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Overwatch is still alive and kicking, with huge plans for the upcoming year and beyond!

Posted by AndY on Dec 14th, 2011

"Ho, Ho... Ho!" - Part Deux

Gameplay Concept

Although we've kept in touch with our fans through our site and social networks, an entire year has passed since we last posted on Overwatch's profile. Today, we have some great news we'd like to share with our over 1,500 followers here on ModDB.

We've been so insanely pleased with Overwatch's popularity: so far, it's been downloaded over 90,000 times and is still played every week by fans from all over the world. These facts, combined with the amazing feedback we've received from our community, have kept us highly motivated to keep pushing forward with our plans.

We've hit a few bumps in the road in the last year but, bumpy road or not, we never even considered giving up. Instead, we made a few tough decisions, decisions that allow us to keep moving forward with our plans. The biggest one, explained below, is our switch to the Unreal Engine.

Why switch to the Unreal Engine?

Source is a fantastic engine and we definitely had a blast working with it and being a part of its community; however (and unfortunately), it wasn't designed to handle everything we were throwing at it (like the RTS aspects, numerous complex entity systems, etc..). It would have taken quite a bit of effort (and lots of code) to fix those issues, which would have been time taken away from developing the game itself. After a quick bit of prototyping in the UDK, it became obvious to us that UE3 is much better suited to handle our needs.

Our community has also come to expect a great deal from us (timely/frequent releases, for example), and many of you have also voiced your concerns that Overwatch's potential wasn't being fully explored (not enough maps and lack of custom assets built specifically for OW's type of gameplay, to name a few). Switching to UE3 gives us the opportunity to work on an Overwatch-like game as a commercial project which, even with a minimum amount of income, would allow us to dedicated more than just our free time to its development, producing more content at a faster pace (honestly, if we didn't have to eat and feed our families, we'd all be putting in every minute we have - and some of us already put in more than what is considered a sane amount).

The bottom line is, even though we've made a few big changes, we're working harder than ever to reach our goal of producing a fun and unique game that people can enjoy for years to come. That said, allow me to introduce:

Intruder Alert!

Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch.

Like Overwatch, IA! pits a team of GPs (Ground Players, playing cooperatively in first-person or third-person view) against one or more OPs (Overhead Players, commanding AI-controlled units and manipulating the environment around them from a top-down perspective).

We've taken all the valuable lessons we've learned while developing Overwatch and are using them to build a bigger, better and more complete game of the same genre, this time powered by Epic's amazing UE3 (using the UDK).

We've also gotten rid of the restrictions we'd set on ourselves during Overwatch's development. This time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style.

Our plan is still to RERO and to get our community intricately involved in IA!'s development process every step of the way. In our minds, your feedback and suggestions are invaluable to IA!'s success, as they were to Overwatch's.

There's plenty more to say about our plans for IA! and we've organized it all in an easy-to-read format and posted it on this Details page. You can also read the official announcement on its IndieDB page.

Is this the end for Overwatch as a Half-LifeĀ² mod?

Not quite. While getting that first build of IA! in our community's hands as soon as possible is our top priority, we still have at least one big release planned for Overwatch.

Targeted for early 2012, the update will contain all of the content found in the development build (which includes textured Breach, updated Crossroads and Canals, tons of other tweaks and bug fixes, and some awesome community-made levels) as well as a few new surprises like Breach II: the long-awaited second part of the Breach level (hint: STRIDERS!!), enough to keep you busy until you can play IA!.

Be sure to keep a close eye on our site as we'll soon be posting a complete list of changes that will be included in the upcoming release.

2011 Best Upcoming Indie of the Year Award!

In closing, I'd like to point out that thanks to you, IA! made it to IndieDB's Top 100 list this year, just like Overwatch did last year! If you love Overwatch as much as we do and like our plans for the future, please put a huge smile on our faces by helping Intruder Alert! make the Best Upcoming Indie list of 2011 (click the image below and scroll to the bottom of the page, then click on the Vote button to the left of the IA! image):

Indie of the Year Awards

Happy Holidays and see you in 2012!

