Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
Latest Release. Focuses on gameplay and bugfixes. The gameplay improvements will bring a whole new zombie experience.
Posted by Craig_VG on Jan 6th, 2012
Third beta release of my mission. Focus was on gameplay, but all known bugs were fixed. The past 2 releases have been lacking in this important element. Put it this way: I got scared playing this new version a few times.
Focus on gameplay. With the right weather and fog settings, along with view distance this can be quite scary now. I added some tasks, but the sidemissions are still planned for next version, which will focus on goals. This version redid a lot from a weapon an vehicle perspective also, they are a lot more customizable. I tweaked the default parameters also.
NOTE ABOUT MAPSCREEN:
Once you load (if you are server) a loadscreen will appear. Wait until that is done, then wait until the task appears in your list. The longer you wait in the mapscreen the less chance of anything getting messed up, but that chance is a lot less likely now. Fasttime was added so you can experience the whole day in a shorter time. Its a parameter if you don't like it.
Default Island is now takistan, but that can be changed by just changing the .takistan to another mapname
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required
All beta testers
Celery - Excellent Zombies
VVC team - Constant support and help