Zombies are Awesome. But who wants to be stuck in a building? Unlocking one room at a time? The ArmA 2 engine provides 1000km2 terrains in which to explore. My missions utilize this to create an epic zombie experience. Enjoy!
HUGE update! Adds respawn, sidemissions, survivors, and much, much more! Adds compatibility for the Free version of ArmA 2! Zombies redefined!
Posted by Craig_VG on Jan 31st, 2012
HUGE update! Fourth beta release of my mission. Focus on everything. I fixed quite a few bugs, and not all of them are on the changelog. Respawn, sidemissions, survivors, and more below.
Stability has been increased, along with efficiency. Respawn was a big feature, and it works fully. When you die (and you sure will in this version) you respawn at a random town with a random gun, just like when you start. The ability to start together was a big request, which removes that fear of the beginning, but it's fun anyway, and as an option.
Construction allows you to build your own bases, more money cannot be obtain as of now, but that's for future.
Sidmissions bring longer playability, and unique rewards that can be fought over. Four sidemissions are in right now, and more are on the way. Currently there is: C130 crash, Ammo box drop, Horde infested base that can be captured and used as a safezone, and a horde that spawns at a town and needs to be neutralized
New method of spawning zombies. Towns will spawn more zombies than just the countryside. If you enter Rasman, Feruz, or any other town, chances are you will get swarmed. Makes vehicle finding a risk, and it's quite scary.
Different versions have been added for people with only certain versions of the game. Arma 2 free is supported for everyone who just wants to try it out: Arma2.com These versions will work with basic functionality, but more bugs might be present.
ACE version isn't complete yet, but will be released shortly.
Roadmap found at DevHeaven
Bug #27606: Players did not respawn at the right place.
Bug #27670: Zombies Spawn in Towns = No Zombies
Bug #27871: Chopper Doesn't Spawn
Bug #28021: Ammo Cache Sidemission
Bug #28204: Zombies spawn in the safe zone (introduced .90)
Bug #28205: Start together option spawns people in the air
Bug #28222: Vehicles burning on start (introduced in .90)
Feature #27563: Every paramter should be random
Feature #27564: Respawn
Feature #27872: Enable Saving
Feature #27873: Tweak amount of zombies in country and in towns.
Feature #27874: Enable ACE backpacks
Feature #27896: Players Spawn together.
Feature #27898: SideMissions!
Feature #27899: OA only version
Feature #27900: A2 only version
Feature #27901: A2 free version (if different than just a2)
Feature #27912: Ammo Caches
Feature #27919: Horde Sidemission
Feature #28042: Add M&M's ideas.
Feature #28055: Safe Zone
Feature #28073: Aircraft crash
Feature #28200: Spawn zombies everywhere, but have larger amounts in towns.
Feature #28299: Parameter to disable Sidemissions
Survivors (Spawn at a town and defend their position, WIP)
Plus many more
Want to get the latest updates and news about the latest features being added?
Before you download, a little elevator pitch:
Enjoy the mission? Enjoy it more than that $1 (or other currency) cup of coffee? Well, if you feel inclined, I would greatly appreciate any generosity. :)
Requires patch 1.60 of ArmA 2 Combined Operations. No other mods/addons required
Dynamic Zombie Sandbox V.90 CO
Requires patch 1.60 of ArmA 2 Operation Arrowhead (NOTE: THIS IS UNTESTED, NO MOD CONFLICTS WILL OCCUR, BUT THE MISSION MAY NOT WORK WELL, please leave feedback :) ). No other mods/addons required
Dynamic Zombie Sandbox V.90 OA
Requires patch 1.10 of ArmA 2 or ArmA 2 Free. No other mods/addons required
Dynamic Zombie Sandbox V.90 A2/A2F
SRU team, Thanks guys, excellent testers!
Everyone who hosted the mission
Celery for making the zombies!!
Yeah its really damn cool i had to say it in another language. Thanks bobtom/Craig!