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Finally, our game is available for free and without ads in the Windows Store and Windows Phone Store. Watch the release trailer to get an impression of...
Finally, a short video showing real gameplay and release of a small press kit.
We are proud to present you the nearly finished user interface. Completely created with Blender and Inkscape, programmed and rendered with our own engine...
Find out about the special ability of the fish and see what happends when the inner pressure of the creatures increases.
Another three levels revealed! Working hard on gameplay and user interface.
Get informed about plans for release and watch ingame scenes while listening to our soundtrack.
Take a look at our levels and read about the thoughts behind their gameplay!
Get an idea of the gameplay and see the first playable creature of our game!
Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!
After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...
After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!
First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...
Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...
New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!
At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...
The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...
A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!
Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.
We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...
We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...
What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!
Now the shooting, killing, racing, jumping and running can finally begin.
Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...
First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.
Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...
The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.
Some new images of our EveryWeekOneBeyondJupiterModel campaign!
New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...
Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!
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