With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Real Time Global Lighting (view original)
Real Time Global Lighting
view previous next
Post comment Comments
KEVLAR60442 Dec 6 2011, 4:07pm says:

Why aren't some objects still casting shadows? Looking at the two cars there.

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Dec 6 2011, 5:50pm replied:

We're not entirely sure. We can only assume the reason why they don't is because they don't have normal maps, which is a pretty annoying buy on 2007. Objects that have no normal maps (with the exception of brushes) tend to not self shadow with the actual real time shadow, and sometimes not cast one. Valve never imagined using the system this way, so it figures they wouldn't have noticed it.

+1 vote   reply to comment
Rukus_ Dec 7 2011, 2:03am replied:

So I'm guessing that means those cars are placeholders?

+1 vote     reply to comment
KEVLAR60442 Dec 7 2011, 9:27pm replied:

I do hope that means that you're looking to fix that.

+1 vote     reply to comment
Raphiell Dec 6 2011, 4:22pm says:

also the bars off to the left are missing textures

0 votes     reply to comment
Callinstead09 Dec 6 2011, 9:39pm replied:

I'm sure they are aware of the majorly obvious problems, No offence. Don't worry, They'll get it right! XD

+4 votes     reply to comment
KEVLAR60442 Dec 7 2011, 9:24pm replied:

Aren't they replacing those terrible default debris piles? That would probably be why they're incomplete.

+1 vote     reply to comment
MrtwovideoCards Author
MrtwovideoCards Dec 10 2011, 8:47am replied:

Yeah we have some old *** models made with propper like a year ago, simple stuff. We've mostly turned that stuff into actual models done in a 3d modeling package, so the old content has been deleted, but this is an older map without the objects removed compiled in.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Yup, that's right. Real time. In Source.

Image Details
Dec 5th, 2011
Embed (big)
Report Abuse
Report media
Add Media
Members only