way to repair vehicles?