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Comment History  (0 - 30 of 669)
Rukus_ Jun 8 2012, 12:39am says:

Any new content gunna get posted?

+2 votes   mod: Lambda Wars
Rukus_ Jun 8 2012, 12:37am says:

Good in concept but in execution it falls flat because all it comes down to is build up enough shotgun combine to do a mass rush and you win 9/10 times.

0 votes   mod: Overwatch
Rukus_ May 9 2012, 2:10pm says:

Anything new guys? Theres nothing posted here and I can't find anything on the website.

+2 votes   mod: Missing Information
Rukus_ Mar 14 2012, 2:31am says:

Wow. At first I thought that those were NPCs getting shot like cannon fodder.

No, it was players -_-

What happened to actually being afraid of zombies? I am now questioning whether I'll buy this or not.

-1 votes   article: GDC2012 - Day 3 with another video!
Rukus_ Mar 14 2012, 2:28am says:

Why would you put dubstep in that trailer? Its so out of place that I feel like I'm watching a parody.

+1 vote   article: GDC2012 - Day 2 with Video
Rukus_ Jan 18 2012, 2:45am says:

Dear God, you redid the voicework and everything 0_0

+1 vote   article: First Trailer, First Review, IGF and the Steam Store!
Rukus_ Jan 15 2012, 9:36pm says:

Rest in Peace. I feel for ya man, and every time I hear stuff like this it reminds me of how old my own pop is ;_;

+4 votes   article: The Bad News First
Rukus_ Jan 11 2012, 2:26am says:

You should make a 4 player free for all mode

Antlions vs Combine vs Zombies vs Rebels

+1 vote   article: New Years Progress Report & Video
Rukus_ Jan 10 2012, 5:57pm says:

Hey, you guys should consider remaking TES 1: Arena after you're done with this! THAT WOULD BE AMAZING

-2 votes   group: MERP Team
Rukus_ Jan 9 2012, 6:05pm replied:

I think he means the chest part. It needs to move a bit when he takes a step. I'd use the Jurassic Park t-rex chase as a reference.

+1 vote   media: T-rex walk animation
Rukus_ Jan 9 2012, 6:29am says:

If you ever decide to make a commercial project, make sure to post it on FoFs moddb page, because you definitely got my purchase

+2 votes   article: Still here: For A Few Frags More!
Rukus_ Jan 6 2012, 3:17am says:

*Ok this looks like a decent post*



+1 vote   article: Reporting Back for Duty
Rukus_ Dec 26 2011, 4:26am says:

EVERY bullet doesn't ricochet does it? Because IRL lower velocity round either bury themselves or shatter.

+1 vote   article: WW1 Source - Christmas 2011 Update
Rukus_ Dec 23 2011, 12:17am says:

I'd definitely listen to this show

+1 vote   article: KPAZ 95.7 The Edge - Morning Bender
Rukus_ Dec 20 2011, 8:19pm says:

Thanks /v/

+1 vote   article: Cry of Fear - Release date
Rukus_ Dec 19 2011, 4:06am says:

Any news on Single Player? All this mod needs is that and it will never leave my hard drive!

+1 vote   article: GES Update 12/17/11 Martini on the rocks! [Community Update]
Rukus_ Dec 18 2011, 10:28pm says:


Good thing you included Zombie gameplay, I would have raged if you removed PvP.

+3 votes   media: Contagion - Alpha Game-play 2011
Rukus_ Dec 17 2011, 9:05pm replied:

You mean increase the size of the map

+2 votes   media: Half life 2 Wars: Reintroduced Factions
Rukus_ Dec 14 2011, 5:23pm says:


For a second there I thought you were going to try to make a HL game on the UDK. I was about to call you guys something unsavory.

+4 votes   article: Big News for 2012!
Rukus_ Dec 13 2011, 2:51pm replied:

The community is always here to volunteer voice acting! I'd love to see a mod where almost every NPC was played be a different actor!

+2 votes   article: A small update
Rukus_ Dec 13 2011, 2:47pm replied:

Yes it is.

As a tester I can say most of the problems people were complaining about from AoC are fixed, as you can see from the video.

+1 vote   article: Chivalry: Medieval Warfare Gameplay Trailer
Rukus_ Dec 12 2011, 2:42pm says:

Did you use the cheap mocap that uses the Kinect mod tools? Or the overpriced hollywood tools?

-1 votes   media: Animations | Mocap
Rukus_ Dec 12 2011, 2:38pm says:


any mapper will tell you that.

