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Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
 

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61 comments by Craig_VG on Jul 15th, 2012

Dynamic Zombie Sandbox 1.0 Release


Dynamic Zombie Sandbox V1.0
Dynamic Zombie Sandbox V1.0      Dynamic Zombie Sandbox V1.0

What is DZS? (For you DayZ players)

Hello, I'm Craig *Shakes hand with reader*

This is Dynamic Zombie Sandbox, a one of a kind mission for ArmA 2 (OA,CO,A2,A2 Free, and Take on Helicopters). It started as an idea of a full map zombie survival mission, much like DayZ, but this came before DayZ. I wanted something that was different every time, that you could port to any map, and provided tons of fun. This is what I came up with.

DZS has 36 parameters that the host can choose. These allow you near endless customization of your zombie experience. You can play in the day, the night, the dusk,with fog, with rain, with clear skies, or make it a surprise. You can start with weapons, without weapons, with/without maps, with your friends, in the middle of nowhere. You can find weapons in buildings, in cars, and in ammo boxes. Loot can be plentiful, or extremely scarce. The mission can have hundreds of cars, or a scant few. Zombies can sense you from miles away or can be fairly stupid. The only limit is your server, and you don't even need a dedicated.

This is an example of a few of the options available, and many more are on the way. There is no question on whether this will be in ArmA 3, it will be added ASAP in the community alpha. I have big plans to add much more features to make the experience even better and more customizable.

Installation? Easy. 1.5mb file goes into the MPmissions folder, or just join a server online. The file will be Downloaded automatically.

DL is on the bottom.
Enjoy.

Overview of 1.0

After quite a long time, I finally have 1.0 ready for release. This is the most complete, stable version of the mission that I have. It also most fulfills what I wanted to put into this mission back in Version .75. Many new features have been added and many, many fixes have been made. Also, I have already started work on 1.05.

Making the mission more stable was one of the largest goals of 1.0. It still won't last forever on dedi, but it will last longer. Further improvements are in my head and will be added in 1.05.

What's New?

  • Fixed lag issues from .95
  • Weapons in buildings, a little like DayZ
  • Local hosts couldn't use the logistic features
  • GPS would put markers on other players
  • Sidemissions never end
  • Weather can be completely random
  • Sidemission markers no longer give the exact location, if chosen 

Dynamic Zombie Sandbo V1.0 - HordesFighting in the church
Fighting in the church
Dynamic Zombie Sandbo V1.0 - Hordes

Change Log

  • Bug #30290: Ammobox Sidemission
  • Bug #30291: Time doesn't sync to JIP
  • Bug #30292: Markers do not update to JIP
  • Bug #30293: Helicopter crash is still bugged
  • Bug #30307: Refresher.sqf kills off all units that are not players
  • Bug #30313: Picking up objects (To put in cars)
  • Bug #30352: Sometimes players spawned in a mob of zombies
  • Bug #30359: Long trains of cars can be made!
  • Bug #30362: Car/object list doesn't get updated on dedicated sometimes.
  • Bug #30374: Massive Lag
  • Bug #32855: Objects get placed floating
  • Bug #35643: Start with no map and no weapons parameter sometimes doesn't work.
  • Feature #30314: Parameter to choose how many weapons will spawn in side missions. (Ammo cache's)
  • Feature #30364: Apocalypse Siren on siren poles
  • Feature #32590: Weapons in buildings
  • Feature #32628: Parameter to get rid of sidemission markers
  • Feature #32725: Random Weather Option
  • Feature #32805: Sidemissions loop
  • Feature #32806: Increase Respawn timer
  • Feature #32808: More robust player position finder script
  • Feature #32809: Make weapon finding script more efficient and with more features.
  • Feature #36039: Spawn just outside of towns
  • Task #30353: Remove GPS -- Allows cheating
  • Task #35603: Expand the "Players start together" parameter 

Downloads


Combined Operations Version:

Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required, works with ACE

Download

Operation Arrowhead Version:

Requires patch 1.60 of ArmA 2 Operation Arrowhead . No other mods/addons required

Download

ArmA 2 Vanilla Version:

Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required

Download

All 3 Versions together


Download

Thanks to:

SRU team, thanks for the ideas and the testing - Sruclan.net
Dethorath - Helped a lot with sounds and testing
Tonic - Told me to abandon construction, and made the new Loading screen, he also made the time sync correctly!
VVC team
Loyal players
Everyone who hosts the mission
Celery for making the zombies!! (and ArmA 3 MP)

Notes:
1. A2 version hasn't changed much, but I did add make it so weapons would spawn in vehicles, and a few bugfixes. The CO version is the main one I work on, and A2 lacks a lot of the scripting features of OA and CO, which makes it much harder to port the latest version over to it.

