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Posted | Game Title | Author
PD - Future Plans
Pulsedrive

PD - Future Plans

Jul 22, 2012 Pulsedrive 0 comments

Important decision about the future of Pulsedrive have been made. Read this news for more information and a glimpse of our first track!

PD - Physics and Flags
Pulsedrive

PD - Physics and Flags

Apr 14, 2012 Pulsedrive 0 comments

After months of bugfixing the basic ship-physics is working correctly and we have created some flags for decoration which use the new [w]tech LOD feature...

PD - Alpha Environment (3/3) Video
Pulsedrive

PD - Alpha Environment (3/3) Video

Mar 13, 2012 Pulsedrive 2 comments

After a long period of working we have nearly finished the environment for our prototype Pulsedrive Alpha!

[w]tech - Simple Motion-Blur and "Level of Detail"
Game

[w]tech - Simple Motion-Blur and "Level of Detail"

Feb 26, 2012 [w]tech 6 comments

First feature presented in the video is a simple Motion-Blur for smoothing the camera movement. Second feature is a technique called "Level of Detail...

PD - Heavy Ship
Pulsedrive

PD - Heavy Ship

Jan 9, 2012 Pulsedrive 1 comment

Presentation of the last of three ships for Pulsedrive Alpha!

[w]tech - Realistic Skin and Roadmap
Game

[w]tech - Realistic Skin and Roadmap

Jan 2, 2012 [w]tech 6 comments

Our approach for realistic skin as real-time shader and our Roadmap for 2012. And we decided to release [w]tech as Freeware...

PD - Day/Night Cycle Video
Pulsedrive

PD - Day/Night Cycle Video

Dec 29, 2011 Pulsedrive 3 comments

New scripting features in [w]tech enables us to create a dynamic day/night cycle. In addition some important information about Pulsedrive Alpha!

[w]tech - 2 years of development
Game

[w]tech - 2 years of development

Dec 22, 2011 [w]tech 2 comments

At 23rd December exactly two years have passed since we have started development on the current version of [w]tech. Two years described from the point...

PD - Alpha Environment (2/3)
Pulsedrive

PD - Alpha Environment (2/3)

Nov 30, 2011 Pulsedrive 1 comment

The second “enviroment for Pulsedrive Alpha”-news is about is about the skydome. It is not just a simple half-sphere but a frame with emitting fields...

[w]tech - Physics
Game

[w]tech - Physics

Nov 17, 2011 [w]tech 3 comments

A new video about physics in [w]tech. We have nearly integrated all features we need for Pulsedrive Alpha!

PD - Light Ship and the "Gate"
Pulsedrive

PD - Light Ship and the "Gate"

Nov 2, 2011 Pulsedrive 0 comments

Another ship for Pulsedrive Alpha is revealed! And some information about gates and highscores.

PD - Alpha Environment (1/3)
Pulsedrive

PD - Alpha Environment (1/3)

Oct 19, 2011 Pulsedrive 1 comment

We need some variable environment for our alpha because we will test many different color-settings and atmospheres. Therefore we have decided to create...

[w]tech - Simple Physics
Game

[w]tech - Simple Physics

Oct 12, 2011 [w]tech 12 comments

We are heading to complete our Pulsedrive prototype, called Pulsedrive Alpha. Therefore we need collision and physics. This is the first demonstration...

PD - First ship and the "Pulse-Drive"
Pulsedrive

PD - First ship and the "Pulse-Drive"

Sep 6, 2011 Pulsedrive 3 comments

What is Pulsedrive and why is it unique? Presentation of the first ship and some words about the "Pulse-Drive"!

[w]tech – Scripting Support
Game

[w]tech – Scripting Support

Aug 23, 2011 [w]tech 3 comments

Now the shooting, killing, racing, jumping and running can finally begin.

[w]tech - HDR and DOF
Game

[w]tech - HDR and DOF

Jul 25, 2011 [w]tech 1 comment

Second news about post processing in [w]tech! This one is about our simple Depth-Of-Field-Effect and some improvements of our High-Dynamic-Range-Rendering...

[w]tech - Antialiasing and Ambient Occlusion
Game

[w]tech - Antialiasing and Ambient Occlusion

Jul 17, 2011 [w]tech 7 comments

First news pack of two which are about post processing of [w]tech. Get short overview and see what they are good for.

 [w]tech - Bermuda, Pulsedrive and a new logo!
Game

[w]tech - Bermuda, Pulsedrive and a new logo!

Jun 18, 2011 [w]tech 3 comments

Three month without news are three month of hard working. Two new projects have been started and a new [w]tech logo was designed. Furthermore we are still...

#10 Last pics of the EWOBJM-Campaign
BeyondJupiter

#10 Last pics of the EWOBJM-Campaign

Jun 9, 2011 BeyondJupiter 1 comment

The whole production of BJ will slow down, because most of the meshes which are required for a prototype are finished, but the engine has to catch up.

#9 February/March images of the EWOBJM-Campaign
BeyondJupiter

#9 February/March images of the EWOBJM-Campaign

Apr 22, 2011 BeyondJupiter 0 comments

Some new images of our EveryWeekOneBeyondJupiterModel campaign!

#8 EWOBJM and full GameDocument Release!
BeyondJupiter

#8 EWOBJM and full GameDocument Release!

Mar 22, 2011 BeyondJupiter 2 comments

New pictures of the EWOBJM-Campaign and the official release of our GameDocument. 24 Pages full of information about BeyondJupiter. All our ideas for...

#7 Second GameDocument Excerpt!
BeyondJupiter

#7 Second GameDocument Excerpt!

Feb 27, 2011 BeyondJupiter 0 comments

Here's the second excerpt of our GameDocument for BeyondJupiter and some new pics of the EveryWeekOneBeyondJupiterModel campaign!

IndirectLighting in [w]tech
Game

IndirectLighting in [w]tech

Feb 20, 2011 [w]tech 6 comments

New feature to create smooth indirect lighting and more about refraction!

[w]tech - Refraction
Game

[w]tech - Refraction

Feb 10, 2011 [w]tech 1 comment

Technique for simulating glass, water and other transparent material is now available in [w]tech

#6 EWOBJM and GameDocument excerpt!
BeyondJupiter

#6 EWOBJM and GameDocument excerpt!

Jan 27, 2011 BeyondJupiter 1 comment

First excerpt of our upcoming GameDocument and EWOBJM pictures of november and december - enlarge for more information!

#5 EWOBJM on ModDB!
BeyondJupiter

#5 EWOBJM on ModDB!

Jan 2, 2011 BeyondJupiter 3 comments

Introducing of an already started campaign of BeyondJupiter. Every week one model created for that project is presented!

[w]techportal opens its gates to the world!
Game

[w]techportal opens its gates to the world!

Dec 27, 2010 [w]tech 3 comments

After a long break we are back! And we have a big present for you: wtechportal.com - a portal exlusive for [w]tech and projects using [w]tech. In addition...

#4 Models - More in Engine Renders!
BeyondJupiter

#4 Models - More in Engine Renders!

Sep 13, 2010 BeyondJupiter 2 comments

New in [w]tech renders of our models for BeyondJupiter:)

[w]browser and [w]shade (text-based)
Game

[w]browser and [w]shade (text-based)

May 30, 2010 [w]tech 1 comment

Check out the details about our new browser and the finished text-based shader editor for [w]tech!

#3 Clients - In Engine Renders
BeyondJupiter

#3 Clients - In Engine Renders

May 22, 2010 BeyondJupiter 11 comments

Three new clients and first renders in [w]tech with shaders to give you a impression how it will look like.

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