+2 votes   media: Is it Playable?
Rukus_ Dec 11 2011, 5:20pm says:

Will there be multiplayer for this? Not that it needs it, but It'd be interesting to see.

+1 vote   article: Zeitgeist, The Arsenal - Part I, the KnK '98
Rukus_ Dec 8 2011, 9:57pm says:

Am I to expect a different story? Or is this just a remake?

+1 vote   media: Release date media!
Rukus_ Dec 7 2011, 2:03am replied:

So I'm guessing that means those cars are placeholders?

+1 vote   media: Real Time Global Lighting
Rukus_ Dec 7 2011, 1:59am says:

The fisherman was an odd character. I wish they would have expanded on Lost Coast, it seemed like an interesting town.

+2 votes   media: Subsurface scattering (skin) and Cloth shader
Rukus_ Dec 7 2011, 1:57am says:

So each individual object is blurred when it passes quickly instead of the whole screen?

+1 vote   media: Per-Object Motion Blur
Rukus_ Dec 7 2011, 1:54am replied:

Look at the way the light wraps around the model, not the texture.

+1 vote   media: Subsurface Scattered Skin and Eye Shader
Rukus_ Dec 7 2011, 1:30am replied:

Any chance of an optional shader pack to use on all characters?

+1 vote   media: Subsurface Scattered Skin and Eye Shader
Rukus_ Nov 30 2011, 11:12pm says:

why would you host this on a ****** free service that barely gets 200kbps when you could have had Moddb servers host it?!

+3 votes   article: Army Men III Alpha Version Released!
Rukus_ Oct 30 2011, 3:30am says:

Could we get a voice acting sample on the next update? I'm curious to see if the ZPS actors improved!

+7 votes   article: Happy Halloween with a video and more!
Rukus_ Oct 22 2011, 12:14am says:

Didn't we do this before with ZPS? We all know the Eugene from last years is gonna win.

+1 vote   article: Contagion Halloween Costume Contest & Media
Rukus_ Oct 22 2011, 12:13am says:

Once again


Wow, you shouldn't have halved the ******* damage of EVERY SINGLE WEAPON. Why do I have to double barrel blast someone TWICE without shields?

The new UI is big and cumbersome. Meters and bars are a lot sleeker than size 20 font numbers.

The game is congested with weapons, I'd like it if there was a limit to how many weapons you could carry at one time (IE one sidearm, one primary, one heavy, and one melee) and have to drop a weapon to pick up another unless it was empty, in which case you would auto swap your empty weapon for the fresh one.

I liked the old versions much better.

0 votes   article: HL2CTF 2.0 Released!
Rukus_ Sep 18 2011, 5:54pm says:

Looks like a lawn mower

+1 vote   media: flashback
Rukus_ Sep 14 2011, 9:17pm says:

Thats the feeling I get from the screenshots :)

+2 votes   article: InMomentum Beta Feedback is Amazing
Rukus_ Sep 14 2011, 2:13am says:

-Character voices
-Taunts for dominations, sometimes kills
-Being able to run up a wall and dive in the opposite direction in one fluid motion.
-Being able to jump between 2 close walls to get to a higher ledge prince of persia style.
-Cooler grenade effects
-Machine pistols
-Stealth kills
-Easier ledge grabs (I know you can do it in AHL2 but for the life of me can't figure it out.)
-A tutorial map
-A basass sounding announcer
-Objective game modes

+10 votes   article: Shhh ... we're waking up
Rukus_ Sep 12 2011, 5:30am replied:


I'm never saying you did, its just bad PR to wag a game in front of our faces that uses the assets for an incomplete game we're still waiting for.

I too understand the programmer hunt. Its something about them that makes them come and go A LOT. I was formerly working on a remake of insurgency because of the whole controversy of the previous team splitting and handing it off to someone else who then put the mod on lockdown until he got money (yes, this is a true story). We'd gotten very close to the Alpha milestone on a orange box conversion when I'd had computer troubles and out programmer dropped off the face of the planet and quit. So we just sat in Programmer limbo until the original INS team decided to take up a remake, which my team may or may not be absorbed into.

TL;DR Mod making is hard, but that's no reason to have everyone set their standards low.

+2 votes   article: Vroom! Updated
Rukus_ Sep 12 2011, 5:24am replied:

I appreciate the response to my comment, but please try to st-ray away from the "Its free therefore your expectations should be bottom-of-the-bin low" statement. It insults me as a player.

