You can feel your wet clothes, which stick at your body. There is a strange sweet smell in the air. Then your heart beats faster and your body allows you to open the eyes. You are lying in the middle of a stream, which turned red by blood. Everywhere around is blood. And you do not know where you are, who you are and…what has happened... “Tre – Last Live” is the sequel of “Tre – The Spreading” and begins where the story of part one ends. The Team around “Tre - Last Live” consists of: [WuTz]! – Scripting, Modelling, LevelDesign, Textures; Mr.Tom – Soundtrack; unrealer2 – Modelling, LevelDesign, Textures

Report article RSS Feed TRE - Last Life Part 1 released

After two month of hard work we managed to finish the first part of TRE - Last Life! Enjoy playing..

Posted by unrealer2 on Aug 29th, 2009

As I announced in our last news:




Further information will follow...

Post comment Comments
pvt.Johnson
pvt.Johnson Aug 29 2009, 10:17am says:

Beautiful graphics! looks like an interesting mod.

+2 votes     reply to comment
Croco15
Croco15 Aug 29 2009, 10:59am says:

Wow. This is great.

+1 vote     reply to comment
Velox
Velox Aug 29 2009, 11:03am says:

looks cool

+1 vote     reply to comment
mothmann
mothmann Aug 29 2009, 11:26am says:

Looks good. The voice acting could use some work. Sounds forced. And that crawling thing doesn't look so good at the end.

+4 votes     reply to comment
KaiMan32
KaiMan32 Aug 29 2009, 1:38pm says:

Looks cool. Wish I had UT3 :'(

+1 vote     reply to comment
4CH!
4CH! Aug 29 2009, 4:00pm says:

Looks great ! Gonna try !

+1 vote     reply to comment
Silverfisk
Silverfisk Aug 29 2009, 4:45pm says:

Tre means three in Swedish.

0 votes     reply to comment
AlCool
AlCool Aug 29 2009, 6:31pm says:

I simply LOVE your environments! Gonna check this thang out!

+1 vote     reply to comment
Kazumal
Kazumal Aug 30 2009, 2:01am says:

Interesting mod... cool creature designs and production values. I especially like the menu screen animations. One thing that should be looked at is the arm models and gun positioning.. along with shooting and aiming mechanics(the down the sights aiming transition seems very unnatural. I also had a problem with a crash near the beginning by the first sighting of the drill... happened a few times, but eventually made it through the section.

+1 vote     reply to comment
unrealer2 Author
unrealer2 Aug 30 2009, 5:42am replied:

I have the same problem but only when I play from the first checkpoint. It is very strange because it crashes on very different moments, sometimes when you shoot at a barrel, sometimes when you kill a TRE machine and sometimes while the drill is just moving. The strangest thing at all is that even the UT3 log ends in the middle of the line, we have no information what causes that ******* crashes.

But when you directly load the drill checkpoint there should be no crashes during the fight against it...

+1 vote   reply to comment
do365nic
do365nic Aug 30 2009, 8:41am replied:

with me it also crashed with the drill

+1 vote     reply to comment
Mualama
Mualama Aug 30 2009, 8:55am says:

Kul! XD

+1 vote     reply to comment
YotsubatoSupra
YotsubatoSupra Aug 30 2009, 2:14pm says:

lol? Voice Acting?

-1 votes     reply to comment
nubblecakes
nubblecakes Aug 30 2009, 2:58pm says:

I'm going to be blunt here and say that from watching the trailer there's already some ugly bits.

The voice acting is the most notable. It's terrible. I'm not saying I can do any better (because to be honest I have no idea if I could) but you can tell it was recorded with a cheap gamer headset mic or something similar; plus as Mothmann said, it sounds very forced, bland, and totally unconvincing. You would be better off having him not speak at all.

The next thing is the view. The right hand holding his pistol looks a little high up and back a little, but it's not bad. The fire animations aren't that great either, but it's easily tolerable. I like the idea of seeing more of the player's arms and such, and the watch idea is brilliantly implemented. It's a pretty intuitive design.

Lastly, the creatures. Their overall shape is fine, but the animations are downright bland to be honest. You should work on making the animations look less robotic and more natural and smooth. However this is a mod, and the whole point of a mod is to create something and gain experience while doing so. You can't expect people to release mods with mainstream game quality, because they're learning at the same time.

Comparing this to the previous one, it looks loads better. Your characters have more interesting geometry and their skinning isn't bad at all. The level design took a nice jump up in detail and it looks MUCH better than it did in the previous mod, and I'm glad to see that since I am a level designer myself (Source Engine). You guys are only getting better at things, so you're definitely trucking along nicely. I think I'll try this mod out some more soon enough.

+4 votes     reply to comment
Robok
Robok Aug 30 2009, 10:43pm replied:

Pretty much said what I wanted to said, with the exception of the following points:
- While the level design is pretty awesome (and diverse at that too), the gameplay is pretty lacking in my humble opinion. At any difficulty you play if I am correct, the enemies _never_ miss, it's incredibly annoying to be fired upon from miles away without even spotting the enemy, secondly the 'push' effect of being fired on is terribly irritating.

- Weapon handling is a little bit clunky, I'm not entirely sure if it's just my keybinds or the lack of keybinds for weapons, but changing weapons were a pain. Iron sights were good to have, but they still felt a little unnatural. Lastly the body being displayed might be good, but increasing the FOV just to allow it to isn't a good idea in my opinion, and while the concept sounds great, in effect it generated a lot of clipping issues and looked rather unnatural, I would have personally preferred it if you made it a normal FPS camera with the ability to look at your watch by pressing a button or the likes.

- I can't complain about voice acting since this is a part which you almost never find in mods these days, but it needs more 'feeling' if that makes sense, the comments felt a bit comical at times which I'm not sure if it was your original intention or not, but still it needs a bit more feeling and you've got something right there.

Overall I think you should take a look at other mods, I do believe you could improve this mod a lot by simple changes, so good luck with it.

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Aug 31 2009, 12:05pm says:

Looks interesting but without knowing much about the project besides watching the intro video I will keep my first impressions short.

- Voice acting could be much better
- Again I don't know the story but found it odd that you awake in a pool of blood and have a gun in your hand already. May be better to find the weapon although this again is dependent on your story. I'll check out the mod once I get around to buying UT3 which should be sooner than later thanks to all the great mods coming out lately :)

+1 vote     reply to comment
Gnostic
Gnostic Sep 2 2009, 10:26am says:

Voice acting is really...underpar.

+1 vote     reply to comment
I)evastation
I)evastation Sep 7 2009, 11:01am says:

Great mod, but switching between weapons is very buggy, you should really try hotkeys for the weapons. The 'reload' speed of the rock is very random too. At the graveyard, where there are about 6 enemies waiting for you, its a bit too hard when you compare it too the rest of the game. And the earthquake, it sets off when you walk through the gate, wich usually means instant death, I had to toggle godmode to get through. Last thing that really should be corrected is the first under water tunnel where there are hardly any places to breath.

But don't get me wrong, the design is awesome and the bossfight was fantastic. And there is nothing wrong with the voiceacting. I can't wait for part 2, I just hope the weapon system will get an update and some hotkeys.

Keep it coming!

+1 vote     reply to comment
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Released Aug 28, 2009
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