Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media DZS Dev Blog and New Spawning (view original)
DZS Dev Blog and New Spawning
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Craig_VG Author
Craig_VG Dec 24 2012 says:

Check out the new website!


+1 vote   reply to comment
Arkanium Dec 25 2012 says:

Honestly I don't understand this flowchart. It doesn't seem to follow standard syntax.

+1 vote     reply to comment
Craig_VG Author
Craig_VG Dec 25 2012 says:

It's an FSM,(Finite State Machine). A way of visual programming. The photo is more for those who understand it, and the link is for those who don't.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Dynamic Zombie Sandbox now has a website! Check out the link to read my first in a series of development blogs on DZS 1.3 and beyond.


Photo showcases new FSM design for zombie spawning

Image Details
Dec 24th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only