Mods are made because you think of a concept you fall in love with, and want to build it up and thrust it into the world to get praise and a sense of accomplishment, which it does bring IF you deliver it in quality. However, you cannot say "well so what if its incomplete its free" and expect people to think you'll deliver any more quality than what you've shown in the past.

Don't get me wrong, I'm not saying Vroom is **** or anything, actually it looks quite fun to pick up and play, but waving a completed project in the face of the audience that is STILL waiting for another project is just bad PR man. It makes us feel betrayed in a sense.

+3 votes   article: Vroom! Updated
Rukus_ Sep 11 2011, 5:32am replied:

and another thing, if you're not going to finish Shotgun Sunrise then just come out and say it, don't use this page to beg us for your support on a separate project, when our support got us nothing but disappointment on this project.

Update the SS page if its SS related, not to beg for attention.

+7 votes   article: Vroom! Updated
Rukus_ Sep 11 2011, 4:29am says:

neck elongated, legs this guy dead?

+3 votes   media: Army Men III Conceptual Art
Rukus_ Sep 11 2011, 4:26am says:

People on the shotgun sunrise page only want to hear about shotgun sunrise, if we wanted to hear about Vroom we'd go to Vrooms indie db page.

+10 votes   article: Vroom! Updated
Rukus_ Jun 13 2011, 4:37am says:

You know you could have put this as streaming audio right?

+2 votes   download: Receptionist Audio Bite
Rukus_ May 6 2011, 12:31am says:

All of what? Robbers? Theres 2, 4 if you could the reflections.

+3 votes   media: New Concept Art + Hints
Rukus_ Apr 29 2011, 9:26am says:

Sweet idea.

+2 votes   article: Eternal Silence has been released on Desura
Rukus_ Apr 29 2011, 9:25am says:

Chyeahhhh I'm down.

+1 vote   article: ZPS Competition
Rukus_ Apr 27 2011, 12:18am says:

Anyone else find it odd that this is on desura? Why not just have it on steam?

+2 votes   article: ZPS 2.2 Release available on Desura!
Rukus_ Apr 24 2011, 11:49am replied:

its probably just the room. I don't understand why you guys just don't put a light_spot in the middle of an empty room for screenshots like everyone else.

+1 vote   media: Tommygun New texture
Rukus_ Apr 21 2011, 6:59pm replied:

You got a good point

+7 votes   article: ARMA 2: Reinforcements - Official Trailer
Rukus_ Apr 20 2011, 6:57pm says:

Is that Thompson WIP? The texture is...not good. Otherwise good props.

+4 votes   media: Diner props WIP (THIS IS NOT A REAL MAP)
Rukus_ Apr 18 2011, 11:44pm replied:

im sure the windshield is WIP. I don't think they'd leave it that way.

+1 vote   media: Chevrolet WIP!
Rukus_ Apr 17 2011, 3:04am replied:

This is on the Source Engine, the backround buildings are brushes.

+3 votes   media: Street Sign ingame
Rukus_ Apr 16 2011, 9:00pm says:

Wow, thats more like it

+2 votes   media: Rooftop #2
Rukus_ Apr 16 2011, 8:59pm says:

wow, amazing detail.

+3 votes   media: Street #2
Rukus_ Apr 14 2011, 12:32am says:


+2 votes   article: Army Men III Genesis Demo Released
Rukus_ Apr 4 2011, 8:34pm says:

In WW2 you would be punished by serrading your bayonet because of the effort it takes to pull it out, but thats neither here nor there. You guys are doing a great job.

+1 vote   media: Kabar wireframe
Rukus_ Apr 3 2011, 8:35pm replied:

This may be a problem...since theres no vehicles.

+3 votes   media: Big map
Rukus_ Mar 2 2011, 7:55pm replied:

2 or 3

+1 vote   media: Phase Gate concepts
Rukus_ Feb 15 2011, 7:12pm replied:

Troll more

I never said I didn't support them, they just seem to have a hard time understanding why people would be angry, and people like you aren't helping calm people down, and if you don't want people to calm down then you're a troll. Either that or you're an idiot and only read the first and last sentence of my comment.

I apologize if I'm trying to keep the flames down by being the neutral party in this scenario, if ya feel like trollin' you're talking to the wrong guy.