2. If you spawn with a weapon but cannot shoot, just press F.

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Dynamic Zombie Sandbox V1.0 Release

Dynamic Zombie Sandbox V1.0 Release

Jul 15, 2012 Multiplayer Map 4 comments

Includes all the versions of 1.0. This is the most complete, comprehensive version to date.

Dynamic Zombie Sandbox .95 Release CO

Dynamic Zombie Sandbox .95 Release CO

Mar 25, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 Release OA

Dynamic Zombie Sandbox .95 Release OA

Mar 25, 2012 Multiplayer Map 0 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .95 A2

Dynamic Zombie Sandbox .95 A2

Mar 25, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release A2 version

Dynamic Zombie Sandbox .90 Release A2 version

Jan 31, 2012 Multiplayer Map 1 comment

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Dynamic Zombie Sandbox .90 Release OA version

Dynamic Zombie Sandbox .90 Release OA version

Jan 31, 2012 Multiplayer Map 2 comments

HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions...

Post comment Comments  (20 - 30 of 203)
HocterDaggiz
HocterDaggiz Oct 19 2012, 4:17pm says:

Hey, how can I play this on the Takistan map?

Thanks.

+4 votes     reply to comment
HocterDaggiz
HocterDaggiz Oct 21 2012, 7:25am replied:

Nevermind I got it to work.

+3 votes     reply to comment
LukeJansen
LukeJansen Oct 15 2012, 9:54am says:

For those of you wondering where update 1.30 is and don't follow us on twitter, update 1.30 has abviously been delayed. Our plan was to release update 1.30 this past weekend and we failed. We ran into some technical difficulties with spawning zombies and a few other small things. We were trying all weekend to fix these issues but have been struggling, we will try our best to get update 1.30 released this next weekend.

Thanks

+3 votes     reply to comment
LukeJansen
LukeJansen Oct 12 2012, 12:12am says:

Hey all you DZS fans out there, you want to show DZS some love? There is this fairly big YouTuber who goes by the name Whiteboy7thst, he is a big DayZ fan. I want to get him to play DZS, just once! First, if you have Twitter go follow @DynamZombieSand for updates on DZS. Second tweet to @whiteboy7thst telling him that he should play DZS!

Thanks,
Happy zombie slaying!

+3 votes     reply to comment
Darkieus
Darkieus Oct 11 2012, 5:18am says:

I've been digging around on this page, but the answer to my question has eluded me.

Is this playable in single-player at all? And if not, are there servers up featuring this? :)

+2 votes     reply to comment
Craig_VG
Craig_VG Oct 11 2012, 12:03pm replied:

You can host it yourself on LAN and play it essentially single player, this is known as a "Listen" Server.

There are a lot of servers up, just filter "zombie" or "Dynamic Zombie Sandbox" in the mission filter on the server browser.

+3 votes     reply to comment
LukeJansen
LukeJansen Oct 11 2012, 3:14pm replied:

We looked into the problem you had and it should be solved soon.

+2 votes     reply to comment
LukeJansen
LukeJansen Oct 9 2012, 2:49pm replied:

I'll talk to Craig about it and see what we can do. Thanks for informing us!

+4 votes     reply to comment
2saints01
2saints01 Oct 9 2012, 7:35pm replied:

The exact error message is: "Script zombie_Scripts\z_horde.sqf not found". Got the message about fifteen minutes ago and i'm standing at a four way stop in Zagro-whatever and not a zombie to be found.

+2 votes     reply to comment
2saints01
2saints01 Oct 9 2012, 2:52pm replied:

No problem. Great mod. I'm gonna try playing some and see if I can recreate it. Also, I try and join games and I got a message that said "battleeye" failed to initialize. I haven't been able to join any games so far with CO.

+4 votes     reply to comment
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ARMA 2: Combined Operations Icon
Platform
Windows
Developer
Nzumbe Development
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Official Page
Dynamiczombiesandbox.com
Release Date
Released Feb 1, 2012
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51 votes submitted.

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Highest Rated (2 agree) 7/10

I love the Mod/Mission but I would LOVE if there were a SAVE OPTION, and that zombies don't run through the objects I put down.

Nov 20 2012, 2:50pm by Emmelolz

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