Post comment Comments
Plasmatic Dec 14 2011, 5:21pm buried:


Just hope we don't have to pay for it :)

-5 votes     reply to comment
Hypo-Crit Dec 14 2011, 5:34pm replied:

"Switching to UE3 gives us the opportunity to work on an Overwatch-like game as a commercial project"

+8 votes     reply to comment
AndY Author
AndY Dec 14 2011, 5:38pm replied:

Hi Plasmatic,

You'll find the answer to that on IA!'s Details page:

(Scroll down to "Will I ever have to pay for IA!?")

+4 votes   reply to comment
Rukus_ Dec 14 2011, 5:23pm says:


For a second there I thought you were going to try to make a HL game on the UDK. I was about to call you guys something unsavory.

+4 votes     reply to comment
AndY Author
AndY Dec 14 2011, 5:39pm replied:

And we'd have deserved it! Because.. that'd be just silly now wouldn't it. :P

+2 votes   reply to comment
Hell_Diguner Dec 14 2011, 5:27pm says:

Could you those of us on ModDB / IndieDB a big favor, and update (post news) on the IA page more often than you have updated the Overwatch page in the past?

+3 votes     reply to comment
AndY Author
AndY Dec 14 2011, 5:42pm replied:

Absolutely. ModDB/IndieDB admins will likely not send everything we post to the front page, so be sure to track IA!'s profile to be notified when we do post news.

+1 vote   reply to comment
CrowbarSka Dec 14 2011, 6:03pm says:

I can't say I'm not disappointed, as one of the main attractions for me was the HL2 setting. Having said that, it's still a great idea for a game regardless of the veneer so I wish you the best of luck. Welcome to the indie club!

+6 votes     reply to comment
AndY Author
AndY Dec 14 2011, 6:21pm replied:

Thanks! :D

+2 votes   reply to comment
|TheDR| Dec 14 2011, 6:33pm says:

I'm definitely interested in this new game, Overwatch was good but it did feel like it was lacking in some areas, now I know it was the engine holding you back and not your creative talents! On a side note, I hope you up the amount of map interactions (Resident Evil style laser grids please :P) as they are one of my favorite bits of games of this genre (mainly Zombie Master, some of the community made maps where epic). Good luck!

+3 votes     reply to comment
AndY Author
AndY Dec 14 2011, 7:14pm replied:

I think you're going to love our new Traps feature. :)

+4 votes   reply to comment
|TheDR| Dec 15 2011, 5:45am replied:

Sounds awesome :D

+2 votes     reply to comment
Chezzlor Dec 14 2011, 6:37pm says:

I wish the best for you guys. I always saw so much dedication and commitment in this mod, anything you guys attempt will be done, I know it :)

+1 vote     reply to comment
AndY Author
AndY Dec 14 2011, 7:15pm replied:


+1 vote   reply to comment
Katana_ Dec 14 2011, 6:56pm says:

UT3 engine = SOL Obsidian. :(

Sorry, but I can't even run it, so I guess I won't bother keeping up with this mod any longer.

+1 vote     reply to comment
AndY Author
AndY Dec 14 2011, 7:20pm replied:

Hey Obsidian_,

What are your system specs?

+1 vote   reply to comment
Katana_ Dec 14 2011, 7:54pm replied:

Intel GMA 4500, not a GMA-HD. Cranking UT3-based games down to absolute minimum specs nets me about 20FPS when in closed spaces and little to render. Projectiles immediately make it plummet.
Lost cause, don't bother. I've been able to tune source engine settings for great playability for the longest time, but anything with the UT3 hates my setup.
Best of luck with the mod though.

+1 vote     reply to comment
AndY Author
AndY Dec 14 2011, 9:02pm replied:

Well, I hope you'll be back once you've had a chance to upgrade. In the meantime, keep playing OW, the weekly playtime events won't stop!

+2 votes   reply to comment
Katana_ Dec 18 2011, 10:03pm replied:

Tuition takes priority over paying for system upgrades, alas.

+1 vote     reply to comment
AndY Author
AndY Dec 18 2011, 11:11pm replied:

The life of a student, I know exactly what you mean. :P

+1 vote   reply to comment
Swaggletooth Dec 14 2011, 7:45pm says:

Great to see development is continuing.