-4 votes   article: Just a quickie
Rukus_ Feb 15 2011, 6:36pm buried:


That post didn't make me feel any better (in fact maybe a little worse), its basically saying "sorry we deceived you but oh well". Like I said previously, this shitstorm wouldn't have spawned if you said WAYYY back before Christmas that you talked with Valve. Then people would have been prepping for you to go indie even before you got an answer from Valve. If you had done that instead of posting loads of media in between then and announcing this no one would be mad. The game community (especially one that is as active in watching development as Moddb) is a very touchy business, and once you have a trusting community, they have to be 0 sure of your intentions.

I will buy your game, but only on the condition that it does not break the $10USD mark.

-8 votes   article: Just a quickie
Rukus_ Feb 15 2011, 5:58pm says:

I call em concept scribbles when I make these.

+1 vote   media: Behind the scenes
Rukus_ Feb 12 2011, 11:45pm says:

0_0 wut?

+1 vote   media: Orbital - By Pelf
Rukus_ Feb 2 2011, 10:20pm replied:


-1 votes   article: Off Limits - closing in on beta!
Rukus_ Feb 1 2011, 9:18pm replied:

Your avatar fits your comment so well I lol'd

+16 votes   article: Blade Symphony releases privately on February 4th!
Rukus_ Jan 30 2011, 1:32pm replied:

Its quite likely that Submachine Guns will be implemented into INS.

+2 votes   article: SITREP 1/29/11
Rukus_ Jan 29 2011, 8:30pm replied:

Its not really a way people talk, it should be more vulgar or less formal...


"I'm bleeding all over the ******* place!"
"Damn it, I'm bleeding like a stuck pig...."

-4 votes   media: Screenshot
Rukus_ Jan 26 2011, 6:05pm replied:

> america
> wealthy

I would have lol'd if it wasn't so wrong.

+5 votes   poll: As a modder how much do you roughly spend in a year on games?
Rukus_ Jan 24 2011, 8:52am replied:

you dont deserve negative karma for such a perfectly placed tf2 pun

+5 votes   article: Exodus is now dead, but...
Rukus_ Jan 18 2011, 5:21pm replied:

I don't see how im being an "*******", I'm being realistic. If I didn't support them why the **** would I track their game and mod....

+1 vote   article: ORION: Prelude Accepted @
Rukus_ Jan 18 2011, 2:38am says:

Umm, you really think you have the community for that...your community on here is only about 2000 people, and my community (eGO, who is 30,000 strong) has trouble getting 2k in the same amount of time.

+1 vote   article: ORION: Prelude Accepted @
Rukus_ Jan 12 2011, 12:10am replied:

Its actually an older (or maybe the same) model, we're using INS 2007 content after all.

+2 votes   media: Bunch o renders
Rukus_ Jan 9 2011, 5:51pm says:



I love you reactor

+1 vote   media: The battle continues
Rukus_ Jan 8 2011, 2:53pm says:

sweet, this game might actually turn out good

+6 votes   article: OMG They're everywhere!
Rukus_ Dec 30 2010, 5:10pm says:

So where does it go....

+15 votes   media: Robot Stripper
Rukus_ Dec 30 2010, 12:05am says:

How the hell do you mod a PS1 game???

+2 votes   mod: Final Fantasy Tactics 1.3
Rukus_ Dec 29 2010, 3:54pm replied:

Pardon my english impaired friend. Insurgency: Redeployment is a mod based off the source code of Insurgency 1.0c, one of the pre-steamworks releases.

The reason for us to have such an early version is because a long time ago (shortly before INS 2.0 I think), the development team switched from Jeremy and Agrll to Dr_Spielmann and jaboo224. Shortly after releasing Insurgency 2.5 through steamworks, they stopped working and demanded $10,000 each in return for the source code and content. Therefore they killed the mod themselves.

They can do this because presumably all work done on the project beyond 2.0 is their intellectual property.

Shortly after that, Jeremy released the source code of Insurgency 1.0c to the general public. I picked it up and posted it on the forums, hoping to pick up a few team members. I succeeded, and our WIP project is what lays before you.

+3 votes   mod: Insurgency: Redeployment
Rukus_ Dec 28 2010, 9:37pm says:


+1 vote   media: Shotgun Upraded WIP model
Rukus_ Dec 28 2010, 9:36pm says:

Weird sights...could you make it a normal ghost ring?

+2 votes   media: Shotgun Basic Model
Rukus_ Dec 28 2010, 9:35pm says:



+2 votes   media: Grenade Launcher Concept
Rukus_ Dec 16 2010, 3:30pm replied:

You deserve karma for giving someone karma for giving someone karma who deserved karma.

