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Posted | Game Title | Author
Available in Windows (Phone) Store!
Just Hot Air

Available in Windows (Phone) Store!

Feb 12, 2014 Just Hot Air 2 comments

Finally, our game is available for free and without ads in the Windows Store and Windows Phone Store. Watch the release trailer to get an impression of...

Gameplay Video
Just Hot Air

Gameplay Video

Dec 3, 2013 Just Hot Air 0 comments

Finally, a short video showing real gameplay and release of a small press kit.

Impressions of the user interface
Just Hot Air

Impressions of the user interface

Nov 14, 2013 Just Hot Air 0 comments

We are proud to present you the nearly finished user interface. Completely created with Blender and Inkscape, programmed and rendered with our own engine...

Second creature with special ability
Just Hot Air

Second creature with special ability

Oct 20, 2013 Just Hot Air 0 comments

Find out about the special ability of the fish and see what happends when the inner pressure of the creatures increases.

Three more levels
Just Hot Air

Three more levels

Oct 4, 2013 Just Hot Air 2 comments

Another three levels revealed! Working hard on gameplay and user interface.

Release Plan and Soundtrack
Just Hot Air

Release Plan and Soundtrack

Sep 24, 2013 Just Hot Air 2 comments

Get informed about plans for release and watch ingame scenes while listening to our soundtrack.

Three levels revealed
Just Hot Air

Three levels revealed

Sep 15, 2013 Just Hot Air 1 comment

Take a look at our levels and read about the thoughts behind their gameplay!

Gameplay and Turtle
Just Hot Air

Gameplay and Turtle

Sep 7, 2013 Just Hot Air 0 comments

Get an idea of the gameplay and see the first playable creature of our game!

PD - Future Plans
Pulsedrive

PD - Future Plans

Jul 22, 2012 Pulsedrive 0 comments

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Apr 14, 2012 Pulsedrive 0 comments

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Mar 13, 2012 Pulsedrive 2 comments

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"
Game

[w]tech - Simple Motion-Blur and "Level of Detail"

Feb 26, 2012 [w]tech 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Jan 9, 2012 Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap
Game

[w]tech - Realistic Skin and Roadmap

Jan 2, 2012 [w]tech 6 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Dec 29, 2011 Pulsedrive 3 comments

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - 2 years of development
Game

[w]tech - 2 years of development

Dec 22, 2011 [w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Alpha Environment (2/3)
Pulsedrive

PD - Alpha Environment (2/3)

Nov 30, 2011 Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - Physics
Game

[w]tech - Physics

Nov 17, 2011 [w]tech 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Nov 2, 2011 Pulsedrive 0 comments

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Oct 19, 2011 Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

[w]tech - Simple Physics
Game

[w]tech - Simple Physics

Oct 12, 2011 [w]tech 12 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Sep 6, 2011 Pulsedrive 3 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech – Scripting Support
Game

[w]tech – Scripting Support

Aug 23, 2011 [w]tech 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - HDR and DOF
Game

[w]tech - HDR and DOF

Jul 25, 2011 [w]tech 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion
Game

[w]tech - Antialiasing and Ambient Occlusion

Jul 17, 2011 [w]tech 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

 [w]tech - Bermuda, Pulsedrive and a new logo!
Game

[w]tech - Bermuda, Pulsedrive and a new logo!

Jun 18, 2011 [w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

Jun 9, 2011 BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

Apr 22, 2011 BeyondJupiter 0 comments

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

Mar 22, 2011 BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

Feb 27, 2011 BeyondJupiter 0 comments

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

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