Have there been any more maps added to the mod? The main shortcoming of older releases were the limited number of maps, would be great if some more had been added

+1 vote     reply to comment
AndY Author
AndY Dec 14 2011, 9:04pm replied:

Hey ~Saxon~,

The upcoming release will include the 4 we've had so far (updated), + the brand new Breach II (with controllable Striders!) and some community-made levels (don't have an exact count yet, but at least 2-3).

+1 vote   reply to comment
Velancious Dec 14 2011, 8:18pm says:

It's sad to see Overwatch die like this, but hopefully IA! will be able to succeed where Overwatch couldn't. I'm also kinda sad at how it's not gonna be put in a Half-Life setting anymore.

Still, I'm glad to see you guys doing your best and I would gladly dish out money on a indie game I know will be epic.

Anyway, what are some of the ideas you've come across with Intruder Alert! and will you base it off another game or will it become something entirely new and original?

+1 vote     reply to comment
AndY Author
AndY Dec 14 2011, 9:12pm replied:

Thanks! (We're all a bit sad to be moving away from HL2, but even with IA! around, OW won't disappear. I'm sure I'll want to play a few rounds of OW every now and then; nostalgia rocks!)

I've written about a few of the core features you'll find in IA! on this Details page ( We'll be posting more and more information over time. I'd strongly recommend keeping an eye on our site!

We're definitely aiming for something unique (asymmetric RTSS games are very rare to begin with!).

+1 vote   reply to comment
Fuck_you_Bill Dec 14 2011, 10:53pm says:

then you go to UE3 means that you move away from the style of Half life? that's what I liked most in this modification .....

+1 vote     reply to comment
MrCowThing Dec 15 2011, 1:27am replied:

Although I did like the HL2 theme, I can't wait to see what kind of things the team puts together for this. They aren't restricted to the HL2 world anymore, so they can really make some unique abilities and units for both the ground and overhead players.

+4 votes     reply to comment
AndY Author
AndY Dec 15 2011, 11:08am replied:

Exactly what MrCowThing said. :)

+3 votes   reply to comment
Dr.Goupyl Dec 15 2011, 5:28am says:

Heh, i saw that, this is a good news.
This mod has got too much good potential to stay a mod !

+2 votes     reply to comment
AndY Author
AndY Dec 15 2011, 11:09am replied:

Thanks! :)

+1 vote   reply to comment
Kazioo Dec 15 2011, 12:48pm says:

My only concern is the new art style (fun theme).
I had much more fun playing Overwatch than Team Fortress 2.
I couldn't get into TF2 weapons feel and movement. I need some pleasure from shooting in FPS - it's quite good in HL2, COD or BF, amazing in Quake 3 Arena but horrible (for me) in Team Fortress 2 or Battlefield Heroes.
I hope you won't be trying to make IA! a combination of TF2 and Red Alert 3 or something like that :(

Anyway, I can't wait for the first screenshot ;)

+1 vote     reply to comment
AndY Author
AndY Dec 15 2011, 1:34pm replied:

Hey Kazioo,

Community feedback is very important to us. It'd be great if you could post those thoughts in more detail on our forums, so that we know exactly what it is you're referring to (and give other members of our community a chance to weigh in as well).

+1 vote   reply to comment
CzechDeath Dec 16 2011, 10:50am says:

What I loved on it was hl2 universe

+1 vote     reply to comment
Hubbles Dec 18 2011, 4:12pm says:

Sorry yeah you're dead to me best thing about it was it's hl2 setting :(

-1 votes     reply to comment
Wishiwascool Jan 4 2012, 2:04am says:

sad to hear it, i really liked the HL2 setting as well. also having more than one overhead player will most likely open up a whole new world of griefing. if you don't mind my asking; if zombie master and irongrip could do it, why couldn't you guys pull it off on the HL2 engine?

+1 vote     reply to comment
AndY Author
AndY Jan 5 2012, 10:19am replied:


Like I said in the post, it definitely isn't impossible; it just requires a lot of time, time we'd rather spend working on gameplay and features.

+1 vote   reply to comment
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