+7 votes   media: Promoimage
Rukus_ Dec 16 2010, 1:01am buried:



-5 votes   article: The best 3 words in the universe
Rukus_ Dec 15 2010, 5:44pm says:

You can make a smooth pillar by making a block the size of the pillar you want, then make two copies and stack them horizontally. After that make the sides into a displacement (not top and bottom, unless they are visible to the player), then subdivide all 3 sets of displacements. The top and bottom pillars will be deformed, but the middle one will be perfectly smooth.

So you won't have to work with those having to align all those vertexes to the grid to keep brushes from colliding.

+2 votes   media: Screenshot
Rukus_ Dec 9 2010, 6:24pm replied:

You know hes actually right....1 bullet can kill one zombie....

+1 vote   media: Map Spotlight #1 - Broadway
Rukus_ Nov 1 2010, 2:36am says:


+1 vote   media: Objectives Demonstration
Rukus_ Oct 23 2010, 1:50am says:


+1 vote   media: Terminal
Rukus_ Oct 21 2010, 4:02pm replied:

Me too

+1 vote   media: Wallpaper - Episode 2
Rukus_ Oct 13 2010, 5:39am says:

I see you took my advice and jacked up the shadows on the textures...nice. However, I would make decorating the walls a priority. Also, cubicles are designed to keep people from socializing in a small space (sad, in't it?) so the walls should be just high enough that you can't see over them completely.

+1 vote   media: Office WIP
Rukus_ Oct 8 2010, 2:39am says:

I want to make this map my nasty friend

+3 votes   media: Two Classic Battlefields Revealed
Rukus_ Sep 27 2010, 6:59pm says:

Looks good, just need to adjust the shadows on those textures so the light doesn't look square.

+2 votes   media: Apartment W.I.P
Rukus_ Sep 23 2010, 9:02pm says:

Is that.......PEDOBEAR???

+3 votes   download: Bisounours party SVN┬áBackup
Rukus_ Sep 19 2010, 5:43pm says:

Nice, but that ocean looks like pond water, do what Dear Ester did with their ocean water. Make an animated, non-solid texure block and put in one unit above the surface, making it look like "waves"

+2 votes   media: Bridge and atmosphere - 4
Rukus_ Sep 16 2010, 12:28am says:

Surprisingly good acting.

+1 vote   media: Oasis 1.1 - Dialogue preview
Rukus_ Aug 25 2010, 8:35pm says:

Looks like the AK102 from Metal Gear Solid 4 with slightly different signts, good model.

+2 votes   media: Ak47 DONE
Rukus_ Jul 25 2010, 10:15pm says:


-4 votes   media: ORION: Source Multiplayer Beta - Official Trailer
Rukus_ Jul 20 2010, 12:24am replied:

Its only the cow gamemode, dm still has only 1 life.

+2 votes   article: Coven 3.0 has been released
Rukus_ Jul 17 2010, 12:23am buried:


"Free call of duty"


Ins is not an action game.

-8 votes   article: Insurgency: Modern Infantry Combat
Rukus_ Jul 4 2010, 12:31pm says:


Games almost never get foliage right! Bravo Speedtree devs, and bravo Lukewarm for using it!

+6 votes   article: Speedtree now being used for Primal Carnage!
Rukus_ Jun 18 2010, 1:09pm says:

Nice! Viewmodel, I presume?

+1 vote   media: under dev aw50 bmg
Rukus_ Jun 13 2010, 4:52pm says:

Textures would be nice.....

+1 vote   media: Knife Viewmodel as of June 13th 2010
Rukus_ Feb 26 2010, 8:35pm says:


+3 votes   media: New concussion explosion effect on ff_roasted
Rukus_ Feb 13 2010, 6:32pm replied:

No offense, but it sounds like it :p

+1 vote   media: Exodus Prototype Theme
Rukus_ Feb 13 2010, 3:08pm says:

Is this a spinoff of the Source Mod Orion?

+1 vote   game: Alpha Wars: Orion
Rukus_ Dec 24 2009, 12:55am says:

Combine the Tech and Demo class, each one seems...incomplete. They would work well as one combined class.

+1 vote   article: Beta 3.0 Information, Human Classes revealed, new weapons!
Rukus_ Dec 23 2009, 8:36pm says:

What is this?

