With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Real Time Global Lighting
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PeacefulPatriot
PeacefulPatriot

Why aren't some objects still casting shadows? Looking at the two cars there.

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MrtwovideoCards Author
MrtwovideoCards

We're not entirely sure. We can only assume the reason why they don't is because they don't have normal maps, which is a pretty annoying buy on 2007. Objects that have no normal maps (with the exception of brushes) tend to not self shadow with the actual real time shadow, and sometimes not cast one. Valve never imagined using the system this way, so it figures they wouldn't have noticed it.

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Rukus_
Rukus_

So I'm guessing that means those cars are placeholders?

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PeacefulPatriot
PeacefulPatriot

I do hope that means that you're looking to fix that.

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Raphiell
Raphiell

also the bars off to the left are missing textures

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Callinstead09
Callinstead09

I'm sure they are aware of the majorly obvious problems, No offence. Don't worry, They'll get it right! XD

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PeacefulPatriot
PeacefulPatriot

Aren't they replacing those terrible default debris piles? That would probably be why they're incomplete.

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MrtwovideoCards Author
MrtwovideoCards

Yeah we have some old *** models made with propper like a year ago, simple stuff. We've mostly turned that stuff into actual models done in a 3d modeling package, so the old content has been deleted, but this is an older map without the objects removed compiled in.

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Yup, that's right. Real time. In Source.

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