+2 votes   media: 1187 December update Images
Rukus_ Dec 20 2009, 5:34pm replied:


+1 vote   media: trying to be a hero
Rukus_ Dec 1 2009, 5:27pm says:

You might want to finish the coding and add more than one gun before you focus on voice actors.

0 votes   article: How to help development
Rukus_ Nov 18 2009, 10:18pm says:

Cool, might get me back into playing.

+5 votes   article: Dystopia: November 09 Update - The Future is Orange.
Rukus_ Oct 25 2009, 2:01pm says:

Looks like a TF2 grenade (if there was one :p)

+1 vote   media: alpha grenade :D
Rukus_ Oct 24 2009, 3:23pm says:

A tad simplistic, that was a problem with almost all GOps maps. Make sure in the final versions of the map to add detail. Like bushes and such.

+1 vote   media: Early Beta Demolitions Training 2
Rukus_ Oct 24 2009, 3:20pm says:

I'm guessing these are world models? You wouldn't need the little details beneath the trigger (notches?), the one underneath the barrel of the sniper, or the ridges under the stock of the M4A1.

+1 vote   media: aw50+m4+glock 18c
Rukus_ Oct 24 2009, 3:13pm replied:

Lol yeah hes right the fire rate switch is always on the left.

+2 votes   media: beta micro uzi
Rukus_ Oct 24 2009, 3:12pm says:

Nice one

+1 vote   media: mexico chopper
Rukus_ Oct 23 2009, 3:13am buried:


Episode 53- Is deleted and can no longer be viewed.


-8 votes   article: Episode 53
Rukus_ Oct 22 2009, 7:17pm says:


+4 votes   media: Toilet
Rukus_ Oct 19 2009, 1:33am replied:

Yes, it does.

After going through a massive city with hundreds of armed militants and combine enemies, he only finds the weapons you can use. So yes, it does mean those are the only weapons.

+2 votes   article: Overheid Demo released!
Rukus_ Oct 14 2009, 3:21am says:

That is one DIRTY street sign

+1 vote   media: Update
Rukus_ Oct 13 2009, 6:47pm replied:


This mod is IN the Half Life 2 Universe. Thats why there's the HL2 weapons.

+10 votes   article: Overheid Demo released!
Rukus_ Oct 11 2009, 10:50pm says:

Not really in my taste, but it looks like a shotgun. So its OK.

+1 vote   media: Shotguns
Rukus_ Oct 11 2009, 10:49pm says:

Hmm, If it was me I would move the handle forward from the clip, it looks like there is barely any room for your fingers in between the handle and clip.

(Not the grip, the handle, meaning the second one forward.)

+1 vote   media: Rocket Launcher
Rukus_ Oct 11 2009, 10:47pm says:

Oh yes, I like this.

+1 vote   media: Nailgun
Rukus_ Oct 11 2009, 10:47pm says:

Not bad, it looks a little compact to me, don't really know why.

+1 vote   media: Grenade Launcher
Rukus_ Oct 11 2009, 10:46pm says:

Oooo I see you took our suggestion and built the scope in.

+2 votes   media: Kinesis Rifle
Rukus_ Oct 11 2009, 12:33pm says:

What is that?

+1 vote   media: concept03
Rukus_ Oct 10 2009, 9:50pm replied:


+1 vote   article: New Weapon Models and new Map "Bespin"
Rukus_ Oct 1 2009, 9:44pm says:

ooo quakey.

+1 vote   media: Oxide
Rukus_ Sep 29 2009, 1:13am says:

So it shoots proximity mines that stick to a wall? Sounds cool.

+2 votes   media: Proximity Launcher
Rukus_ Sep 28 2009, 10:05am says:

No actually, you need MOAR!

+1 for the Powerthirst reference

+2 votes   media: More blood than your body has room for
Rukus_ Sep 8 2009, 1:36am says:

Wheres those profit reports?! /:D

+3 votes   media: Weekly Update Images September 7th, 2009
Rukus_ Jun 24 2009, 10:14pm buried:


Nice presentation, I like it. I can feel the impending release.

First, by the way

-55 votes   article: NEOTOKYO┬░ - The Shadow War
Rukus_ Jun 18 2009, 10:39pm replied:

I think I just came.......

+2 votes   article: Tell your friends (and enemies), Neotokyo is almost here!
Rukus_ Jun 2 2009, 5:28am says:

Wow, this looks like THE GTAIV mod. Keep it up guys and you'll surely be the most popular GTA mod.

+2 votes   article: New beta out!!
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